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Star Wars: Imperial Assault» Forums » Play By Forum

Subject: I am no Jedi - SWIA063 rss

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Cool Grass
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This is a Heart of the Empire campaign.
House Rules
● For mission results, I will only tell what mission rewards were earned, not any optional ones that were not accomplished.
● If you have played the mission already, don't reveal future events and try to avoid it influencing the decision making - you might need to take a back seat in the Rebel decision process.
● Limit of Agenda Cards in play (imperial hand and play area, not including agenda side missions): 4. If over the limit, agenda cards must be discarded until at the limit.
● During the Rebel upgrade stage draw half of the appropriate item deck (rounded down) instead of 6 cards.


Other useful things
[article=23060260]Playing One-Off Mission[/article]Playing One-Off Mission
[thread=1560112][/thread] VASSAL: Imperial Assault - Campaign
[thread=1631857][/thread] Ability Resolution order during attacks
[thread=1319188][/thread] What are some crazy or common rule-breaking mistakes your group made whilst learning the game?
[thread=1373530][/thread] FFG unofficial answers to rules questions thread - read first post for instructions
Strategies for the Empire: http://www.boardgameresource.com/imperial-assault-strategies...
Attack Reference Sheet
[ImageID=3458198original]


Imperial Assault Play By Forum Forum
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Rebel Character Cards Reference
Imperial Deployment Cards Reference
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Symbols
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Line of Sight Examples
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CG , Class Deck: Military Might

Owen
Craig
Catsbane
Nick

Campaign Status
1. PBF SWIA060: (2mb) - [article=x]Dark Recon[/article] [article=x]Tier I[/article]


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Cool Grass
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Re: I am no Jedi
Current Supply Deck:
1custom26{Medpac1;Medpac2;valGood;C22Frag;TroopDa;AdStim1;AdStim2;Comlink;ShockG1;ShockG2;BactaI1;BactaI2;ChCubes;MacBino;FlaBomb;Painkil;PiDroid;FlaEmit;TCharge;ArtifSim;GraHook;Generat;WeCache;GrapArm;ShieldP;SupplyC}

Looted/Discarded:
None




Full Supply Deck:

1custom26{Medpac1;Medpac2;valGood;C22Frag;TroopDa;AdStim1;AdStim2;Comlink;ShockG1;ShockG2;BactaI1;BactaI2;ChCubes;MacBino;FlaBomb;Painkil;PiDroid;FlaEmit;TCharge;ArtifSim;GraHook;Generat;WeCache;GrapArm;ShieldP;SupplyC}
 
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Cool Grass
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Re: I am no Jedi

Agenda Set:
Spoiler (click to reveal)
Imperial Industry, Bombardment, Imperial Discipline, Agents of Empire, Stormtrooper Support, For the Right Price


Active Agenda: None

Military Might
Show of Force (0XP)

Earned XP: 0
Remaining XP: 0
Earned Influence: 0
Remaining Influence: 0



 
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Re: I am no Jedi
Rebel Status
Earned XP: 0
Earned Credits: 0
Remaining Credits: 0


Skills
Equipments
Remaining XP: 0


Skills
Equipments
Remaining XP: 0


Skills
Equipments
Remaining XP: 0


Skills
Equipments
Remaining XP: 0
 
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Cool Grass
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Re: I am no Jedi
Reserved.....
 
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Craig S.
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Re: I am no Jedi
Woohoo!
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Reepicheep Catsbane
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Re: I am no Jedi

Wolverine is ready to carve up some imperials!
 
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Craig S.
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Re: I am no Jedi


Barney Rubble reporting in.
 
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Owen Sieber
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Re: I am no Jedi


Supply clerk with all your killing needs is present.
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Nick T
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Re: I am no Jedi
Loku don’t need no stinkin’ banner.

Or does he?

 
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Craig S.
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Re: I am no Jedi
Anyone else smell low tide?
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Owen Sieber
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Re: I am no Jedi
Feralo Stockpile is going to really come into play... being able to select 1 of 5 supply cards per crate can be a game changer. He doesn't hit much, but man can he really give others some real cool stuff.
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Nick T
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Re: I am no Jedi
model359 wrote:
Feralo Stockpile is going to really come into play... being able to select 1 of 5 supply cards per crate can be a game changer. He doesn't hit much, but man can he really give others some real cool stuff.


That will pair well with Loku’s Skill to mark crates and save actions.
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Cool Grass
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Re: I am no Jedi
Thinking whats should I pick... not comfortable with any of the Heart of the Empire class deck.... Deciding between MM and Hutt M.

Hopefully we will get this going tonight..
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Owen Sieber
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Re: I am no Jedi
coolgrass wrote:
Thinking whats should I pick... not comfortable with any of the Heart of the Empire class deck.... Deciding between MM and Hutt M.

Hopefully we will get this going tonight..


The one with the floater droid in the Heart of the Empire was the only one that I would even attempt...
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Cool Grass
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Re: I am no Jedi
This is getting more difficult for Imperial player..... I know we are getting more variety but damn pick 6 Agenda deck out of 38..... Too many figures for open groups as well
 
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Owen Sieber
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Re: I am no Jedi
coolgrass wrote:
This is getting more difficult for Imperial player..... I know we are getting more variety but damn pick 6 Agenda deck out of 38..... Too many figures for open groups as well




You should see it at the table... all the figure types on the table is staggering...

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Re: I am no Jedi



Dark Recon
As the Empire grows ever more powerful, the Rebel Alliance constantly seeks a weakness in the galactic juggernaut. Invaluable to these efforts are the recoinnassance missions undertaken on Coruscant, the ecumenopolis capital of the Empire.

Danger lurks in the shadows of the city. A recent Rebel team sent word of a powerful artifact being sought as a weapon by agents of the Empire, before they went missing, presumed captured. New a team of heroes races through hyperspace into the heart of the Empire itself to find more about this mysterious artifact and continue the mission of their comrades...


Deployment and Setup
Threat Level: 2
Initial Groups: Imperial Officer, Probe Droid, Stormtrooper
Reserved Groups: 4 (4mb)
Open Groups: 0.
Rooms: Interior spaces = Diner, D-G x 10-11 = Overpass, E-F16 = Shuttle.

Mission briefing
You fly over the busy streets of Coruscant toward a rendezvous point with a group of local contacts claiming to have information on the missing Rebel team's mission.

Upon landing, your heart sinks when you realize your communications with your contacts must have been intercepted. A group of stormtroopers rushes out to greet you. You draw your weapons, hoping you can still get good intel out of your informants.


◆ Doors are locked.
◆ Neutral mission tokens represent informants. If there are no Imperial figures adjacent to an informant, a hero can interact with that informant (
or
) to interrogate it. During this test, that hero may suffer 1
to reroll 1 die.
◆ A hero can spend 2 movement points to push an adjacent informant 1 space.
◆ When a hero withdraws, he is incapacitated instead. When activating, he receives only 1 action and can only use that action to perform a move.
◆ The mission will progress when the heroes have interrogated 2 informants (mb objective). The mission ends at the end of Round 6 or when all heroes are wounded.
The heroes deploy to any spaces adjacent to the shuttle. Ignore blocking terrain for this adjacency.



Heroes arrive with the shuttle and jump off.
 
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Re: I am no Jedi
Pasi made my life easy-- (copy/paste and just updated the image)
 
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Owen Sieber
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Re: I am no Jedi
I enjoy that class deck Cool. That focus each round is nice and when you start to level up, you can do some damage. I just finished a table campaign with that class deck and did fairly well.
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Owen Sieber
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Re: I am no Jedi
Just some rule stuff incase you do not have the expansion...
1. There are Power tokens that I can give out and that you can earn in other ways. When you declare and attack OR an attack is declared on you... you can cash a token in to gain a +1 t what ever the token is. If you gain a power token with a '?', you gain a token of your choice. Must be done when you gain the token. Figures can only have 2 total tokens, if you gain a third you must discard down to two.

2. Rubble tokens are considered difficult terrain, in addition to other terrain types. The effects of rubble does not stack with the effect of preexisting difficult terrain.

3. Energy Shields block line of sight, but does not block movement, adjacency, or counting spaces.
 
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Owen Sieber
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Re: I am no Jedi
This looks fun, lets muscle some info from these informants!

How about this:

Loku f17
Boomer G16
Feralo D15
Jax D16.

Maybe lead off with Boomer to double tap the troopers in I14 and I16 and maybe get some kills...
 
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Owen Sieber
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Re: I am no Jedi
alt move would be to have a hero start off moving to G12 and trying to gain our first informant at H12...
 
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Nick T
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Re: I am no Jedi
I agree with the rookie first. Decent chance for 2 kills.

Positions look good
 
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Owen Sieber
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Re: I am no Jedi
nicktenny wrote:
I agree with the rookie first. Decent chance for 2 kills.

Positions look good


Hell, do demolish between the two to them to even make it easier...
 
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