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Star Wars: Imperial Assault» Forums » Rules

Subject: What happens when supply deck runs out? rss

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Alvin
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This might happen especially when using characters that allow you to draw from the supply deck as an action. Wasn't able to find it in the rules reference.
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Jorgen Peddersen
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You can't draw any more Supply cards:

RRG - Component Limitations wrote:
• If players run out of a card type, additional cards of that type
cannot be drawn or used.
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Wouter Dhondt
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Seems hard to pull of though. Then again, I use all expansions so there are more cards...
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Pasi Ojala
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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If you have supply cards from all expansions (26 supply cards), it can practically happen with Smuggler's Luck (Jyn) or R5 Astromech, and Stockpile (Ko-Tun) used for each draw, MHD-19 using both Medical Loadout and Combat Override a lot, then Stockpile used on the supply cards from crates.

The more of these you have, the more probable, but knowing the limit lets you take it into consideration and adjust your choices accordingly, i.e. not use Stockpile unless you are fishing for specific cards.

Practically though, you should not run out.
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G Voss
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Also, many effects tell you to shuffle excess supply cards back into the supply deck, making it harder to run out. This includes Stockpile.
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Adam Canning
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Ishield wrote:
This might happen especially when using characters that allow you to draw from the supply deck as an action. Wasn't able to find it in the rules reference.


Lets see what it takes to do that.

MHD can remove all the Medical and Explosive Cards. Jyn can draw an extra card per crate as can the Astromech.

IIRC all the other effects like stockpile do not increase depletion of the supply deck.

Supply cards consist
Core Set (Jyn)

Adrenal Stim (x2)
Bacta Infusion (x2)
Emergency Medpac (x2)

Shock Grenade (x2)
C1 Comlink
C22 Frag Grenade
Troop Data
Valuable Goods

Return to Hoth (MHD)

Artificial Stimulants
Grappling Hooks
Power Generator
Weapon Cache



Bold are Medical, Italic are explosive.

So you need MHD to have seven activations (to get all the Medical items at 1 per turn plus the three explosives) before Jyn and the Astromech start picking up crates on a map with at least 3 crates. And the Imperials can't have already won before Jyn collects the third crate.

You also need not to have the following:

Twin Shadows
Chance Cubes
Macrobinoculars

Bespin Gambit
Turbocharger
Flash Emitter

Jabba's Realm
Flash Bomb
Painkillers
Pit Droid

Heart of the Empire
Shield Pack
Grappler Arm
Supply Chest

Which push that up in total to needing five crates after 8 Activations from MHD.
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Pasi Ojala
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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Mak can also draw one supply card by depleting Supply Network.
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Adam Canning
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a1bert wrote:
Mak can also draw one supply card by depleting Supply Network.


Which lowers the only Core and Hoth total. But not the everything one due to there being two cards over.
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