Ace Barrow
msg tools
Avatar



Elemental Duels

Number of Players: 2-3 Players

Average Playtime: 10-15 Minutes

Ages: 10+

Summary: Elemental Duels is a strategic, rules light card game for 2-3 Players where each is a sorcerer battling for supremacy, predicting their opponent's moves and ultimately defeating them. Last one standing wins!

Screenshots:



Rules Sheet: https://boardgamegeek.com/image/3908244/skyhawk14?size=origi...

Rules:

Setup

Separate cards by color into three decks - one deck for each player. Each deck is comprised of 5 cards:

- 1 Charge card
- 1 Attack card
- 1 Sorcery card
- 1 Special card
- 1 Defence card

Each player also receives a Rules Reference card which doubles as an HP tracker.


Gameplay:

Elemental Duels is played in rounds comprised of distinct combats. Rather than shuffling their decks, each player begins each round with their entire hand available. This is called their skill set.

Players begin with 5 Hit Points (HP), or 4 HP in a Two-Player Duel. Cards deal damage according to their Power, and Protection prevents incoming damage from the opponent the card is played against (this round). Splash damage means that the amount is dealt to the opposite opponent.

At the beginning of each round, players must select two cards from their skill set and place them face down, directing one toward each opponent with the Basic side pointed towards them.

The Red Player begins the game as the Active player. He and the opponent to his left begin the first combat by simultaneously revealing their chosen cards directed toward one another (opposing cards). Players then decide whether to activate the Charged ability on their revealed cards. If they do, the card is rotated 180°. If not, the Basic ability takes effect.

Charged abilities may only be used so long as the player has Focus. Players do not begin the game with Focus. Instead, it is gained through using one's Charge card.

When a Charge card is revealed, its's owner gains Focus. when one's Focus is used to charge an ability, the Charge card is immediately returned to their skill set, and they no longer have Focus.

Players may reveal face-down Charge cards during combat to gain instant Focus. This may be done to charge any card type EXCEPT cards with the "Special" type. Those may only be charged with stored Focus (Charge from a previous round).

The order in which players decide whether to reveal and/or spend Charge is based on the revealed card types. they are prioritized as:

Attack > Sorcery > Special > Defence

So if a player had selected an Attack card, they will decide first over the other player if they played a Sorcery or other card type. If both cards are the same type, the order is decided by color. Refer to this chart:

Red>Blue
Blue>Green
Green>Red

Given the same types, Red chooses first over Blue, etc.

After players have chosen, both card's abilities resolve simultaneously, and HP is adjusted as necessary. Play continues clockwise until all three combats have been resolved.

At the end of each round, players return cards to their skill set and check HP. If anyone's HP has fallen to 0, they are eliminated. Revealed, unused Charge cards grant (+1) Protection this round only. They are kept face up by the player's Character card to indicate stored Focus.

After the round, the player to the left becomes the new Active Player. Rounds repeat until a victor is decided.

Two-Player Rules:
In a Two-Player game, or if a player has already been eliminated, players still play two sets of opposing cards. The cards should be placed one in front of the other, or in a way that easily indicates the order of revelation. Also, Splash is treated as though it were Power, and is affected by cards that mention either.

Happy Dueling!


File Link:

https://drive.google.com/file/d/1-1ldO_-L2kMFYmeR9h2rySQVNFV...

Status: Contest Ready!

NOTE: This is my first game on BGG! Woo-hoo!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ace Barrow
msg tools
Avatar
The contest poll is now live!

Vote here:

https://boardgamegeek.com/thread/1850645/18-card-microgame-c...

If anybody has had the chance to try the game, your feedback is appreciated.

Thank you!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Tuck
United Kingdom
LONDON
flag msg tools
designer
Avatar
mbmbmbmbmb
To increase chances of people playing the game I would create a low-ink version by removing all of the black background and making all the text black.

Won't look as pretty, but will save a load on ink.

Also your files have no trim marks to indicate where to cut.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ace Barrow
msg tools
Avatar
Good point. I'm not really sure how to do the trim marks, though. Would having a slight offset between the cards be enough, or no?

I will try to make a low ink version soon. Although it is probably too late for the contest (ends tomorrow).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mark Tuck
United Kingdom
LONDON
flag msg tools
designer
Avatar
mbmbmbmbmb
Trim marks are simply short lines at either end of each cut on the outside edge of the cards.

Alternatively, if the cards were white, then give the card edges themselves a black (or grey) line to show where to cut.
If the cards are black then their outline could be white (or grey).

Cards should be butted together (as yours are) to share common cut marks - moving them apart/offsetting them would mean more cuts.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.