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Subject: More like Arkham LCG or like Xenoshyft? rss

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Jean-Sebastien Dupuis
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Chiang Mai
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Very tempted to buy this game. I love Arkham Horror with the storyline that branches and the deckbuidling element. I find Xenoshyft boring and repetitive after 4-5 games and it's gathering dust in my shelves.

Will I like Dragonfire?

Looking at some video review, it looks like it's just about battling monsters. How deep is this game?
 
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Patrik Severinsson
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Sundbyberg
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I've played the first cycle of Arkham LCG, a dozen games of Xenoshyft and a few games of Dragonfire (+a lot more Crossfire games).
Dragonfire different from both games.

Compared to Xenoshyft, Dragonfire can probably be played in a third of the time. Dragonfire is more puzzely and more of a resource management sort of game. The fact that you don't draw a full new hand each turn really changes how you spend your cards. Knowing when and where to spend cards and when to hold back and save up is key to winning.
There is little combo-building in Dragonfire, at least in the sense of what is normally possible in deck-builders.
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John
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It doesn't really play like any of those two deckbuilders. Story is not a strong point for Dragonfire, it has a 5 game campaign but you're mostly doing the missions to grind out xp and magic items for your characters.

It has long term progression where you're able to add stickers with abilities or permanent magic items every one in a while.

Card play is more puzzly, a small bit like Mage Knight combat where you try to find optimal ways to play your cards out. Whenever you kill monsters you get gold that allows you to buy market cards and add them to your hand. You also don't discard your hand at the end of the turn, and you're not guaranteed to draw cards either (only if you have 3 or less cards do you draw 2 cards.) This is fun because you don't really buy cards for future combos, but mostly to take care of what you need in the moment which gives the game a different flavor than most other deckbuilders.
 
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