Brett Myers
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The current game end trigger relies on three of the four stacks of Neighborhood tiles being exhausted. This can feel a little drawn out in games will less than the full compliment of players. After extensive play testing, I'd like to propose an additional Final Round trigger.

Current rules:

The Final Round
When three of the four stacks of Neighborhood tiles are exhausted at the end of a players turn, the Final Round is triggered. Each player in order, including the player who triggered the Last Round, performs one final action.
• You must take only one action.
• You CANNOT spend Imperium tiles to take additional actions.
• If in the rare circumstance you are unable to perform any action, you must pass.

Proposed update in italics:

The Final Round
When a player has no more Commission Cubes in her supply or three of the four stacks of Neighborhood tiles are exhausted at the end of a players turn, the Final Round is triggered. Each player in order, including the player who triggered the Last Round, performs one final action.
• You must take only one action.
• You CANNOT spend Imperium tiles to take additional actions.
• If in the rare circumstance you are unable to perform any action, you must pass.


I feel this additional rule has benefits beyond tightening the game length for low player counts. Tying the end game to Commission Cubes allows the possibility of a race to complete a swath of quick and easy Constructions to expend cubes while opponents spend time on larger Construction projects. Can you force the game end and catch everyone unprepared?

Try it out and tell me what you think.
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Milena Guberinic
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Awesome! Excited to give it a shot!
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Justin Rizzo
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disclamer wrote:


I feel this additional rule has benefits beyond tightening the game length for low player counts. Tying the end game to Commission Cubes allows the possibility of a race to complete a swath of quick and easy Constructions to expend cubes while opponents spend time on larger Construction projects. Can you force the game end and catch everyone unprepared?

Try it out and tell me what you think.


I'm not sure about this. I would just piggy back on their big buildings while building my small army. I need to play more, but I think it's probably fine as is (I main 2P games).
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Brett Myers
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JustinRRizzo wrote:
disclamer wrote:


I feel this additional rule has benefits beyond tightening the game length for low player counts. Tying the end game to Commission Cubes allows the possibility of a race to complete a swath of quick and easy Constructions to expend cubes while opponents spend time on larger Construction projects. Can you force the game end and catch everyone unprepared?

Try it out and tell me what you think.


I'm not sure about this. I would just piggy back on their big buildings while building my small army. I need to play more, but I think it's probably fine as is (I main 2P games).


Some have suggested the 2P game is a little slack nearing the end, and this will tighten it up. Obviously, YMMV.
 
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Justin Rizzo
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disclamer wrote:
JustinRRizzo wrote:
disclamer wrote:


I feel this additional rule has benefits beyond tightening the game length for low player counts. Tying the end game to Commission Cubes allows the possibility of a race to complete a swath of quick and easy Constructions to expend cubes while opponents spend time on larger Construction projects. Can you force the game end and catch everyone unprepared?

Try it out and tell me what you think.


I'm not sure about this. I would just piggy back on their big buildings while building my small army. I need to play more, but I think it's probably fine as is (I main 2P games).


Some have suggested the 2P game is a little slack nearing the end, and this will tighten it up. Obviously, YMMV.


I'll try it out. I am enjoying your game, by the way. Great job on it.
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Brett Myers
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JustinRRizzo wrote:
disclamer wrote:
JustinRRizzo wrote:
disclamer wrote:


I feel this additional rule has benefits beyond tightening the game length for low player counts. Tying the end game to Commission Cubes allows the possibility of a race to complete a swath of quick and easy Constructions to expend cubes while opponents spend time on larger Construction projects. Can you force the game end and catch everyone unprepared?

Try it out and tell me what you think.


I'm not sure about this. I would just piggy back on their big buildings while building my small army. I need to play more, but I think it's probably fine as is (I main 2P games).


Some have suggested the 2P game is a little slack nearing the end, and this will tighten it up. Obviously, YMMV.


I'll try it out. I am enjoying your game, by the way. Great job on it.


Thanks, very much. I appreciate that!
 
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