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Pandemic Legacy: Season 2» Forums » General

Subject: Too hard! Not enjoyable... Does it get better? rss

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Sampo
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Our group of 4 loved season 1, and played through with a 12-2 record, with lots of close, exciting games. In this season, we easily won Jan-Mar, but when
Spoiler (click to reveal)
the number of epidemics jumped in April,
we have found it nigh impossible to come close to winning... we basically unavoidably lose from outbreaks before we get 2 rounds in.
Spoiler (click to reveal)
We haven't been able to get the haven in the pacific, though, because we haven't even drawn the search cards for it, much less get there and search (plus Lima turned forsaken the first game after we put it on the grid...)
I get the sense from these forums that somehow that might be critical to us getting some breathing room and having a chance to succeed, is that true? Should we prioritize that and hope for the best, or is it going to be just as crappy for the rest of the year?
 
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thespaceinvader -
United Kingdom
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Spoiler (click to reveal)
the pacific haven is pretty essential to making life a little easier avoiding Plague because
Spoiler (click to reveal)
it adds 15 cubes to your Stockpile meaning you can protect a LOT more cities AND it adds the ability to Inoculate cities, removing cards from the infection and player decks, which is extremely valuable in keeping the 1-card cities safe AND reducing the number of epidemics
but it's also worth noting, in regard to finding it
Spoiler (click to reveal)
that there are other cities on the Pacific coast with Sea searches...


Spoiler (click to reveal)
It's also well worth Searching Buenos Aires, if you haven't already


Spoiler (click to reveal)
Also, bear in mind that the city cards for newly connected cities go in the discard, not the game end area, so the Broker upgrade allows you to pull the city cards and search them without risk of infection as long as you have a matching coloured card.


In short, there's a bunch of stuff you can do to make life easier, but
Spoiler (click to reveal)
finding that Haven is a goal for a very good reason
. And don't forget to increase your rationing level each time you lose, those rationed events make a HUGE difference. There's a reason we've tended to ping-pong between winning and losing based on having 0 or 2 rationing.

It's also important to keep your progress fairly measured, and not exceed your stockpile too much. Rushing to connect lots more cities with a small stockpile is asking for problems. Similarly, remember that it's not essential to do all of the optional goals, nor is reconning beyond the Americas required at any point yet in your game. Reconning is CRAZY hard to do without permanent supply centres in the relevant cities, and putting enough effort in to do it will almost always put you at serious risk of losing.

Finally, I can't remember offhand what Forsaken does
Spoiler (click to reveal)
in particular if it blocks actions other than moving in and out, and none of my board photos are clear enough for me to check
, but don't forget that you can use game end upgrades to put population back up and take a city out of Forsaken status.
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Sampo
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Thanks so much, this definitely helps me feel better moving forward. I think we definitely just got caught up in
Spoiler (click to reveal)
expanding our map too much since we weren't able to get the haven, and it just upped the difficulty too quickly with the "spread too thin" twist in April. We'll try to regroup and see if we can shore up our infrastructure and get the haven connected before our next expansion push. Hopefully the new mechanics you mentioned and added stockpile make the game more manageable moving forward!
 
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Guy Kn
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Also remember only to count city cards and not produce supply cards. We made that mistake.
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Matthew McGeehin
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Pennsylvania
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coolperson17 wrote:
Also remember only to count city cards and not produce supply cards. We made that mistake.


This. When you add the extra Epidemics, add ONLY the city cards. Do not add Produce Supplies, Events (either Rationed or Unrationed) or the Epidemic cards themselves.

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Sampo
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Yeah, we do that properly
Spoiler (click to reveal)
(currently at the bottom cusp of 8 epidemics). The big problem is we just got destroyed in both April games because we had poor draws (hitting cities at the far edges of our maps, combined with multi-draws of main cities, and a turn 1 epidemic), so we had 4-5 outbreaks within the first couple of player turns, and lost by turn 6 just because we couldn't get supplies anywhere in time (so 2 of our members didn't even get a second turn). We didn't draw the searches for the haven, so we couldn't even salvage some progress and move forward. We got favorable draws in May and were able to barely survive, but still didn't find the right search cards, so it feels like June will just be worse. It's just so draw-based for whether or not we'll be able to buy enough time to draw into the right search cards at this point (and we don't have the broker upgrade on anyone yet)... Any suggestions on how to fight the awful starting wave if we haven't drawn the haven searches yet?
 
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Domenic
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Portland
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avelak wrote:
Yeah, we do that properly
Spoiler (click to reveal)
(currently at the bottom cusp of 8 epidemics). The big problem is we just got destroyed in both April games because we had poor draws (hitting cities at the far edges of our maps, combined with multi-draws of main cities, and a turn 1 epidemic), so we had 4-5 outbreaks within the first couple of player turns, and lost by turn 6 just because we couldn't get supplies anywhere in time (so 2 of our members didn't even get a second turn). We didn't draw the searches for the haven, so we couldn't even salvage some progress and move forward. We got favorable draws in May and were able to barely survive, but still didn't find the right search cards, so it feels like June will just be worse. It's just so draw-based for whether or not we'll be able to buy enough time to draw into the right search cards at this point (and we don't have the broker upgrade on anyone yet)... Any suggestions on how to fight the awful starting wave if we haven't drawn the haven searches yet?

Spoiler (click to reveal)
Do you have any forsaken cities yet?
 
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scott david
Australia
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We thought it was too hard too....... .
Spoiler (click to reveal)
and then saw that the rules say "DO NOT!! place a plague cube during step 2-infect of the epidemic cards
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Joe Peterson
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Hillsboro
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Isn't this part of the base rules? Why spoiler tag it?

sct13 wrote:
We thought it was too hard too....... .
Spoiler (click to reveal)
and then saw that the rules say "DO NOT!! place a plague cube during step 2-infect of the epidemic cards
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Jim Molesworth
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Glenhaven
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Enjoyed Season 1 a lot. Not enjoying Season 2 anywhere near as much.

It is simply too hard.

We have a very experienced set of players.
We just scrapped through Jan and Feb, but never had a chance in March.

Yes we got a bit of a bum draw on the starting infections, but despite our best efforts to contain it, we were hosed by plague before we got much more than halfway through the player deck.

But the worst things was to come. Instead of getting some relief (a couple of rationed events etc)as we expected after losing March, I couldn't believe it when we opened Dossier E.

Not funny, and at the moment not enjoyable.

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Daniel Himes
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What, you think you'd be allowed to just dilute the draw piles forever without consequences? That would make the game easier and easier. That twist really only resets the difficulty back to default or so. We've had no trouble with it and the two games following have been over before the fourth Epidemic came out. The Pacific Haven is a big deal though.

The important thing, however, is that this game actually plays out quite a bit differently from regular Pandemic and just playing like you would there will probably lead to you losing. You are being forced to predict and act ahead of time instead of just reacting. This requires a different mentality.
 
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Sampo
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jimmoles wrote:
Enjoyed Season 1 a lot. Not enjoying Season 2 anywhere near as much.

It is simply too hard.

We have a very experienced set of players.
We just scrapped through Jan and Feb, but never had a chance in March.

Yes we got a bit of a bum draw on the starting infections, but despite our best efforts to contain it, we were hosed by plague before we got much more than halfway through the player deck.

But the worst things was to come. Instead of getting some relief (a couple of rationed events etc)as we expected after losing March, I couldn't believe it when we opened Dossier E.

Not funny, and at the moment not enjoyable.



Yeah we felt the same way. The big issue is that you can very quickly lose before you even have the chance to make progress on the objectives that will actually help you throughout the game.

Here is some somewhat spoiler-y advice:
Spoiler (click to reveal)
Just go recon South America ASAP and get a coastal search done. It will help IMMENSELY with the issues of the game. Make sure you get the character upgrade that lets you take a card and search it out of the discard pile to ensure you get it done as soon as you connect the cities you need. You have no chance of enjoying the game at all until that happens, honestly.
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Gabor Pesti
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Our problem is that it is really easy/predictable if one spends time to think, and take detailed note (On infection deck.) Someone in a thread described how to do that.

After first epidemic you kind of know exactly half of time that will you draw.....

Also a generic advice - no actual spoiler - but I have not seen on the forums:

Spoiler (click to reveal)
After first - or second - epidemic once you know that certain cities are not in the intensify deck one can remove all supplied initially put there.
Many time it takes less action to move there and remove than to produce. Like sail to LAgos pick up 2 and ferry to Sao Paulo is 1 less action than sail to Sao Paolo and produce. And not a risky move if you know of more card in the "intensify" part of the infection deck - not containing Lagos than the frequency of epidemics*1.5 - you can calc even more accurately whether those supplie has any value... Each game this advice saved 1-2 action.



We won all till April. We only used local production so far. May here we are coming
 
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Kevin .
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Our experience was: Jan/Feb - fine (we played several Prologue games so we were well prepared for initial games). Then suddenly got super hard and were worried. By summer/fall I was worried it was too easy.

(We're starting November soon, and its a little less easy but still not as hard as the March/April timeframe)
 
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Robert Stewart
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Our plan before starting the campaign was to play one month per session. January and February were okay, March was a disaster and April a bit of a struggle, then May was almost spookily easy (we started the game by listing a bunch of plot-related goals that we'd like to accomplish if the opportunity arose, and ended the game with no plague cubes on the board, and all but one of the half-dozen or so personal goals met). Last session, we played June with a similar lack of issues, and decided to play July immediately, which also went alarmingly smoothly.

So, yes, while it does depend on you achieving the right optional objectives, the game does appear to be designed to be particularly rough in March/April, and then get easier over the early summer. We're expecting the other shoe to drop in August...
 
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