Sorry if this has been asked and answered... been reading the forums and FAQ for the past 90 mins and haven't found this.
The scenario I'm asking about does not involve disadvantage from melee attack with a ranged weapon. It is simply a question of whether Archers (or other ranged attackers) will ever move away from enemies (player characters) simply because they can?
Example: Archer is 2 hexes away from the Brute (e.g. has an empty hex between them). The Archer has range 3 and movement 2 between base abilities and modifier card. The Archer has an empty hex "behind" it where it could move and still perform its ranged attack. Is there ever a scenario where the Archer would perform this move or would it just stay put at range 2 and attack from there?
If the archer had a target 2 card in play it may move 1 space away from the brute to maximize it's atk if that brought it into range of a second target but otherwise, no it will just stay put and fire at the brute.
As Matt said, they will mostly just stay put. Monsters are lazy and will move as little as possible while still optimizing their attack. So if they can attack from 2 hexes away (even though their range is 5) they'll attack from where they stand. Similarly, if you summon a decoy or harmless contraption, it'll run at the nearest monster and just stay by his side, 'til death does them part.
Thanks! We were playing wrong and making ranged enemies more difficult to kill. This should help!
I love that they don't kite us, because I'd be afraid of exactly this.
Yeah, in practice it just meant they were sitting in the back of every room taking pot-shots while we killed everything else and then we had to pin them in a corner and take them out. Probably helps explain why we got waxed in the 3rd room we played.. our deck were pretty thin by then because of extra effort and more damage taken in the first 2 rooms.
The rules on Monster Movement are that the monster moves the minimum distance that it needs to move in order to get within range to attack with its current attack. This does not allow monsters with ranged attacks to "pull back" or perform kiting manoeuvres.