Act Three! Everybody Dies!
This is it. The mists have amassed an army, ready to wipe all of the living off of the world. No longer content with isolated horrors and betrayal, banners of black are behind held in bloodless hand around a dark general without a face. It is time for all the able bodied peoples of the land to take arms and fight back. It is no longer the Age of Heroes, for small groups of Heroes can not take on an army alone. It is the beginning of the Age of Men. Or the end of it.
Quest: Find General Jolnin, lost leader of the Valskyrr, who is the only one who can band all the lands together and fight back the forces of the mist. However, Jolnin has given up the sword, so he will need to be convinced of the gravity of the danger and how much the people of the lands need her.
Place a Haven at the top left of a grid of 2x4 Locations. Place Ruined Keep in the lower right:
HI x x x
x x x RK
Place a Quest Token on each of the face down Locations.
Whenever an Encounter Phase ends with monsters still in a Quest or Hero space, you may remove the Quest token from the space.
Quest Events: Army Scouts
Whenever the time marker passes any of the Event Numbers on the time track, move the Reinforcement track to the right that many spaces.
Encounter with Jolnin:
When entering the Ruined Keep, do not flip a Quest Card. You must simply convince Jolnin to join you. To do this, you must spend Resolve equal to 3x# of players + 3x# of Quest tokens remaining on the board.
This is supposed to be a very difficult Quest forcing you to play very differently. You can only remove Quest tokens by NOT clearing a tile in one turn, and you are forced to save Resolve.
Let me know what you think!