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Subject: Warparty Conquest & Carnage prototype playtest 12/17 rss

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Larry Bogucki
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Connecticut
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Hal played the Undead as he often does. His son Morgan played the Goblins. My partner Rick decided to try out the Barbarian Horde for the first time and I was took up the Dwarves as his ally.

I was actually hoping to play the Barbarians as I had a new strategy I had been anxiously waiting to try out. It involved getting Cyclops and Drornal the Seer with the Escort spell to move both Cyclops around the board quickly. I almost pulled this off once before, but it didn't quite work out. Conceptually it sounds great, but not easy to do if you are dealing with pressure from your enemies, which is often the case.
Rick really wanted to try the Barbarians so I yielded to him of course, but I privately briefed him on my strategy before the game and he decided to give it a try.

Part of my Barbarian strategy focused on getting a couple of key upgrades for their city to raise their "Barbarianism" level early and also rush out a WindStalker (light horse archer) as quickly as possible. The Windstalker's mission was to conquer the center area before our enemies and claim the ancient lands of the Barbarian Horde.

This all went according to plan, except Rick didn't buy any Warcamps and rather saved a lot of money after his initial purchases so he could reconstruct the ancient Barbarian city of Kazrama in one of the ancient lands in the center of the board.

Meanwhile, I executed a standard Dwarf opening with a Gnome inventor upgrade on turn one and had two Fortresses constructed by the end of the 4th turn. Rick and I moved first so I quickly contested the resource rich areas on the borders and my Dwarven warriors fought bravely against the initial skirmishes with the Goblins and Undead and managed to create an early game advantage for us.

The Goblins and Undead also pushed out with pretty standard openings building two Strongholds and Tombs, respectively on both of their borders. The Undead put resources into two Shades on the Barbarian frontier and managed to complete a quest by using the shades in a battle to turn some enemies into skeletons. The Undead were weak on my Dwarven frontier so I continued to occupy the resource rich areas between us.

The Goblins shrank under the pressure of my deployment of nearly all of my resources on their frontier. After winning the opening battle, I pushed forward with a large army consisting of 5 Warrior units, 4 Bezerker units and a cannon.

Morgan made the mistake of recruiting two heroes in that Stronghold, which are no defense at all against the army of Dwarves which were bearing down upon them.

Hal with his Undead was hording money to buy the Cave of Bones so he could eventually unleash the Bone Dragon.

The Barbarians built Kazrama in the center, but the game pushed into inflation before he could deploy new units there with his saved riches. He recruited two heroes of his own in his starting city along with another Wind Stalker.

A lone Shade slipped into Kazrama and fought the Windstalker defending it. That was a terrible mistake on our part to leave it so lightly guarded and it couldn't spelled disaster right there if the Shade was able to win. We would've forfeited all of our advantage as the Shade would have had time to burn the city before reinforcements arrived. Thankfully the Wind Stalker unit was victorious and defended the city.

The first Goblin city was lost to my massive Dwarven army, but the highly mobile Goblin heroes circled past me and sacked my city. They lost their Hunter hero in the process and only their Wizard remained to finish burning the city.

I retreated half my Dwarven army to force the Grimheart the Goblin Wizard to decide to finish burning my city, but then face certain death as my Dwarves descended upon him or he could retreat and let me recover the city.

The Barbarian heroes who were recruited in their home city decided to stop and explore the Haunted Ruins as they made their way to the center of the board. They encountered a trap and then Ghost (an Undead ally) in the Haunted Ruins which proved to be too much for them. The warrior hero was killed and Drornal the Seer had to retreat. It was a bad, but we felt we were still in the lead.

The Undead Bone Dragon finally appeared and took advantage of the Barbarians misfortune. It created a tremendous amount of pressure with it's high mobility. It could strike the Barbarians new city (Kazrama) in one turn or the Barbarians home city (capital) in two turns.

The two Cyclops were purchased in Kazrama for immediate defense, but we figured we had enough in reserve to be able to mount a decent defense with two turns to prepare if the Bone Dragon went for the capital.

We were wrong. When the Bone Dragon and one of the surviving Shades hit the Barbarian Capital, the War Hounds and Barbarian Beast Lord were no match. I had suggested using a bunch of slingers as back row units instead of the expensive Beast Lord, but Rick liked the Beast Lord as it provided a nice bonus for the War Hounds.

It was a anti-heroic comeback for team evil, as my ally's capital city was burnt to the ground!


On an aside, this game as been sidelined as LNL has decided not to publish it. It is a BIG game and will have some nice minis when we publish it or get it publish someday. I recently formed a small publishing company with some friends called 2Ton Porucpine. We recently had a successful kickstarter for Kapow!
Conquest and Carnage is fully developed and ready to go, so we will self publish it some day unless we find a larger publish who wants to take on a bigger game.
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Dan Buman
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Harlan
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Thanks for the AAR Larry! I need to get this game on the table over the holidays. Warparty does a lot of things very well and actually does most of them better than other games in this category. Conquest and Carnage raises the bar yet again. It's a SOLID game and I look forward to the eventual release!!!

Happy Holidays Larry and to all Warparty fans out there
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Larry Bogucki
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Thanks Dan!
Happy Holidays to you and your family!
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