Recommend
1 
 Thumb up
 Hide
1 Posts

Starleader: Assault!» Forums » Rules

Subject: Unofficial Errata - Body Armor Combat Damage Table rss

Your Tags: Add tags
Popular Tags: [View All]
Frank Paldino
United States
Youngstown
OH
flag msg tools
mbmbmbmbmb
In the Starleader:Assault rules the unmodified combat damage roll, of two die six, affecting body armor seems to require a correction. On the Damage Roll Effect on Body Armor Table, there is a 2 in 6 chance that body armor is damaged when a character is successfully hit in combat by a pistol or rifle. The die roll result on the table is a 2 or 7 on two die six. Why 2 or 7? If the game designer and developers wanted a 2 in 6 probability of body armor being damaged in combat, why not a 2 or 12 result roll on the table? A 2 or 7 result on the table does not make sense. Consequently, I think the table in the rules has missing information - specifically a 2 to 6 and 7 or higher die roll range. I modified the table to correct the possible missing information.


Damage Roll Effect On Body Armor
Die Roll / Effect
2 - 6: All gadgets, not weapon cords, cease to function. The Armor Rate is reduced by one half, rounded down.
7 - up: One gadget is destroyed and the Armor Rating of the body armor is reduced by 1. The hit player and firing player each roll one die, higher roller selects the destroyed gadget.


3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.