James

Brooklyn Park
Minnesota
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Playing a 4 player game with most missions needing 4 players takes the fun out a bit... we already know one person is the Thing... they should have a deck with more 3 or even 2 player missions to better weed out the creature...
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Jeff Mc
United States
Arizona
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We've been playing that the 4-5 card is actually 'any number up to 5,' to allow the party to structure their own mission sizes. You have to tweak how the pool is made to make that work.
https://boardgamegeek.com/thread/1891323/4-player-thing-vari...
 
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Christopher Lawrence
United States
Los Angeles
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Hey! That tickles!
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Yeah, I don't know how this shipped with mission requiring everyone at the table on the team. That's basically a guaranteed fail every time, and removes the primary mechanism for deducing who's who.

If we play this again, we're thinking any card requiring the entire team is at least that number minus one: e.g. in a 6-player game, missions calling for 6 team members requires only 5.

Part of me thinks even that is too much, and that maybe the Captain can say "up to" that many team members, but can risk it with as few as people as he wants. That allows a Human to exclude suspected/known Imitations, but gambles on success with fewer resources. It would also allow an Imitation as Captain to deliberately bring fewer people in order to lower their odds of success.
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