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Subject: 2018 Wargame Print and Play Contest rss

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David Kershaw
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2018 Wargame Print and Play Contest

Welcome to the 3rd (a hat-trick) Wargame Print and Play Contest!

Previous competitions
1 2015-16 Wargame Print and Play Contest - 22 entries, of which 12 made it to the final voting.
2 2016-17 Wargame Print and Play Contest - 24 entries, of which 9 made it to the final voting.

At least 4 games from the competitions have made it to actual published versions, so in the interest of more wargames for the masses, the competition is back. Not much changes, main changes are categories.

All contest information and entries will be posted in this thread. I'll be keeping this top post updated so everything you need to know will be here. However, I'd encourage you to participate in the forum and get to know the other designers. This will be a friendly contest and you'll likely find that people willing to help playtest your game right here.

Table of Contents for this Post
Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Game Licensing
* Game Design
* Game Components
* Game Submission
Categories
Voting
Prizes
* General Prizes
* Category Prizes
* Special Prizes
Recommendations (optional)
* Vassal Mods
* Adding Your Game to BoardGameGeek
License for Contest Rules

Contest Rules
Important Dates
Earliest Date for Games to be Publicly Available: The end of the last competition (12th July, 2017).
Entry Deadline: 1st September, 2018 23:59 PM UK Time
Corrections Deadline: 15th September, 2018 23:59 PM UK Time
Voting Page Available: 1st Nov 2018
Voting Deadline: 30th Nov, 2018 23:59 PM UK Time


Explaination of contest dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. Games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to this date. The purpose of this is prevent some designers from getting months or years of public feedback while others get much less. This also keeps the focus of the contest on new games rather than old designs. Note that withdrawn entries from previous competition(s) are allowed, since they are incomplete.

The design period of this contest in intentionally long to allow designers to get as much feedback as possible and improve the quality of all the entries. While last minute entries are allowed, I encourage you to use the long design period to create the best game possible.

Entry Deadline
Games for the contest must be complete (Contest Ready) by this date. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list. No new games may be entered after this date.

Corrections Deadline
Games entered in the contest have a buffer period to make minor corrections in case of typos or minor component errors. After this time, the games must remain unaltered for the remainder of the voting period.

Voting Deadline
Votes will be accepted between the voting page becoming available and the Voting deadline. All votes are due by the Voting Deadline. No votes will accepted after this date.

Game Entry Requirements
Games entered in this contest should be purpose-designed wargames. Games may be solitaire, two player, Multi-player or even co-op. However it is critical that the game is a wargame. The primary focus should therefore be on conflict and warfare. For the avoidance of doubt, the follwing themes are allowed: Historical war from any time period (e.g. the Irish Civil war), hypothetical war from any time period (e.g. hypothetical invasion of Cornwall by Korea in 1248), fantasy war (e.g. Ents versus Fungusfolk), Sci-fi war (e.g. Cthulhu versus Godzilla on Planet X). Any scale of conflict is allowed from 1 on 1 (e.g. gladiators) through to grand strategic (e.g. whole of WW2).
The games entered in the contest should be new. To be eligible for this contest, a game must meet the following criteria.
The game cannot have been entered in a previous contest UNLESS it was not completed (i.e. Withdrawn or Uncompleted Entries), in which case it is eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered per designer. Each designer or team of designers is limited to two entries in the contest. A third entry may be considered if it is substantially different in focus from the other entries (for example, first 2 entries are hex and counter WW2 operational wargames, a third entry with Napoleonic area movement may be acceptable).

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Game Design
Other than being a wargame, there are no specific design qualifications for this contest. The game mechanics, theme, size are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, playtesters, etc. One person will need to be designated as the primary contact for the purposes of prizes though.

Game Components
There is no minimum or maximum limit on the number of components or rule length. Designers should be aware that larger games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds.

All games must be printable on regular A4/American Letter Paper OR A3/11x17 paper. Large format maps and boards are okay so long as they can also be printed and then assembled (i.e. a large map is split onto 2 or more sheets that the players can then stick together).

Designers are free to design whatever components work for their game. If designers want to make games that are Artscow ready or designed to be printed on perforated business cards, etc they are welcome to do so, provided that the game is also available in PDF form.

Circle, hexagonal, and other shaped pieces are allowed. If you are going to create games with difficult to cut pieces, please be aware that not everyone has a good tool to craft these and consider using squares/rectangles if possible.

Designers can require that players provide a reasonable number of common game components such as cubes, dice, etc.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in EITHER the wargame-general subdomain (where this thread is) OR the Board Game WIP Forum. In practice, most people prefer the wargame-general subdomain as that is where wargamers hang out. The first post of this WIP/Entry thread should contain the following:
* A link to this thread
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the game (more than one is fine but at least one is required)
* Description of Components
* Approximate Playing Time
* Number of players (minimum and maximum)
* Categories in which the game will be competing
* Links to the current game files. Rules and components should ideally be in pdf or 300dpi JPEG (pdf is preferred). The files can be hosted on your own webserver, online storage sites (Google Drive, Dropbox, Box, etc) or in your personal BGG image gallery. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.
* All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with current links and information about the game.
* Include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase/Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
2. Components Ready (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
3. Contest Ready (Game is complete and ready to be entered. The files cannot be changed outside of typo correction in this status.)

Here is a sample WIP thread from a winning game whistle: [WIP] Reconquista [2014 solitaire pnp contest] [CONTEST READY]

Categories
Overall Winner - Best p&p Wargame.
Best Art
Best Rules
Most original concept
Best solitaire
Best 2+ player
Best new designer
Best short/quick/small
Best game with this year's theme: SCI-FI & FANTASY

Note that more categories might be added, or categories with fewer than 3 entries amended, before the Entry deadline. For example, November 2018 is 100 years from the end of WW1, so if there are a lot of WW1 games that might be a category.

More information about the categories can be found in the posts below. You may tip the prize pools for individual categories there.

Voting
The voting page will be posted about a month before the end of the contest. This will be 1st Nov 2018.

The voting deadline is 30th Nov 2018 23:59 UK Time. When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal).

Players are not required to play every game in order to vote (no-one could manage that). The only requirement for voting is that the player have a BoardGameGeek account.

Prizes
General Prizes
The prize pool is made up of geekgold from several sources:
Prize from me: 100 GG
Total in the General Prize Pool:
To contribute to the General Prize Pool, please tip this post.

The general prize pot will be divided up among the 1st, 2nd, and 3rd place winners using a 4:2:1 ratio. There can be draws, so if there is one 1st and two 2nd places, there will be no 3rd place.

Category Prizes
The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st 2nd and 3rd place winners using a 4:2:1 ratio as above. A game can potentially win more than one category. For example, the winner of the Best Tactical Game may also be the winner of Best Artwork. I will personally add 50 GG to each category.

Special Prizes
Anyone who wants to offer a special award is welcome to do so. This could be a graphic redesign, a geekgold award for a specific theme, or a professional build. The only thing that wouldn't be appropriate for this contest is an award for best non-wargame. As people contribute prizes for special categories, I will add them to the list. However, because we have some many categories, I'd encourage you to donate geekgold to existing category rather than creating special prizes.

Recommendations (Not Required)
Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

Games should be as easy to assemble as possible. Designers should be aware that larger and hard-to-build games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds.

While the end result of the contest is a geekgold prize, the goal of the contest should be to design the best wargame possible and help others do the same. The contest is much more enjoyable when you participate with other designers and provide feedback for their design. I recommend playing at least two or three games for every one game you enter. I realize that real life can get in the way sometimes so this isn't a requirement, but try to help others out if you can and they will likely do the same for you.

Vassal Mods and other technology
Vassal Mods, Cyberboard etc. are allowed in this contest. Designers are free to create Vassal Mods etc. for their games but must provide PNP components as well. To be clear, building a vassal mod is optional and is not a requirement for entering the contest.

Volunteers may offer to make Vassal modules or similar of the games entered into the contest. They will ask for permission from the designer before creating one for a game but the designers can also preemptively explicitly grant or deny permission for others to create Vassal modules or similar of their work.

Adding Your Game to BoardGameGeek
Games may be entered into the BGG Database when designers feel the games are complete. When entering games from the contest, please remember the BGG rule for self-published games, which is found in the BGG Guide to Game Submissions.
BGG Guide to Game Submissions wrote:
For self-published games and user-designer efforts, a game is ready to be added to the BGG database after the game has undergone play-testing and is available in its final form. If details about the game are still being resolved and the rules are still being changed over the course of the play-testing, the game is not sufficiently finalized for a BGG entry.
Games are not required to be entered into the database to be eligible for the contest, but I’d strongly recommend adding your game when you are ready so that it can be more easily accessible to a wider audience than just those who follow this contest. When the game is in the database, you can host files directly on the game’s page or link to them on a remote server from the Web Links section.

Games from this contest should only be added by the designer or by others with the designer’s permission.

If you have entered your game into the database and have not added yourself as a board game designer or artist, please consider doing that as well so you can receive proper credit.

To add a game, designer, or artist to the database, click on the submission forms under the misc tab from the site toolbar.



When adding a game from the contest, please mention the fact that it was entered in this contest.

License for Contest Rules
The contest rules are released under a Creative Commons Attribution-NonCommercial 4.0 International License. You are free to use and modify the rules for your own noncommercial contests or other projects. These rules are based on the Solitaire Print and Play Contest Rules by Chris Hansen. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.

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Here are the game entries. I have sorted them into useful categories so you can see where each game is at.

Ideas phase entries (games not ready for playtesting)


Components ready entries (games ready for playtesting)


Competition ready entries (games complete and submitted to the competition for eventual voting)

76 Hours of Hell: The Marine Invasion of Tarawa Atoll by Joy Cohn
Entry Thread
76 Hours of Hell (76HOH) depicts the November 1943 American invasion of the Tarawa Atoll. This was the first major amphibious invasion launched in the Pacific against an entrenched enemy. 76HOH is much more of a game than a simulation, and was developed in the spirit of the popular Avalon Hill Panzerblitz game that spawned so many variants in the 1970’s.

Battle for Craghold by Rob Harper
Entry Thread
The Battle for Craghold is a light, 2-player wargame which takes about an hour to play and follows three days of battle. Will the Necromancer's forces crush all before them, or will Lady Gallavor successfully defend the city of Craghold for long enough that the Free People can rally their defences?

Crane and Wave by Martin Sellmair
Entry Thread
A card driven Wargame for 2-6 players set in Japan, in a time near the end of the Sengoku Jidai – the Age of Warring States – around the year of 1570. Players draw cards, which let them place new armies, to fight over provinces.

DUNE: Struggle for Arrakis by Steffen Beck
Entry Thread
DUNE: Struggle for Arrakis is a hex-and-counter two-player wargame depicting the insurgency known as the Arrakis revolt.

Fleet Admiral - Singularity by Wayne Mathias
Entry Thread
Area control hexmap wargame/miniature battles hybrid in 3 dimensions for 2-6 players. As Fleet Admiral you control military spending, group ships into fleets, and order those fleets to move, hold or terraform.

Guerrillas of the Peninsular War by Joe Schmidt
Entry Thread
Guerrillas of the Peninsular War is an 18-card abstract take on the standard hex and counter wargame. Players will take on the role of either the French or the Spanish Guerrillas in re-enacting the bloody insurgency that took place during the invasion and occupation of Spain from 1808 to 1814. The Guerrillas must do everything they can to protect their farms and villages from Napoleon’s forces, while the French must combat these insurgents in their mission to wrest control of much needed supplies.

Invaders from Galaxy X by Gilad Yarnitzky
Entry Thread
Waves of aliens are attacking the planet. After the last spaceship of the invaders arrive you have limited time to destroy all your enemies or they will manage to send a message to their home planet to send more reinforcements. You must build your defense so it will hold until the last spaceship is destroyed.

Izmail, 1790 by Ilya Kudryashov
Entry Thread
1-2 Player game: The game is old classic move-fight-ZOC style game about famous storming of Оsman fortress by Russian army under command of Alexander Suvorov.

Lest We Forget by Wesley H. Fung
Entry Thread
Lest We Forget is a solitaire ground combat wargame for the 20th century and modern time. You lead a small group of no name soldiers to fight in a brief moment of a large battle. Each game portraits what is happening within a single hex of many other wargames. The design goal is a quick and light game with high replay value which requires minimal setup time.

Reign of Deer by Jonas Lidström Isegrim
Entry Thread
Due to climate change the northern tribes are moving to the south to find new lands and there encounters the local militia roaming the Woodoms. War is upon them all as the local tribes won't make way, not willingly giving up their lands. who will reign the land of Deer? What is the threat that is hiding in the shadows as the Deer king weakens?

Star Wing by Adam Wilson
Entry Thread
Star Wing is a streamlined tactical deck building miniature system for space ship combat. Each player tries to manoeuvre their ship into position to deal damage to enemy ship's while avoiding damage to their own. They do this by playing cards from their hand and managing the damage cards that get added to the decks as the game progresses.


Withdrawn entries

Battered Standards by Aaron Medina
Entry Thread
Battered Standards is a solitaire fantasy wargame depicting the struggle between a united kingdom of magical creatures and the various powers that seek to destroy it. Command humans, elves, lizard warriors, and griffin riders to vanquish enemy empires and quell rebel insurrections. Good leadership may lead to the rise of heroic personalities to defend the kingdom. The operational scale shifts between the kingdom overview and individual battlefields.

De-Terraforming Mars by Dave Kershaw
Entry Thread
Solitaire game where you are the planet-wide Martian entity fighting off attempts by various Earth nations to terraform Mars. Using natural defences in space (comets, asteroids etc.) and natural phenomenon on Mars (Dust-storms etc.).

Dragoon Raiders: Stryker Operations in the Diyala River Valley by JB Anderson
Entry Thread
A Solitaire wargame that depicts the fight for the Diyala River Valley, Diyala Province, Iraq during the Summer and Fall of 2007. The player is assigned missions in specific areas of the map. The player must move to that area and conduct the mission, dealing with possible IEDs, snipers, and dismounted fighters along the way. The tactical movement and combat takes place on Movement and Village cards that are dealt out at the time the mission is assigned.

Harold Rex Interfectus Est by Chris Hansen
Entry Thread
In this game, you control the Norman forces who are facing off against Harold's Shield Wall at Senlac Hill. You must use feigned retreats to draw Harold's forces off the hill and where they can be defeated on the low ground below. The units and terrain are all composed of cards. The remaining cards serve as dice and event cards that drive the action.

Heroes of Karth: Deathmatch by Grant Hamilton
Entry Thread
In Heroes of Karth: Deathmatch™ you and your opponent join either the Allegiance (Elf) or the Shard (Goblin) faction. Decide your fighting style ahead of time with 12 different pre-made Starter Decks or build your own to suit your particular style. Choose 2 hero cards to lead your unit cards! Arm yourself with spell and treasure cards!! Then hire and position your cards onto the battlefield and fight a deathmatch, with victory coming to the first to collect 40 gold or 25 kill points!

Leaves In The Wind - The Trojan War by Kieran Symington
Entry Thread
Leaves in the Wind - The Trojan War is a two player wargame that depicts the famous struggle for the fate of Troy as recorded in Homer's Iliad and other works. Players must aim to win battles, complete quests, worship the gods and supply their armies in an attempt to gain the most glory for their faction. The game features the selection of opposing event cards to gain command points to activate hidden orders - and as players set the value of their own events they hope to tempt the opponent into selecting the ones most beneficial to them.

Men VS Monster by Evan Hill
Entry Thread
A solitaire game where you control a Heroic Gladiator and his small company of men in a fight to the death with a lone, monstrous Beast. One Monster, twenty-one Men, who will survive?

Officer of the Deck/Deck General by Christofer Waldenström
Entry Thread
Officer of the Deck is a lightweight deck-building wargame aimed at players who enjoy a tactical and operational challenge but not necessary need the game to be very realistic. In the game you have to balance deckbuilding, operational activities, and technology improvement, at the same time as you must counter the actions of your opponent. The aim is to give a fast-paced wargame experience spiced with the balancing challenges and command uncertainty provided by deckbuilding.

Napoleorcs at War by Mike Heim
Entry Thread
Inspired by the Netflix movie Bright. Operational simulation of warfare during the technology era of the Napoleonic Wars with fantasy elements such as orcs, elves, and dragons. This a 2-player game that uses many of the Napoleon at War (1972 SPI/1975 Avalon Hill) mechanics. Each player will command up to 20 units in one of four battles with varied scenario objectives.

Red Belt: Low intensity asymmetric conflict in the Solar System by Juan Raigada
Entry Thread
The game explores the conflict between the miners of the asteroid belt and Mars that erupted after the destruction of the UMN Bounty and the seizing of the UMN Barracuda in Ceres orbit in October 2215. This 2 player game, inspired by Battlefleet Mars, gives importance not just to the military and insurgency operations, but also the the political and media battle for Earth's hearts and minds.

War Inc. by Caroline Berg
Entry Thread
A solo wargame of addictive advertising. Mega-Corporations have taken over the Earth, the Moon, and Mars, but there is one last bastion that holds out against them - Venus, with its inhospitable landscape and surly settlers. Play as a Venie, holding out against the Mega-Corps, or as an Ad Exec, ready to soften Venus up as your next great conquest!

WW2: Lost Chronicles by David Cheng
Entry Thread
WW2: Lost Chronicles is a PNP tactical wargame based on historical battles & fictional what if battles. Game scale is 200 meters per hex & roughly 10-15 minutes per turn. Game unit is platoon size(company for USSR). A game will last 6 - 12 turns or with a variable turn system.
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Prize category:

Best Artwork

All games will be entered into this category.

Please tip this post to contribute the category.

I will contribute 50 Geekgold to this category.
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Prize category:

Best Rules

All games will be entered into this category.

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Prize category:

Most Original Concept

All games will be entered into this category.

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I will contribute 50 Geekgold to this category.
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Prize category:

Best Solitaire

All games which are primarily intended to be played solitaire will be entered into this category. Games in this category will not be in the 2+ player category, so please indicate in your WIP first post if your game should be in this category.

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Prize category:

Best 2+ Players

All games which are primarily intended to be played by 2 (or more) players will be entered into this category. Games in this category will not be in the solitaire category, so please indicate in your WIP first post if your game should be in this category..

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Prize category:

Best Short/Quick/Small

This category is for games that can be completed in a reasonable amount of time - ideally within 90 minutes, including set-up. Please indicate in your WIP post if your game should be in this category.

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Prize category:

Best New Designer

All games by a new designer to wargames will be entered into this category. Usually this will be someone without the "Game Designer" banner, but someone who has designed games but has never designed a wargame before can also be included. Please indicate in your WIP post if your game should be in this category.

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Prize category:

Best Game in this year's theme = SCI-FI & FANTASY

Sci-fi is a theme not well represented in wargaming, but all the kids are into Warhammer 40K and eurogames with this theme. Therefore, let's encourage some new Sci-Fi wargames. It should be obvious if your game should be in this category!

EDIT 28th Dec: Category expanded to cover Fantasy as well - this is the likes of Orcs, elves, giants, zombies etc. Again, it should be obvious. Interestingly Warhammer 40K is both Sci-Fi and Fantasy with it's space-Orcs etc.

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Special Prize from Blue Panther

The kind people at Blue Panther LLC (http://www.bluepantherllc.com/) have a special extra prize for the overall winner:

"Blue Panther is pleased to support the contest by offering a professionally made version of the game to the winner."

"This would include any and all components except plastic or metal miniatures, which we would do as wooden "standups" if applicable."
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I think WIP threads should all be in the dedicated WIP forum. Generally speaking people posting WIPs outside of that get told to move their threads
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If given the option, I would prefer to play with the green pieces, please.
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I have two new 9 Card Games: 300 Spartans and Franky's 1st Christmas
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It may be a bit of time before I'm able to seriously work on it (I'm currently working on a game for the upcoming 9 Card Contest) but I'd really like to finish my Hastings game this year. I've got some more ideas for it.

Harold Rex Interfectus Est
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chansen2794 wrote:
It may be a bit of time before I'm able to seriously work on it (I'm currently working on a game for the upcoming 9 Card Contest) but I'd really like to finish my Hastings game this year. I've got some more ideas for it.

Harold Rex Interfectus Est

6th time lucky!
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Eddy Sterckx
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There's a publisher who's interested in one of my non-wargame designs. If that holds up, I'll probably have to focus on that, but otherwise I've got this thing in my head of doing a modernized version of The High Crusade - as a teen that novel (and game) sparked my imagination.
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David Kershaw
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lukerazor wrote:
I think WIP threads should all be in the dedicated WIP forum. Generally speaking people posting WIPs outside of that get told to move their threads

Most weren't for the last 2 competitions, so I don't think that rule exists any more. Also, the ones in wargames subdomain got most traction.
 
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David Kershaw
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eddy_sterckx wrote:
There's a publisher who's interested in one of my non-wargame designs. If that holds up, I'll probably have to focus on that, but otherwise I've got this thing in my head of doing a modernized version of The High Crusade - as a teen that novel (and game) sparked my imagination.

Good idea - and it is in this year's theme too.

Obviously you'll be doing it with squares...
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Eddy Sterckx
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kerpob2 wrote:
eddy_sterckx wrote:
There's a publisher who's interested in one of my non-wargame designs. If that holds up, I'll probably have to focus on that, but otherwise I've got this thing in my head of doing a modernized version of The High Crusade - as a teen that novel (and game) sparked my imagination.

Good idea - and it is in this year's theme too.

Obviously you'll be doing it with squares...

Well, obviously not as this is space & FTL ships, so it'll be tesseracts cool
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the steep cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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The theme this year is sooo tempting for me.

I almost want to make a war game based off of The Space Merchants duology by Frederik Pohl, where commercialism was weaponized, and corporations were fighting over who would have the rights to strip-mine Venus, turning it into a corporate controlled planet.

I could see the advertisement bombs to convert your enemies as being particularly effective... and frustrating.
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Greg Love
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adularia25 wrote:
I almost want to make a war game based off of The Space Merchants duology by Frederik Pohl, where commercialism was weaponized, and corporations were fighting over who would have the rights to strip-mine Venus, turning it into a corporate controlled planet.

I would play that! Go on, you know you want to!
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David Kershaw
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zombiewarrior07 wrote:
adularia25 wrote:
I almost want to make a war game based off of The Space Merchants duology by Frederik Pohl, where commercialism was weaponized, and corporations were fighting over who would have the rights to strip-mine Venus, turning it into a corporate controlled planet.

I would play that! Go on, you know you want to!
Seconded - this is why I chose the theme = to drive more variety into wargaming.

On a side note, a new games store opened in Belfast recently. This is the first one ever in my memory - it is simply called "Warhammer" and only stocks Warhammer stuff. I have seen the future of wargaming and it is Sci-Fi and Fantasy!!!
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Eddy Sterckx
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kerpob2 wrote:
zombiewarrior07 wrote:
adularia25 wrote:
I almost want to make a war game based off of The Space Merchants duology by Frederik Pohl, where commercialism was weaponized, and corporations were fighting over who would have the rights to strip-mine Venus, turning it into a corporate controlled planet.

I would play that! Go on, you know you want to!
Seconded - this is why I chose the theme = to drive more variety into wargaming.

On a side note, a new games store opened in Belfast recently. This is the first one ever in my memory - it is simply called "Warhammer" and only stocks Warhammer stuff. I have seen the future of wargaming and it is Sci-Fi and Fantasy!!!

I guess your statement is a bit tongue-in-cheek, but that boardgame boundary between historical wargames and sci-fi/fantasy was never really there in the miniature gaming world and miniature gamers switch between Napoleonics and Dwarves vs Orcs much more freely than most in here.

Everyone must draw the line between what he finds acceptable or not himself - for me Small World is a fine area majority game and not a wargame, but a game like War of the Ring is a wargame to me because it does a good job of simulating a war I know very well on the grand strategic scale and I don't care one iota that it's all fiction. It employs the same principles of schwerpunkts and fog of war as any other wargame and manages to tell the story.
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David Kershaw
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eddy_sterckx wrote:
kerpob2 wrote:
zombiewarrior07 wrote:
adularia25 wrote:
I almost want to make a war game based off of The Space Merchants duology by Frederik Pohl, where commercialism was weaponized, and corporations were fighting over who would have the rights to strip-mine Venus, turning it into a corporate controlled planet.

I would play that! Go on, you know you want to!
Seconded - this is why I chose the theme = to drive more variety into wargaming.

On a side note, a new games store opened in Belfast recently. This is the first one ever in my memory - it is simply called "Warhammer" and only stocks Warhammer stuff. I have seen the future of wargaming and it is Sci-Fi and Fantasy!!!

I guess your statement is a bit tongue-in-cheek, but that boardgame boundary between historical wargames and sci-fi/fantasy was never really there in the miniature gaming world and miniature gamers switch between Napoleonics and Dwarves vs Orcs much more freely than most in here.

Everyone must draw the line between what he finds acceptable or not himself - for me Small World is a fine area majority game and not a wargame, but a game like War of the Ring is a wargame to me because it does a good job of simulating a war I know very well on the grand strategic scale and I don't care one iota that it's all fiction. It employs the same principles of schwerpunkts and fog of war as any other wargame and manages to tell the story.

Indeed it was a bit tongue-in-cheek, but not entirely. However, I am in my mid 40s and started out in Warhammer before moving to wargames. So I have some hope it will be the same for the kids presently in the Warhammer store. In my experience though the miniature players I know are either historical or fantasy and don't seem to cross over. Belgium must be more liberal than Ulster!

The other thing I was thinking about when I chose Sci-Fi as the theme was gateway games - games like Twilight Struggle and Small World which are considered on the border between "purer" wargames and euros. Sci-Fi really gives designers the possibility to push the envelope with mechanisms from euro games that would not normally find their way into wargame designs. You can make Sci-Fi about anything you like so restrictions around "realism" or history that might otherwise constrain a wargame design process are not there.
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Eddy Sterckx
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kerpob2 wrote:
Sci-Fi really gives designers the possibility to push the envelope with mechanisms from euro games that would not normally find their way into wargame designs.

Yeah, well, I found out that acceptance of eurogame mechanics in wargames - even when they make perfect sense - is not that easy

Witness the lack of the deck-building mechanic in wargames - as pioneered by A Few Acres of Snow. That's a perfect command delay system, so prevalent in all era's before radio, that's easy to implement and nobody uses it. Sigh.

Same with rondels - that has Boyd Cycle written all over it - and I've only seen it implemented once in that 1592 Korea game by a Taiwanese publisher.

kerpob2 wrote:

You can make Sci-Fi about anything you like so restrictions around "realism" or history that might otherwise constrain a wargame design process are not there.

True. But expect sci-fi / fantasy games using familiar wargame mechanics.
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Joy Cohn
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When I think war game, I’m going back to Avalon Hill, Spartan International, and SPI. It’s a number of counters representing units pushed around on a map. It can use cards, dice, or chits as randomizers for events, opponents or obstacles. It can be as large as multiple boxes with a map that fills a room, or as small as a postcard. We control the horizontal... oops, wrong paragraph.

Games like Tiny Epic and Scythe are not, in my mind, “war games”, due to the abstractions and mechanics.
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