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Subject: Revealing rooms without doors rss

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Parker Kinds
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If there is a scenario with corridors, not doors separating the rooms, do you set up all the monsters in both rooms, or still just wait till you step foot into the next room?I am dealing with a scenario that has a lot of map tiles but has no doors separating them.

Thanks.

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Marcel Cwertetschka
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check if there is any overlay tile with a blue outline = these are doors.
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C Sandifer
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Huh. I'm now 15 games into a 2p campaign, and we've always laid out all rooms and monsters from the start.

Years ago, I remember playing Doom 1st edition where, as the overlord, new rooms and monsters weren't supposed to appear until a room had been revealed. But we quickly stopped doing that. I'd pre-build the rooms, at least, to minimize the stop-and-start that interrupts the flow of the game.

Edit: It looks like there are multiple threads on room/monster revealing, so forget I ever mentioned it.

https://boardgamegeek.com/thread/1741817/revealing-monster-d...

https://boardgamegeek.com/thread/1430469/hidden-room-setups-...

https://www.reddit.com/r/Gloomhaven/comments/5xhk2f/are_you_...


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Paul Wise
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Corridors just cover the walls at the edge of the map tile to indicate that even though they are multiple tiles, they make up one room.
 
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patrick mullen
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wkover wrote:
Huh. I'm now 15 games into a 2p campaign, and we've always laid out all rooms and monsters from the start.

Years ago, I remember playing Doom 1st edition where, as the overlord, new rooms and monsters weren't supposed to appear until a room had been revealed. But we quickly stopped doing that. I'd pre-build the rooms, at least, to minimize the stop-and-start that interrupts the flow of the game.

Edit: It looks like there are multiple threads on room/monster revealing, so forget I ever mentioned it.

https://boardgamegeek.com/thread/1741817/revealing-monster-d...

https://boardgamegeek.com/thread/1430469/hidden-room-setups-...

https://www.reddit.com/r/Gloomhaven/comments/5xhk2f/are_you_...




It may be rare, but this could make things easier for you if you run out of standees when things spawn/are summoned, due to already being in an unrevealed room.
 
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Nathan Stiles
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wkover wrote:
Huh. I'm now 15 games into a 2p campaign, and we've always laid out all rooms and monsters from the start.


That makes things a lot easier. It also can change the way a class, like the SC, plays if you are not solo. yuk
 
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C Sandifer
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SaintHax wrote:
wkover wrote:
Huh. I'm now 15 16 games into a 2p campaign, and we've always laid out all rooms and monsters from the start.


That makes things a lot easier.


Fair enough. But we also have an 11-5 win/loss record, so I don't feel too bad. If you suck you need all the help you can get.
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jeandoozz jeandoozz
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And it depends on how you like your gameplay : more strategic with more open information, or more chaotic by going blind. If you're in the first case but you're afraid of making the game too easy, you can increase the difficulty level.

 
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Joakim Schön
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Morthai wrote:
check if there is any overlay tile with a blue outline = these are doors.


Ah. Why not just place door tiles on the scenario map?
 
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Jay Johnson
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joakim589 wrote:
Morthai wrote:
check if there is any overlay tile with a blue outline = these are doors.


Ah. Why not just place door tiles on the scenario map?

because the scenario is probably supposed to be taking place outdoors, and having a door outside doesn't make sense, so they have "fog"
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Joakim Schön
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JayJ79 wrote:
joakim589 wrote:
Morthai wrote:
check if there is any overlay tile with a blue outline = these are doors.


Ah. Why not just place door tiles on the scenario map?

because the scenario is probably supposed to be taking place outdoors, and having a door outside doesn't make sense, so they have "fog"


Ok. Well yes it is on a vassel.
 
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