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Subject: What is this like at 2 player count? rss

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James Ellis
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Brandon
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Any experiences?
 
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Brandon Kempf
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I have not played it at 2 player, only at 4 player a handful of time, so everything here is just anecdotal.

It really shouldn't affect anything. The Knight card attacking is against all opponents, so even in two player it shouldn't seem vindictive just because you are the only other option. I believe you just randomly remove Tier 1 cards from the game when playing with 2 player, so randomly removing cards will affect game play each time because different cards won't be available. So thus, the more you remove, the more varied plays may be. I believe in 2 player you only keep 6 Tier 1 cards if memory serves me correctly.

It's going to be fast at two player, really, really fast. But then again, it's a fast game anyway.
 
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ɹǝsɐɹɟ
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Back in the days when there were less maps we played every map back to back
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More cards are removed from the deck than for three player, so it is possible a not even distribution will come out. Keep you eye out for opportunities meeple

I have played it 2 player a few times now and it plays fine.

We find it is about 6 minutes or just under per player regardless of head count.
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Werner Bär
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Vacabck wrote:
So thus, the more you remove, the more varied plays may be. I believe in 2 player you only keep 6 Tier 1 cards if memory serves me correctly.

So if you remove all but one card, the result is most random? I doubt it.

You have a random starting row of tier 1 cards, and after that, all the tier 2 cards.
 
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Brandon Kempf
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Werbaer wrote:
Vacabck wrote:
So thus, the more you remove, the more varied plays may be. I believe in 2 player you only keep 6 Tier 1 cards if memory serves me correctly.

So if you remove all but one card, the result is most random? I doubt it.

You have a random starting row of tier 1 cards, and after that, all the tier 2 cards.


The more cards you remove, the more random, or less varied, the 6 that remain could be, right? You may not have any Mills or maybe no Castles, or Guardhouses. You do still have all of the Tier 2 cards, but with fewer options in Tier 1, things could be less "programmed".
 
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James Ellis
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Brandon
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Karlsen wrote:
More cards are removed from the deck than for three player, so it is possible a not even distribution will come out. Keep you eye out for opportunities meeple

I have played it 2 player a few times now and it plays fine.

We find it is about 6 minutes or just under per player regardless of head count.


Oh my, that is fast, thanks for the intel.
 
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Dan Smith
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bmfinc wrote:
Karlsen wrote:
More cards are removed from the deck than for three player, so it is possible a not even distribution will come out. Keep you eye out for opportunities meeple

I have played it 2 player a few times now and it plays fine.

We find it is about 6 minutes or just under per player regardless of head count.


Oh my, that is fast, thanks for the intel.


Played two games at 2 players. It's still fun, but you have less strategies available. You can't really focus on millers and brewers since there are less players buying cards, thus less opportunities to make extra points out of other brewers and Inn-keepers.
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