On interesting thing about Grand Warlord Voss's deck, is that he's not in it.
Not a single one of the cards in his deck references him directly, either causing him to do damage or reducing damage to him specifically.
Because of this, it's possible to make a Voss deck variant... without Voss at all. Here is my attempt. I'm using the two ships as the character cards rather than Voss himself. The idea is that these are eager ships that attempt to complete an invasion before Voss even arrives.
Note that this deck might be viable even without the multiple-Environment mechanic. But I thought with invading ships, it made particular sense that we might be jumping from one place to the next.
The Vanguard Fleet
Side 1: “Invasion Fleet”
Put TCF Conqueror and TCF Stalwart in play. Reveal cards from the Villain deck until H-1 Minions are revealed, and put them in play next to TCF Conqueror. Repeat this for TCF Stalwart.
Instead of a single Environment deck, assemble H-1 Environment decks. Choose one to begin in the Environment play area and set the rest aside.
TCF Conqueror and TCF Stalwart are character cards and are indestructible. Redirect to each Villain character card all damage that would be dealt to a target next to that character card.
Whenever a Minion or Thorathian comes into play, place it next to the Villain character card with the fewest targets next to it.
Whenever a Villain character card would take 5 or more damage, destroy a target next to that character card. If you do, prevent that damage.
At the start of the Villain turn, if both TCF Conqueror and TCF Stalwart have 0 or fewer HP, flip The Vanguard Fleet.
Side 2: “Aggressive Deployment”
When The Vanguard Fleet flips to this side, restore all Villain targets to full HP. Return all Villain targets from the trash into play.
TCF Conqueror and TCF Stalwart are character cards and are indestructible. Villain targets are not considered next to each other. The first time each Villain character card would be dealt damage, reduce that damage by 1 for each Minion in play.
Whenever an Environment card is destroyed, place it under TCF Conqueror. If a tenth card is placed this way, the invasion is successful and the Heroes lose the game.
Whenever a Villain target enters play, destroy an Environment card. If a card is not destroyed in this way, play the top card of the Environment deck.
At the start of the Villain turn, if there are no Villain targets with more than 0 HP, remove all Environment cards in any play area, including the Environment deck, from the game. If there are no Environment decks left, the Heroes win the game. Otherwise, put an Environment deck into the play area, restore all Villain targets to full HP, and flip The Vanguard Fleet.
Interesting. A bit of a disadvantage for heroes who primarily used melee damage since they can’t hurt the ships and on the initial side can’t even deal with minions. The first side also seems to encourage just attacking the ships without care for the minors sine you can’t get rid of them unless you have an attack dealing five or more damage. On the second side I don’t see the need for multiple environments it just seems to drag out the game. Especially since the environment cards under the ships would go away if you get the get them down to 0 or less health so hitting the alternate win condition wouldn’t come up much.
- Last edited Tue Dec 19, 2017 6:29 pm (Total Number of Edits: 1)
- Posted Tue Dec 19, 2017 6:28 pm
Interesting, but...it's Voss's fight, only with unkillable starting ships, +2 starting minions, and minions are really hard to kill? Seems a little difficult.
Also I think you have quite a bit more text than a standard rule card (just a guess).
Honestly I'd be more interested to see a promo that uses a character card of an additional ship (like a flagship).
TCF Devastator - Galactic Menace
This card is immune to melee damage.
Setup: Search the villain deck for First Leutenant Vytor and put him into play, and place both copies of Quark-Drive Translocator into the Villain Trash.
Gameplay: Whenever a minion would enter play instead destroy that card, TCF Devastator deals the hero target with the most cards in play X Energy Damage, where X is the max HP of the discarded minion.
At the start of the villain turn if TCF Conqueror or TCF Stalwart is in play flip this card.
Advanced: The first time each turn a minion is destroyed play the top card of the villain deck.
Gene-Bound Legion - Thorathian Assault
When flipped to this side shuffle the villain trash back into the Villain deck, and then reveal cards from the deck until H minions are revealed. Put the minions into play and discard all other revealed cards.
Gameplay: The first time each turn a minion is destroyed reveal the top card of the villain deck, if it is a minion put it into play.
At the start of the villain turn if there are no minions in play the heroes win the game.
Advanced: Devices are Indestructible.
This is something that just jumped at me, sorry if my Vomit offends someone.
- Last edited Wed Dec 20, 2017 2:34 am (Total Number of Edits: 1)
- Posted Wed Dec 20, 2017 2:32 am
I like the idea of having the deck not actually be Voss (you're right, it's odd it never mentioned him), and a fleet does make sense as a boss, but I dunno if the Stalwart and Conquerer are good to use as the centerpieces - they're just way too powerful! Between the two they're dealing 6 damage to each hero target every villain turn, on top of whatever the minions are doing, that's just too mean a start in my books, if you couldn't take them out turn 1 or 2 it's just not realistic to win.
I do like the eating environment cards thing to show the conquest, that's quite clever, but I think overall you might be better to have the villain character card represent the Thorathian Fleet in general rather than those two specific ships? They're by a fair way to two harshest cards in Voss' deck (even including Forced Deployment), having both start in play is too mean.