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Subject: Company collapse post-monopoly rss

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Lichtenstein
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Hi,

Reading the final version of the rules (as posted here on bgg) cleared all of my questions lingering from the pre-release version, but introduced a new one: how does the Company collapse work, exactly, given shares are no longer reduced after the monopoly is revoked. Is it supposed to:
A) Work literally as written - the game is over if a private company doesn't go bankrupt the very turn it was established?
B) Trigger on any bailout when competition is present?
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I'm fairly sure deregulated company failure works as follows:
1) A bailout occurs when there are no shares in the court of directors (unlikely, with no shares in the court of directors, the chairman can set a dividend of infinity pounds)
2) If a firm exists at the end of the game turn, continue on for one last turn, but the company phase is skipped (i.e. No promotions or actions, possible attrition).
3) If a firm doesn't exist at the end of the game turn (i.e. Failed), then the game ends.
 
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Cole Wehrle
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TGLS wrote:
I'm fairly sure deregulated company failure works as follows:
1) A bailout occurs when there are no shares in the court of directors (unlikely, with no shares in the court of directors, the chairman can set a dividend of infinity pounds)
2) If a firm exists at the end of the game turn, continue on for one last turn, but the company phase is skipped (i.e. No promotions or actions, possible attrition).
3) If a firm doesn't exist at the end of the game turn (i.e. Failed), then the game ends.


Yup.
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Lichtenstein
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Thanks for the quick reply.

So, given bailouts no longer reduce shares, it's essentially all a safeguard for court of directors attrition via chairman nominations?

Cole, may I ask you for the reasoning behind these bailout changes?
 
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Cole Wehrle
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Lichtenstein wrote:

Cole, may I ask you for the reasoning behind these bailout changes?


When I was working on the game I essentially had two passes at the history. The first was a general history, gained over years as I tried putting together the big shapes and systems that would eventually go into the game.

Then, when I got into development I selectively focused on particular areas of history that were giving me trouble. One of these was the company failure/bailout model. As I looked into the specifics of each of the company's many bailouts, and in the story of its deregulation, I eventually came to the conclusion that both events were far more granular than I had previously thought. So the Company's loss of monopoly is not the end so much as the beginning of a new style of operation. Likewise the bailouts were less catastrophic takeovers than rejiggers of who was in control.

That reading came somewhat late in development and I'm grateful that I had a chance to fully develop those findings into the game.
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Jason John
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TGLS wrote:
I'm fairly sure deregulated company failure works as follows:
1) A bailout occurs when there are no shares in the court of directors (unlikely, with no shares in the court of directors, the chairman can set a dividend of infinity pounds)
2) If a firm exists at the end of the game turn, continue on for one last turn, but the company phase is skipped (i.e. No promotions or actions, possible attrition).
3) If a firm doesn't exist at the end of the game turn (i.e. Failed), then the game ends.


Also, just so I understand: from my reading of the rules, since the game goes on for 1 more turn, the remainder of the bailout operation occurs, the executive branch gets laid off (with the ability to pay to score) and, when the game ends, it "just so happens" that there's no one left in the offices to blame, so no one gets penalized for tanking the company?
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