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Dragonfire» Forums » Rules

Subject: chain reaction if someone goes uncon.? rss

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Sebastian
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hi,

am playing right?

as soon as someone goes uncon. i switch the enemies to the next player to the left, this player is also the next one in player order, so he gets hit by all his enemies and the new ones instantly... (after his turn)


so that always ends in everyone becomming uncon one after the other very fast.
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Steve Beeman
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The game can be difficult, but what you are describing is right. I do wonder if you are getting all the rules right. Usually we don't get a character going unconscious too easily.
 
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Patrik Severinsson
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This cascading of obstacles usually results in the next player becomming stunned (unless he/she already is stunned).

You can usually see this comming a round or two before it occurs. Cards with healing effects can lock a large number of enemies in front of a single stunned player. Healing the stunned player will force all obstacles in front of that player to attack again, wasting most of their attack damage to just make the character stunned again. You can buy yourself a lot of time if you can keep healing that player.
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Chris Thompson
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Helikoputtrik wrote:
Cards with healing effects can lock a large number of enemies in front of a single stunned player. Healing the stunned player will force all obstacles in front of that player to attack again, wasting most of their attack damage to just make the character stunned again. You can buy yourself a lot of time if you can keep healing that player.


Once youve been stunned and healed, the next hit will still knock you unc unless you get rid of the exhaustion token. What you're describing is false.
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Vince R.
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cthompsonguy wrote:
Helikoputtrik wrote:
Cards with healing effects can lock a large number of enemies in front of a single stunned player. Healing the stunned player will force all obstacles in front of that player to attack again, wasting most of their attack damage to just make the character stunned again. You can buy yourself a lot of time if you can keep healing that player.


Once youve been stunned and healed, the next hit will still knock you unc unless you get rid of the exhaustion token. What you're describing is false.


Correct...from what I remember this strategy was viable in Crossfire, but in Dragonfire, if you are stunned, you get an exhausted token. If you get stunned again while you have that token, you go unconscious. You can only get rid of the exhausted token during a short rest, unless specifically mentioned in a feature or other method.

And remember, even after you heal and are not stunned bu still exhausted, you get to draw two cards (as soon as you are healed), but your refresh draw is only 1 card while exhausted.
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Patrik Severinsson
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Thanks, missed that change in the rules. We got the other changes with the exhausted token.
 
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