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Scythe» Forums » Variants

Subject: The Christmas Scythe Variant rss

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Hoby Chou
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Also doubles as a Christmas card.

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Leigh Hathaway
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Love the thematic actions!
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Cameron Lawrence
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These need to be added to the Files area.
Great job
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Luuk Van Aken
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Do you start as the nice or bad santa when you use this one, or do you get to pick?
Nice idea 😀
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Hoby Chou
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LuukVA wrote:
Do you start as the nice or bad santa when you use this one, or do you get to pick?
Nice idea 😀


I'd start as Old St.Nick as he actually has starting power. Plus it would be pretty awesome to keep Bad Santa a secret from your friends until it's retribution time.
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phillip wilson
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So should santa start from any open faction? Or Better have santa start on this Oil with both workers (or maybe just one worker). This looks really fun.

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Amanda Zimmer
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I was wondering about the starting space too, but I guess that isn't too important. Was still wondering:

1. What does the <?> on Bad Santa's starting military power mean?
If it is <?> to mean "start play with Old St. Nick side", I would have expected to see <?> for starting combat cards as well.
Is it <?> because you would instantly convert your starting popularity to military power?

2. Is the coal given to other players stored on the hex (per other resources in Scythe), or is it given to the player themselves?
 
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Hoby Chou
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Hi Amanda,

Always a pleasure! I had no idea this casual joke could stir up such great conversations.

To be honest what I had in mind was releasing the custom North Pole faction logo I created as its own cutout. You'd simply cover up an existing faction's logo on the board and go from there.

You'd actually need to start on the Old St.Nick side, yes.

iamzimmer wrote:
I was wondering about the starting space too, but I guess that isn't too important. Was still wondering:

1. What does the <?> on Bad Santa's starting military power mean?
If it is <?> to mean "start play with Old St. Nick side", I would have expected to see <?> for starting combat cards as well.
Is it <?> because you would instantly convert your starting popularity to military power?

2. Is the coal given to other players stored on the hex (per other resources in Scythe), or is it given to the player themselves?
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Hoby Chou
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Not a bad suggestion Phillip! Very thematic! Perhaps we can create a little north pole token. Or Santa's workshop?
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Greg Byrd
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This is cool, seems a little OP, but could still be fun. And maybe not, taking a turn off to switch from Good to Evil might be enough of a downside to keep him balanced.

The switching Power to Popularity mechanic is only for Santa, right? He doesn't switch everyone's stats?


Really cool idea! Great puns.
 
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Hoby Chou
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Hi Greg,

Yes the Popularity <-> Power switching only applies to Santa. (thankfully)
 
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phillip wilson
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One thing that would be nice if the abilities that mention zones could have icons

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Emil Dafinov
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I'm still not sure what the coal does: does it affect gameplay, or is it purely thematic?
 
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phillip wilson
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Bad Sanata's special is to convert your combat opponents coal to power (for you).
 
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Trevor Schadt
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edafinov wrote:
I'm still not sure what the coal does: does it affect gameplay, or is it purely thematic?
The "Bad Santa" side says that before combat, you retrieve your opponent's coal and gain an equivalent amount of Power.

EDIT: ninja
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Hoby Chou
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Emil: I would like to think that it's thematic and practical. Looks like they've answered your question--something wicked comes for all the naughty players.

Looks like we have our first reported game using this variant. (thanks to Shane) It looked close!

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Andrew Lund

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Hey Hoby,

What exactly do you mean by "Ignore retreat effects in combat with santa"? do you mean two factions would remain on the same space after a combat is resolved?
 
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Hoby Chou
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Hi Andrew,

That was aimed at factions that can retreat onto lake spaces after combat. If you lose against Santa, you get sent to your starting space like everyone else.

Kickbut101 wrote:
Hey Hoby,

What exactly do you mean by "Ignore retreat effects in combat with santa"? do you mean two factions would remain on the same space after a combat is resolved?
 
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