What're you looking at!
The first time my wife and I played these scenarios, the Americans repulsed the Japanese on both occasions. I remember this quite distinctly because I even commented on it on an earlier thread. I now wish I could remember exactly what the Marines did because in this session they were overrun by the Japanese both times.
The Japanese opened with an airstrike on the American artillery, taking out one gun. The American artillery managed to get a shot off befpore being silenced by a barrage. No more artillery for the Americans.
I then repositioned the Marines so that everyone was in a bunker over the next couple of turns while the Japanese moved up the center, and on the right flank. I debated whether to try to eliminate an entire unit as they came up the beach, or to pick soldiers off to reduce all units below full strength. I opted for the former and gained a medal.
My right flank came under attack, but the town was still held as the Japanese cut through barbwire, and headed for the airfield. The Marines in the bunker tried to hold them off, but the airfield was taken. An ambush took out another Japanese unit, as the Marines continued to wear away at the invaders.
The defenders in the town were forced to retreat, and the town fell to the Japanese.
However, the retreating defenders recapture the airfield! As part of a Recon in force, another Japanese unit was eliminated.
The unit in my left flank bunker fell shortly after, and the bunker was occupied. Another unit fell, and in a massive counterattack on my right flank the airfield was recaptured and the Japanese took the day.
The Americans put up a good fight, but with no artillery I didn't have too high of hopes to win. Now it was time to play the Japanese.
My hand this time was full of center cards. That was good because you need a lot of cards to storm the beaches, but I was a little worried that I had no cards for the other sections. I began with a recon card, just to get a chance at other cards, but just got more center cards.
The Americans responded with a barrage on the Japanese still in the ocean, virtually eliminating a unit. I started moving units up the centre, as they dodged an artillery bombardment from the Marines.
The Japanese were methodical in their attack, removing all barbwire in their path before opening fire. Soon the Japanese were swarming the bunkers in the center, and counterattacking an American counterattack, they soon had eliminated two units to the American's one.
The Japanese then went behind enemy lines, eliminating a unit and capturing a bunker. The Japanese then conducted an infantry assault on the left, mainly to move units into the center (I still only had center cards).
The Japanese continued to work on the center, and in an asssault, managed to take out the American artillery.
The Americans fought bravely, managing to take out a Japanese unit, before another of their bunkers were captured, and the battle was over.
The Japanese right flank had not even hit the beach.
What made this battle so decisive was my abundance of center section cards, which allowed the Japanese to overwhelm the Marines and capture bunkers. If you run short of section cards, with your men just sitting there, you can get wiped out, and the Japanese avoided that problem both times by concentrating their forces.
I also find that the Japanese having to ignore the first flag is very useful in attacking, while sometimes quite detrimental in defending. Also, managing to get full strength units to the American bunkers gave the Japanese a big advantage.
I like the simplicity of this scenario--not to mention the quick set up time--and am looking forward to trying it again to see if we can manage to get the Americans to win next time.
Nice session report. With the history of the battle of Wake Island in mind, this is a tough scenario to win with the Marines.