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Blood Bowl: Team Manager – The Card Game» Forums » General

Subject: How this compares to Blue Moon Legends? rss

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Sebastian Zarzycki
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It would seem to me like the core of this games is quite similar. Granted, BML is 2p only, but I think that the to-and-froing aspect is common for both games. They also feature custom faction decks and deckbuilding (one game - during the play, the other - before play). I can see that they both utilize anticipation and calculating which cards the opponent already played.

Can someone who played both could tell me a bit more?
 
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Andrew Wodzianski
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Fascinating question! I look forward to the response(s).
 
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brian
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rattkin wrote:
It would seem to me like the core of this games is quite similar. Granted, BML is 2p only, but I think that the to-and-froing aspect is common for both games. They also feature custom faction decks and deckbuilding (one game - during the play, the other - before play). I can see that they both utilize anticipation and calculating which cards the opponent already played.

Can someone who played both could tell me a bit more?

They are both card games produced by FFG. The similarities stop there.

And the part about BB:TM being a card game is probably too constraining. To me there is nothing that feels similar in these games except maybe the back and forth of the ball (as opposed to the dragons) but the ball is just an aspect of play and not necessarily the main thing you are competing with. With multiple games going on, it's about maximizing what you have. There is a lot going on with the drafting and the upgrades that really puts BB:TM in a class of its own.
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Sebastian Zarzycki
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I was under the impression that your goal im BB:TM is to win matches. The ball is sugar on top. This looks pretty similar to the scope of singular fight within BML.
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rattkin wrote:
I was under the impression that your goal im BB:TM is to win matches. The ball is sugar on top. This looks pretty similar to the scope of singular fight within BML.


The goal is to be the player with the most fans at the end. Winning matches is somewhat conducive to that end, but there a number of ways to win fans.

One of the differences I should point out is that FFG no longer has publishing rights to BB, so unless something drastically changes, it will no longer be supported.
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Sebastian Zarzycki
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There’s no difference in that regard, Blue Moon Legends is also discontinued and quite possibly also because of expired license (or poor sales).
 
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Jay Little
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Wow. That's a really interesting question. I played Blue Moon when it first came out -- so I guess theoretically there is a chance it may have been subconsciously in the thought process.

However, Reiner Knizia's Battle Lines is a far more accurate comparison -- a game I played quite a bit. While I don't recall specifically calling on that as an influence on the design, it's more likely Battle Line was rolling around in there during development.

The big challenge was trying to create the feel of the tabletop game in campaign mode since I knew I couldn't recreate a single game experience and broaden it to more than two players. I think it feels more like a board game with cards to facilitate play, rather than a card game.
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Sebastian Zarzycki
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Wow, thanks for chiming in, Jay!
 
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Brad Miller
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You did a great job of that Jay.
 
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CJ
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ynnen wrote:
The big challenge was trying to create the feel of the tabletop game in campaign mode...



...in which you did a spectacularly good job. Kudos.
 
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b r
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I play both games and I love them. But they have nothing in common.

Blue Moon is better with 2 players while BBTM is great with 4 or 5 players.
 
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Sebastian Zarzycki
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They do have a lot in common. You just need to step away from the game and look at the gameplay and mechanisms. But that’s not something everyone can immediately see. Obviously they are not identical. Now that I own both, I can see the similarities even clearer, although I agree that BB seems to be more fun with 3+ players. Both are great games.
 
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