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Subject: Rules thread: The Children of Húrin REDUX rss

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Avin Fernando
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NARN I CHÎN HÚRIN
The Tale of the Children of Húrin

BY
J.R.R. Tolkien
    

10 YEAR ANNIVERSARY REDUX
Moderated by Avin Fernando
Illustrations by Alan Lee and Ted Nasmith



There are tales of Middle-earth from times long before The Lord of the Rings, and the story told in this book is set in the great country that lay beyond the Grey Havens in the West: lands where Treebeard once walked, but which were drowned in the great cataclysm that ended the First Age of the World.

“In that remote time Morgoth, the first Dark Lord, dwelt in the vast fortress of Angband, the Hells of Iron, in the North; and the tragedy of Túrin and his sister Niënor unfolded within the shadow of the fear of Angband and the war waged by Morgoth against the lands and secret cities of the Elves.

“Their brief and passionate lives were dominated by the elemental hatred that Morgoth bore them as the children of Húrin, the man who had dared to defy and to scorn him to his face. Against them he sent his most formidable servant, Glaurung, a powerful spirit in the form of a huge wingless dragon of fire. Into this story of brutal conquest and flight, of forest hiding-places and pursuit, of resistance with lessening hope, the Dark Lord and the Dragon enter in direly articulate form. Sardonic and mocking, Glaurung manipulated the fates of Túrin and Niënor by lies of diabolical cunning and guile, and the curse of Morgoth was fulfilled.
     CHRISTOPHER TOLKIEN
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Re: Signup: The Children of Húrin REDUX
Story


Narn i Chîn Húrin (The Tale of the Children of Húrin) is set in the grim aftermath of the Nírnaeth Arnoediad, the Battle of Unnumbered Tears, the last great battle of Beleriand in the First Age of Arda, during which the Noldor and their allies the Edain purposed the final overthrow of Morgoth, the Dark Lord, but were themselves defeated utterly. These bitter events occurred 471 years after the first rising of the sun, some 6,500 years before the War of the Ring.

The Noldor, the elves that were exiled from the Blessed Realm of Aman, were led by Maedros, first son of Fëanor. Maedros and his kin were under the terrible Doom of Mandos, whereby they were fated to shed "tears unnumbered" and be either slain in battle or grow weary of the world for their part in slaying their own kin purely as a means to attaining revenge against Morgoth. Despite the recent tidings that had given hope to the men and elves of Beleriand, namely the defeat of Sauron and the wresting of one Silmaril from Morgoth by Beren and Luthien, the Noldor were unable to muster as many forces to join them in the battle against the forces of Angband. Glaurung, Father of Dragons, and Gothmog, Lord of Balrogs were chief among those servants of Morgoth and caused much grief to his foes.

Two of the mortal men who joined the battle were Húrin and Huor of the valiant House of Hador. Although they fought mightily, the host of Beleriand was eventually overcome by Gothmog and many orcs under his command. In the throes of a battle lost, Húrin and Huor urged Turgon, Lord of Gondolin, to retreat. Morgoth greatly feared Turgon since it was prophesied that Gondolin would be the kingdom that would longest hold out against his will. Huor, Húrin and the remaining Men of Dor-lómin formed a living wall across the Fens of Serech, buying time for Turgon to escape with most of the surviving Elves of the north. The men of Húrin were all slain, but of all the deeds of war that the fathers of Men wrought on behalf on the Eldar, the last stand of the Men of Dor-lómin was most renowned. Huor fell when his eye was pierced by a poisoned arrow and his brother Húrin was captured alive when he was pinned under a mountain of slain Orcs and Trolls after he had slain no fewer than seventy Trolls.

Morgoth's victory was complete, as he had destroyed all the warriors of Hithlum and had scattered the sons of Fëanor away from Himring. Still Morgoth knew fear, for Turgon, now High King of the Noldor after the death of Fingon in the battle, had survived, and his city Gondolin was still unknown to Morgoth. Also, while Morgoth had achieved a crushing and decisive victory over his enemies, his own forces had suffered heavy losses to achieve it, and it would be some time before his forces recovered to their full strength from it.

Morgoth therefore tried to daunt Húrin and get knowledge of Turgon's dwelling, tormenting him and tempting with freedom or high rank in Morgoth's army. Húrin defied, but Morgoth took him to Haudh-en-Ndengin, cursed along with his kin. Húrin still would not surrender, and was placed high on the peaks of Thangorodrim, to watch as Morgoth's will to accomplish this was accomplished in the lives of his children.
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Re: Signup: The Children of Húrin REDUX
Narn i Chîn Húrin (The Tale of the Children of Húrin) is alternatively titled Narn e·’Rach Morgoth (The Tale of the Curse of Morgoth). Named 'Master of the fates of Arda', Morgoth intends to bring about the ruin of his enemy Húrin Thalion by the force of his own gigantic will. The objective for the servants of Morgoth, the chief of whom is Glaurung, is to accomplish the tasks set to them by bringing misery to the son of Húrin and destroying all his close companions. The task for Túrin and those who aid him is to slay Glaurung, to frustrate the designs of Morgoth and hold back the doom upon Turambar.

Both Túrin and Glaurung are "floating" roles. One player will assume each character at game start, however if that player is killed, that player will have been eliminated but the character does not (necessarily) die. The role will instead shift to another player on the same team that has no named role. Therefore all players are either special roles or have the potential to become either Túrin or Glaurung.

The votes tallied during the daytime are completely independent of the daytime kill. The player who has the most votes at the end of each day will have their role publicly revealed at dusk.

The daytime kill will be decided by Túrin in private. Túrin is the Daywolf.
The nighttime kill will be decided by Glaurung in private. Glaurung is the Nightwolf.

The roster of players and special events follow. Please note: This list may change between now and the start of the game.

Evil roles:

The evil roles are broken down into MAX-EVIL, AUX-EVIL, and MIN-EVIL.

- The MAX-EVIL role is guaranteed to be in the game.
- At least one AUX-EVIL role is guaranteed to be in the game, but there will be at least one AUX EVIL role that is not in the game.
- At least two players will be MIN-EVIL, but the exact number will be unknown
- MIN-EVIL players may get promoted to MAX-EVIL status

In order to win, Good needs to defeat the MAX-EVIL WOLF permanently.

MAX-EVIL (WOLF)

Glaurung

'Father of Dragons', the first of the Dragons of Morgoth. A powerful wingless and fire-breathing drake, he often used cunning and guile to achieve his desired ends without resorting to direct physical violence.

The Nightwolf. Secretly selects one player to kill each night. Will get a "NO KILL" if Beleg is targeted, or if Niënor is targeted. Glaurung is also told if there is only one orc left and told again if there are no orcs left alive.

AUX-EVIL

Lorgan
A chieftain of the Easterlings who claimed Dor-lómin or even all Hithlum as a fief under Morgoth. He plots to take Niënor as his wife.

Gets random negative views for Niënor every night including N0. If the number of evils left in the game is less than 5, Lorgan may choose his own view.

Gothmog
Lord of Balrogs and High Captain of Angband; slayer of King Fingon.

Powers unknown.

Saeros
Elf of Doriath, a consellor of Thingol, hostile to Túrin

Has a nightly view for AUX-GOOD / not AUX-GOOD.

Sauron
Chief lieutenant and servant of Morgoth. A master of illusion and changes of form; Sauron was recently defeated while in the form of a great wolf, but not vanquished, by the wolfhound Huan.

Sauron is told the AUX-GOOD and UNKNOWN Alignment roles that are NOT included in the game. If Sauron is targeted by Glaurung for nightkill, Sauron may redirect the kill to a player of his choice with the same restrictions Glaurung has.


MIN-EVIL

Orcs
They know the identity of Glaurung. If the current player who has the role of Glaurung is killed without it being viewed (through lynch) that this player was Glaurung, one player that is currently an orc will assume the role of Glaurung and all other orcs will be informed of Glaurung's new identity.

If an orc is viewed by the lynch, it immediately becomes TOUGH (takes two attempts to kill it). Repeated views will not make it more tough, even if the toughness has since been lost. A player who is a tough orc that later becomes Glaurung is no longer tough, since the toughness applies to the character of the orc and not to the player.

The number of orcs at the start of the game will be unknown, however Glaurung will be told when there is only one left.


Good roles:

The good roles are broken down into MAX-GOOD, MID-GOOD, AUX-GOOD, and MIN-GOOD.

- The MAX-GOOD role is guaranteed to be in the game.
- All MID-GOOD roles are guaranteed to be in the game.
- At least one AUX-GOOD role is guaranteed to be in the game, but there will be at least one AUX-GOOD role that is not in the game.
- At least one MIN-GOOD role of each type is guaranteed to be in the game, but the number of each will be unknown
- MIN-GOOD players may be promoted to MAX-GOOD status
- MID-GOOD players cannot be killed by Túrin during the day. However if Túrin does not have control of his kill, anyone except Niënor and himself may be killed.
- AUX-GOOD players may be killed by Túrin, however.

In order to defeat Good, Evil needs to either kill all MID-GOOD roles, or kill all MIN-GOODs and then kill the MAX-GOOD WOLF once.


MAX-GOOD (WOLF)

Túrin

Son of Húrin and Morwen, chief subject of the lay named Narn i Chîn Húrin

The Daywolf. Decides in secret who dies during the day time. If the player who plays Túrin dies, the role of Túrin reappears from among another player who does not have a special role.

Túrin names three players each day before dusk in order of preference for the kill. The highest player on that list that Túrin is capable of killing will be the victim of the daykill. Túrin is unable to kill any MID-GOOD or Glaurung if Glaurung is unrevealed and there are no remaining orcs. If a tough orc is the highest player on the list capable of being killed, the orc loses its toughness and there is NO KILL. If none of the three players on the list are capable of being killed, there is also NO KILL, but there will be no indication given to Túrin or any other player to differentiate between these two situations.

MID-GOOD

Beleg
Elf of Doriath, a great archer; friend and companion of Túrin. Called Cúthalion 'Strongbow'.

Knows the identity of Túrin at all times. Invulnerable to Glaurung's attacks; can only be killed (thematically by Túrin) if evil gains a bonus day-kill. Beleg's vote counts double and is the only player whose vote counts double.

Gwindor
Elf of Nargothrond, lover of Finduilas, companion of Túrin.

Knows the identity of Túrin, and has a private chat with Finduilas. If either Finduilas or Gwindor is killed, the other immediately dies as well.

Gwindor and Finduilas are told the AUX-EVIL roles that are not in the game.

Finduilas
Daughter of Orodreth, second King of Nargothrond.

Knows the identity of Túrin, and has a private chat with Gwindor. If either Finduilas or Gwindor is killed, the other immediately dies as well.

Gwindor and Finduilas are told the AUX-EVIL roles that are not in the game.

Niënor
'Mourning', daughter of Húrin and Morwen, and sister of Túrin.
Will start the game unaware of her identity. She will be chosen from among the villager roles. If targeted for nightkill after Finduilas is dead, she will not die but instead become a Mason/Lover with Túrin. See: Marriage of Túrin and Níniel.

Niënor will be publicly revealed for who she is if she receives the most votes for lynch.

AUX-GOOD

Mablung
Elf of Doriath, a chief captain of Thingol, friend of Túrin; called 'the Hunter'.

Views for Orc / Not Orc each night that Túrin kills a good or unknown role. Gets a random negative view on N0.

Morwen Eledhwen
Daughter of Baragund of the House of Bëor; wife of Húrin and mother of Túrin and Niënor; called Eledhwen 'Elfsheen' and Lady of Dor-lómin.

If in the game, Túrin starts the game knowing the identity of Morwen and Morwen starts the game knowing the identity of Niënor, but they are unable to chat privately.

Sador
Woodwright serving-man of Hurin's in Dor-lómin and friend of Túrin in his childhood, by whom he was called Labadal.

Powers unknown.

Thorondor
'King of Eagles' who built his eyries in the inaccessible peaks of the Encircling Mountains.

Powers unknown.

MIN GOOD (alternately, villager roles)

Gaurwaith: The 'Wolf-Men.' The outlaw band to which Túrin joined himself for a time after he left Doriath. The Gaurwaith know the identity of Túrin if he is among them.

Túrin will be known as Neithan "The Wronged" when he is with the Gaurwaith.


Noldorin of Nargothrond: Know the identity of Túrin if he is among them.

Túrin will be known as Adanedhel "Elf-Man" when he is at Nargothrond.


Woodmen of Brethil: Know the identity of Túrin if he is among them.

Túrin is Turambar "Master of Doom" among the woodmen of Brethil.

Unknown alignment roles:

The unknown alignment roles represent characters who have uncertain motivations and allegiances; either side should be wary of trusting that any of these characters are actually on their team.

- At least one Unknown Alignment role will be present in the game.
- At least one Unknown Alignment role will not be present in the game.
- All players with Unknown Alignment will know their own alignment (either GOOD or EVIL) and will win with their team, however no one else in the game will know their alignment, nor would their alignment be revealed on lynch.
- There are no neutrals or independent victory conditions.

Mîm
The Petty-Dwarf, dwelling on Amon Rûdh

Learns the identity of Túrin two dawns following any move he makes. Initially learns the identity of Túrin at the dawn of day 2. Furthermore, if Túrin moves at dawn of Day N, Mîm learns the new identity of Túrin on Day N+1.

Forweg
Man of Dor-lómin, captain of the outlaw band that Túrin joined.

Powers unknown.

Andróg
Man of Dor-lómin, a leader of the outlaw band that Túrin joined.

Views one player every night for Mîm / not Mîm. Gets a random negative N0 view.

Brodda
An Easterling in Hithlum after the Nirnaeth Arnoediad who seized most of the goods, people, and cattle of Hurin in Dor-lómin.

Powers unknown.

Aerin
A kinswoman of Hurin in Dor-lómin, taken as wife by Brodda the Easterling.

Powers unknown.

Brandir the Lame
Lord of the Haladin, who dwelt in the forest of Brethil in the settlement of Ephel Brandir.

Powers unknown.


Special events:

The Player acting as Túrin or Glaurung dies

If either wolf is targeted for kill by the other, the player who plays that character normally dies and they are "revealed" as a generic role from their alignment, but it is made clear from the flavor that their character is forced to move to a different location.

If the Glaurung player is killed during the day, a player who was previously a random unviewed orc assumes the role of Glaurung, but there is NO KILL that night. If all remaining orcs have been viewed, then a random viewed orc becomes Glaurung instead. If all such players are also dead, then Túrin becomes incapable of killing Glauring until Glaurung is viewed by the lynch: the kill will pass over Glaurung. Glaurung will be told if there are no orcs left or if only one orc is left.

If the Túrin player is killed during the night, a player who was previously a random villager assumes the role of Túrin, and the following day, Glaurung will gain a bonus day-kill that may be used up to an hour prior to the lynch deadline, at any time during the day. This represents Glaurung manipulating Túrin in his madness to unjustly kill an ally, and is the only way for Beleg to be killed. If this bonus kill is used to kill the new Túrin, then the identity of Túrin shifts again and Túrin does not get a day-kill that day at all. Glaurung then gets their normal nightkill, and again gets a bonus day-kill on the following day (for the second Túrin kill). Note that if there are no vanilla good roles left on any occasion that Túrin is killed then good loses instead of merely having Túrin's identity shift.

In either case, the new player who assumes the role will have access to all Túrin or Glaurung's previous orders and thoughts (they will join the Túrin or Glaurung modchats respectively).


Marriage of Túrin and Níniel

If Niënor is targeted by Glaurung after Finduilas is dead, there will be NO KILL but the flavor will indicate that Niënor has fallen under the dragon-spell. Túrin and Niënor (named Níniel) will gain a mason chat room and become lovers. If either one is targeted by Glaurung in the future, both die (the role of Túrin of course will pass to another player, unless Niënor was the last MID GOOD remaining). Glaurung of course will know the identity of Níniel at that point so he is free to kill her immediately on the next night or wait to kill her later.

Rules clarifications from the previous game:

Lynch fall through
If a player is up for lynch who has previously been lynched, the ;ynch may fall through to the next player in line. This is determined by whether it is possible for that player's role to have changed. Since the roles of Túrin and Glaurung are both "floating" roles that may pass to a different player, if it is possible for the new player to now be Túrin or Glaurung then the lynch will still reveal that player. If not, it will fall through.

Self targeting
Túrin may not ever self-target for a kill.

However Glaurung may self-target for a kill when not revealed by lynch. If that happens, the Glaurung player will die, the flavor will indicate it was an orc that died, and Glaurung will move on to another player just as though Túrin had killed Glaurung the previous day. No indication will be given in thread that it was actually the previous Glaurung that died. If however Glaurung was revealed by lynch, Glaurung may not self-target as that would be tantamount to surrendering the game.


Victory conditions (in order of priority):

If Gwindor, Finduilas, Niënor, and Beleg are all killed, then Turin commits suicide and EVIL immediately wins.

If Glaurung is exposed by lynch and subsequently daykilled by Túrin, then GOOD immediately wins.

If Túrin is targeted for a nightkill and there are no remaining villagers, then EVIL wins.
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Avin Fernando
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Re: Signup: The Children of Húrin REDUX
In each player's modchat, I will be aliased as a character from the story. To be clear and to prevent players from making a mistake if they make false claims, here is the list.

For all public evils, including Glaurung, EXCEPT for Lorgan and Saeros, I will be aliased as Melkor, the self-styled King of Arda (the world).

For Túrin, I will be aliased as Morgoth Bauglir, the name that the free peoples of Middle Earth use to refer to Melkor; Morgoth means "Black Foe of the World" and Bauglir is a title that means "The Oppressor".

For Thorondor, I will be aliased as Manwë, King of the Valar and brother to Melkor.

For Beleg, Mablung, Morwen, and Saeros, I will be aliased as Elu Thingol, High King of Beleriand and King of Doriath.

For Gwindor, Finduilas, and any Noldorin Elf villagers, I will be aliased as Orodreth, King of Nargothrond.

For Lorgan, Sador, Brodda, and Aerin, I will be aliased as Húrin Thalion, the titular character who is still the rightful Lord of Dor-lómin even though he is held captive away from the action for the duration of the story.

For the Gaurwaith (villagers), the Woodmen of Brethil (villagers), Mîm, Forweg, Andróg, and Brandir, I will be aliased as Handir, Lord of the Haladin (and father of Brandir).

---

Start date: April 2, 2018
Day deadline: 3 pm BGG
Night deadline: 7 pm BGG
Tiebreaker: LHLV

This game is the 10 year anniversary Redux of the original Children of Húrin game. Feel free to read the original game thread in advance, but coming in fresh is also fine.

If you're wondering what the deal is with this game, it is high on flavor and theme and full of interesting unique mechanics that are designed to complement the theme. Many players who played in it, including the long lost Snaak, often named it among their favorite games of all time. There were no Wolfy awards that were run that year, but I feel sure this would have won several awards if it had.
 
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Cassandra Project
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Re: Signup: The Children of Húrin REDUX
Player List According to Cassandra:
acox89
BerenCamlost
cvb2009
dbmurph22
Felice Si
Flash Gordon
Javal
Kortemaki
miraria
monogarden
ortho_
pilotbob
RoyalApe
Samool
Serious Sloth
SerWave
Smugvid
Syntax3rror
TFang
The_Rorab
twomillionbucks
Vanderscamp
whirlingdervish
xandryyte
zenofkermit

25 players are signed up.

To sign up for this game go to
http://cassandrawerewolf.com/game/1887632
 
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Avin Fernando
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Re: Signup: The Children of Húrin REDUX
Cassandra Project wrote:
Note: Signups for this game are NOT CURRENTLY OPEN YET.
I wanted to post the thread to get this out there and start thinking about whether I am going to tweak any of the rules or roles (I will post when things are finalized) but I don't want to open signups yet, because there's still over 4 months to the start date and I don't want players signing up now that may not end up being available then.

Feel free to post in this signup thread however particularly if you would like to express interest in holding a spot when I do open signups.
 
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Send In The Clowns!
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Re: Signup: The Children of Húrin REDUX
Subscribed and waiting for signups.
 
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Jamie
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Re: Signup: The Children of Húrin REDUX
Avin wrote:
Cassandra Project wrote:
Note: Signups for this game are NOT CURRENTLY OPEN YET.
I wanted to post the thread to get this out there and start thinking about whether I am going to tweak any of the rules or roles (I will post when things are finalized) but I don't want to open signups yet, because there's still over 4 months to the start date and I don't want players signing up now that may not end up being available then.

Feel free to post in this signup thread however particularly if you would like to express interest in holding a spot when I do open signups.
I definitely want a spot in this when you open signup! It sounds awesome!
 
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mono
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Re: Signup: The Children of Húrin REDUX
Subscribed! Sounds like a very cool roleset.
 
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Re: Signup: The Children of Húrin REDUX
Dibs a spot!!! This looks elfin' sweet ayyyyy :fingerguns:

And I'll show myself the door (but for real want a spot)
 
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Re: Signup: The Children of Húrin REDUX
Subscribed and waiting for signups!
 
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hibou
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With Trigun being this lock consensus good read for so many people, I find it really bizarre that she's alive. There's a threshold where if she's still alive she should probably be murdalated.
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Re: Signup: The Children of Húrin REDUX
DIBS.
 
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Anne
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'Did you know the human eye can see more shades of green than any other color?'
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Re: Signup: The Children of Húrin REDUX
Is it 24p like the previous one?
 
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Re: Signup: The Children of Húrin REDUX
DKROMM!!!!!!!!!!!!!!!!(in the genre of Wrath of Khan)

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Avin Fernando
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Re: Signup: The Children of Húrin REDUX
AnneAa wrote:
Is it 24p like the previous one?
It'll definitely be at least 24. I may increase the size slightly. I have yet to determine which exact named roles will be in this one from the list of possible roles - it'll definitely be a slightly different mix from last game, and depending on the roles that may tweak balance. One of my biggest concerns with the original roleset was it felt potentially very swingy. Because of the nonstandard mechanics and VCs, good could theoretically win by D2. To compensate for that, the core mechanics of the game are meant to be slightly pro-evil.

If anyone who has either read the previous game or wants to comment, I'm open to suggestions of ways to allow evil to escape from an early Glaurung lynch that doesn't also make it really easy for evil overall. The normal intent is that there's just a ton of cultists floating around that ought to direct lynch away from the lone max. And if there's a narrow escape from lynch, Glaurung can commit "suicide" in order to survive. Is this enough? I don't know; last game it was fine but that was also because the person who got the Glaurung role played superbly and would have been contender for the Wolf of the Year award had that been done.
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Re: Signup: The Children of Húrin REDUX
FIRST!
 
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Re: Signup: The Children of Húrin REDUX
Hold a spot for me please!
 
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Even when you don't feel it.
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Re: Signup: The Children of Húrin REDUX
Interested!
 
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Rob
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Re: Signup: The Children of Húrin REDUX
I don't do big games anymore, but might do this if I feel up to it =)
 
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Re: Signup: The Children of Húrin REDUX
I'd like a spot in this.
 
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Austin
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Maine
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I have famously huge turds!
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Re: Signup: The Children of Húrin REDUX
I will definitely plan on playing this one.
 
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Archidamia
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Re: Signup: The Children of Húrin REDUX
I would be interested in this
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Avin Fernando
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Re: Signup: The Children of Húrin REDUX
I'll be opening the game to signups now, since we're now within a month of the start date. Players who posted in this thread will get priority if this happens to fill up rapidly.

I am making a few rules changes from the previous game, which are already reflected in the rules post above (but if you read through the rules already, please note these changes):

1. If Túrin is killed by Glaurung, previously Glaurung gained control of Túrin's daykill. However I feel like this is perhaps too harsh for Good especially as the general population of the game already has no control over the daykill, so I've changed it so that Glaurung instead gains a bonus daykill, which must be used prior to the normal Túrin daykill. However if Glaurung kills the new Túrin with that bonus kill, then there's a second shift in less than a full cycle, Túrin does lose the daykill on that day, and Glaurung still gets another bonus daykill on the following day. So in other words I've made the first Túrin-death slightly less harsh for Good, but repeated consecutive Túrin-deaths will be exactly as devastating as they potentially were before.

2. I created a new category of roles: unknown alignment roles. These are NOT neutral aligned; there is only the good team and the evil team still. It's just that identifying a player as that particular role won't necessarily give you indication of their alignment, even through the lynch reveal. Note that I've removed characters from the Aux Good and Aux Evil lists to fill this new category; just because a character was from the Good list before doesn't mean that they will be Good in this category now. (Similarly, characters with unknown powers that appeared in the previous game will not necessarily have the same powers this game). Many of the characters in this story are morally questionable, certainly, including Túrin himself. Thematically by not providing any mod confirmation of their alignment it should represent the uncertainty of whether or not either side should trust some of these characters.

3. In the previous game, Niënor was not a self-aware role and only learned her identity upon marriage. I don't quite recall why I did it that way. I changed the role to be a normal self-aware role however she will NOT know Túrin's identity unless/until she marries him.
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Walker
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"The significance of a person's life is determined by the story they believe themselves to be in." - Wendell Berry "If nothing lies beyond the pale of death, then nothing of value lies before it." - SMBC
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Re: Signup: The Children of Húrin REDUX
I just threw Darth Vader's Horcrux into the volcano on Cassandra.
 
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Avin Fernando
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Re: Signup: The Children of Húrin REDUX
Avin wrote:
3. In the previous game, Niënor was not a self-aware role and only learned her identity upon marriage. I don't quite recall why I did it that way. I changed the role to be a normal self-aware role however she will NOT know Túrin's identity unless/until she marries him.
I should have trusted my previous game design. I did have a reason to make Niënor not self aware: it was to add a significant weight to the lynch of a villager. Lynching a villager potentially outs Niënor to the thread which is possibly the worst result for Good. So I'm reverting this back to the original rule: Niënor is a role that is not self-aware but thinks she is a villager, however on lynch or "death" she will be revealed.
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