John Van Wagoner
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- a skill test listed with a symbol followed by a number indicates the skill to be used and the number of successes you need to pass...while a symbol followed by a "+/-" number indicates the number of extra die you can use (or not use), correct?

- let's say i have 2 successes in an attack action, and now want to apply the results via the app...do i use the "-" to reduce his live/strength by my 2 hits (hoping to eventually reduce it to "0"...or do i use the "+" to record my 2 hits (hoping to eventually reach a number that will kill it)?

thanks...
 
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Nico
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But I don’t want to go among mad people
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John_VW wrote:
- a skill test listed with a symbol followed by a number indicates the skill to be used and the number of successes you need to pass...while a symbol followed by a "+/-" number indicates the number of extra die you can use (or not use), correct?

- let's say i have 2 successes in an attack action, and now want to apply the results via the app...do i use the "-" to reduce his live/strength by my 2 hits (hoping to eventually reduce it to "0"...or do i use the "+" to record my 2 hits (hoping to eventually reach a number that will kill it)?

thanks...


- correct

- 2 successes does not equal 2 damage, the app will tell you the amount of damgage, sometimes it's more, sometimes it's less. You add the damage with the +. If the monster suffered damage at least equal to it's health the app will ask for confirmation to remove the monster from the game.
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Tor Sverre Lund
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- correct

- ... what? There are two "types" of tests: One tells you how many successes you need and also what happens on fail/success, the other just gives you a box where you can enter how many successes you rolled. In either case, the app will tell you how much damage you do. I've never seen an attack that didn't specify number of successes required yet, though.

If you damage the monster (because the app told you to), subtract the value from the monster's health. You'll want to get it down to 0, yes, as that defeats it.
 
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James
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Gawain wrote:

If you damage the monster (because the app told you to), subtract the value from the monster's health. You'll want to get it down to 0, yes, as that defeats it.


You actually add the damage to the monster, not subtract it.


+ adds damage you did to the monster (when you deal damage) - remove damage if told (if the monster heals damage).




Some actions will tell you to make a test and beat a result. Then deal the weapon damage. Other tests might tell you to make a test and deal the "test result" in damage. Others both.

You do whatever the test tells you, nothing more, nothing less

This for example, you would roll your Agility and requires 2 successes.
If you passed you do your weapons damage (lets say its a 2x4 - so 2 damage) + your test result. That would be 4 damage if you rolled 2 successes (the minimum you need to pass).


If you rolled 1 success, you fail the check and nothing happens.
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John Van Wagoner
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thanks...so successes always translate into "+'s" when applied via the app...

that answers that question...
 
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James
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If you fail to meet the minimum successes, then they technically don't count at all.

SO that test above, if you rolled 1 success. You would not deal a damage because your attack missed.

"If you fail, you lose control of your leap and contort in the air as you struggle to land upright."

It doesn't actually tell you to apply any damage.

You do one or the other. Either you Pass - aka "If you pass" and do damage. Or you Fail - aka "If you fail" and do nothing

Hope that explains it.
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John Van Wagoner
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scrubbless wrote:
If you fail to meet the minimum successes, then they technically don't count at all.

SO that test above, if you rolled 1 success. You would not deal a damage because your attack missed.

"If you fail, you lose control of your leap and contort in the air as you struggle to land upright."

It doesn't actually tell you to apply any damage.

You do one or the other. Either you Pass - aka "If you pass" and do damage. Or you Fail - aka "If you fail" and do nothing

Hope that explains it.
oh...we had applied the "hits" anyhow, even if they weren't enough to succeed ("cumulative damage")...
 
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John_VW wrote:
scrubbless wrote:
If you fail to meet the minimum successes, then they technically don't count at all.

SO that test above, if you rolled 1 success. You would not deal a damage because your attack missed.

"If you fail, you lose control of your leap and contort in the air as you struggle to land upright."

It doesn't actually tell you to apply any damage.

You do one or the other. Either you Pass - aka "If you pass" and do damage. Or you Fail - aka "If you fail" and do nothing

Hope that explains it.
oh...we had applied the "hits" anyhow, even if they weren't enough to succeed ("cumulative damage")...


I can see why you thought that, we discussed the same thing in our gaming group early on. The attacks are very "wordy" and its easy to assume that you do at least something if you roll a success.

It's not a bad house rule to use, if you want the game to be easier. But not how the game is intended.

If you make it a house rule, I wouldn't apply any weapon damage for "failed" results though, as that would make combat supremely easy and unsatisfying.
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Tor Sverre Lund
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Thanks for taking the time, J S! A lot easier to explain with some actual examples.
 
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Flavio Santos
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Just read what the app says, dude.
 
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John Van Wagoner
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scrubbless wrote:
If you fail to meet the minimum successes, then they technically don't count at all.

SO that test above, if you rolled 1 success. You would not deal a damage because your attack missed.

"If you fail, you lose control of your leap and contort in the air as you struggle to land upright."

It doesn't actually tell you to apply any damage.

You do one or the other. Either you Pass - aka "If you pass" and do damage. Or you Fail - aka "If you fail" and do nothing

Hope that explains it.
but this doesn't seem right all the time...on page 13 of the "learn to play" it says the following:

"Skill Tests in the App:
Some skill test declarations included in app instructions require the investigator to input his test result. In such a case, the investigator uses the “+” and “–” buttons to input his test result.
The number of success results () required to pass is unknown.
However, even if the investigator fails the test, the app remembers how many  were previously rolled. Future attempts to pass the test will require fewer ."

so in this case, you enter your results regardless of whether you've succeeded or not (the app will apply cumulative results and then let you know when that's been enough, either immediately or over time, to succeed)...
 
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Chris Rindfleisch
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That is correct, but that particular + and - has no connection to a monster taking damage. Those tests involve you inputting your successes directly in the test itself, then it tells you if you passed or failed without you knowing exactly how many successes you needed to pass in the first place.

Whenever a monster takes damage, the app will explicitly tell you how much damage the monster should take, either a specified number, or "weapon damage", or some combination thereof.
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