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Tank Chess» Forums » Rules

Subject: Point system to create balanced scenarios rss

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Marcos Hidalgo
Spain
Madrid
MADRID
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I've been figure out what a point system could look like for the game... and this table poped up:



The point calculation is: Speed/2 + Gun value + Average armor (f+s+r/3) *2 + 1 if firing Arc is 90º + -1 to +2 depending on the special hability.

Resulting points seems to make sense for me. This way you can try balanced non symetrical scenarios. Or at least try!

Example, for the basic 16x16 game board, you can make a force of 56 points (5 light, 3 medium and 2 heavy)

This is just an idea not tanken into practice yet, what do you think about it?
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Predrag Lazovic
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Thank you for your efforts that you invest in supporting this project. The table that you have made is very interesting. A similar table exists for game Panzer Strike, where every vehicle has its value. Heavy tanks are worth the most, both in combat and also if the production price was taken in account

In this game, if played on a classical setup, all pieces are worth the same. You will see that when you play a few games. In the game ending, Light Tanks have greater value, because they are the only fast enough to catch up the Command tank and prevent it from escaping.
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