Kirk Roberts
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Jonesborough (will trade by mail)
TN
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I'm still in the research phase on this game (yes... I'm one of those people that spends an inordinate amount of time researching a <$20 game).

In the comments I saw
Robert Seater
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refer to a 7-card preview variant that seems like it should be called "7-up". I can't find any other reference to it elsewhere, and I'm intrigued and curious.

My assumption is you place out 7 cards and use a "first in, first out" method, putting the "oldest" card up for auction each turn, sliding the row down, and adding a new card next to the previously newest card so the next 7 cards are always visible.

I can see how it would make the game more tactical, but wonder if it would also introduce analysis paralysis. And I wonder if it helps mitigate the common complaints of a potential runaway leader and/or unsatisfying end-game.

Can anyone comment on their experiences using this variant? (and/or explain your version of it?)
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Ben O'Steen
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I've not used that variant, but what I have done is to ignore wildcards for the first round and draw a new card instead. Once we've gone round the table once, any wilcards drawn are shuffled back in and then the game is played normally.
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Mike Vander Veen
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New to me. Interesting idea. Will have to try that. Even having 3 cards face up would be an interesting shift. Advance knowledge would likely create "region" control bidding wars informed by a heads up that a payout is on its way, or not.

The official six player rules you can download from the files section has player put up 2 cards for bid. The winner gets to pick. Second highest bid claims the other card. I have yet to play this. Looking forward to giving it a go.
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Kirk Roberts
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Jonesborough (will trade by mail)
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mjonvv wrote:
New to me. Interesting idea. Will have to try that. Even having 3 cards face up would be an interesting shift. Advance knowledge would likely create "region" control bidding wars informed by a heads up that a payout is on its way, or not.

The number of cards (7) surprised me because it seemed like a lot. My guess is that the number is used partly because it fits the game's numbers (49 is 7 squared, $7 payout per chip, 7 rows and columns on the board).
 
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Kirk Roberts
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mjonvv wrote:
The official six player rules you can download from the files section has player put up 2 cards for bid. The winner gets to pick. Second highest bid claims the other card. I have yet to play this. Looking forward to giving it a go.

Cool, I didn't know about this one, thanks for referencing it! Might be interesting to do the "two number card turns, one wild card turn" sequence with 5 or fewer players also (only one auction winner per turn, as usual).
 
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Mark C
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The "7-up" variant you mention sounds a bit like the 7-player variant I've worked on but have playtested only a little to date. If you know a source for the 7-up comment, please share; I'm curious.

The house rule of going once around the table before allowing a Wild/Payoff card sounds well suited to players who prefer a few moments of tranquility before the cutthroat bidding kicks in!

As you surmise, the 6-player rules with 2-card auctions can be used for games of fewer than 6 players. Download the rules, give it a try, and let me know what you think.

Thanks for continuing to support Go49.
 
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