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Subject: Lit review of board game design in the classroom rss

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Matt Saunders
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I am nearing the end of my work on a Master's degree and am putting together a proposal for my capstone project. I would like to do a theoretical study of using board game design in the classroom, specifically for assessment, but I may need to keep it to broader educational use. So far, I have found many peer-reviewed articles and resources about video game design as part of learning, but very few resources about tabletop game design. Do you know of any:

* Books
* Academic articles
* Curriculum
* Any other resources

that I can draw upon for the bibliography that I am beginning to construct?

Thanks in advance for any suggestions that you can offer!

-Matt
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Joe Wasserman
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I don't think he would like that.
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"A single action or event is interesting, not because it is explainable, but because it is true." - Goethe
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I searched through my Zotero library, but (surprisingly) nothing came up! Would you mind sharing the (few) resources you've already found? I'm interested in this topic as well, as next semester I'm teaching a combined undergraduate/graduate-level course on games and learning with a boardgame design cumulative project.
 
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Etien
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Several of us professors and educators are using games as an active learning tool for engaging the student in the classroom, as presented in these forums. I am talking playing games and designing games. Perhaps we should get some of our experiences peer reviewed and published, or use us as a primary source.

Good luck with your thesis.
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Eric Miller
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smic wrote:
Several of us professors and educators are using games as an active learning tool for engaging the student in the classroom, as presented in these forums. I am talking playing games and designing games. Perhaps we should get some of our experiences peer reviewed and published, or use us as a primary source.

Good luck with your thesis.


+1 to this.

I teach online and have been hoping (and quietly designing) some PnP games for my students to play. It's been S L O W going- I don't have anything to show yet.
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Joe Wasserman
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I don't think he would like that.
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smic wrote:
Several of us professors and educators are using games as an active learning tool for engaging the student in the classroom, as presented in these forums. I am talking playing games and designing games. Perhaps we should get some of our experiences peer reviewed and published, or use us as a primary source.

This is a great point—this forum is an excellent resource!

Also check out:
Kathleen Mercury
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Please check out my student game design Geeklists! You rock!
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and the resources on her website: https://www.kathleenmercury.com/
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M B
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I'm doing something very similar in my masters program at the moment as well--except I got my capstone project advisor to allow me (and a colleague) to design a board game as the capstone.

In last summer's term I wrote a paper that touched on using board games in the K-12 classroom. We were required to put it up online as a collaborative wiki: https://wiki.its.sfu.ca/summer17/educ892/index.php/Learning_....

There are a bunch of sources that I cited at the bottom of that page. Many of them you will have come across before (they're video game related), but some of them might be useful, depending on the focus of your project.

Some things you might be able to use (in straight out APA format!):

1. Wonica, P. (2015). Learning to Evaluate Analog Games for Education. Analog Game Studies. 4(2). http://analoggamestudies.org/2015/05/evaluating-educational-...

2. Berland, M (2011). Understanding Strategic Boardgames as Computational-Thinking Training Machines. Tabletop: Analog Game Design. Costikyan, G. & Davidson, D. (eds.). ETC Press. 171-178.

3. Costikyan, G. (2011). Boardgame Aesthetics. Tabletop: Analog Game Design. ETC Press. Costikyan, G. & Davidson, D. (eds.). ETC Press. 179-186.

4. Duncan, S. (2014). Fiasco and Failure: Uncovering Hidden Rules in a Story Game. Well Played, Davidson, D. (ed.) 3(1). [url] http://press.etc.cmu.edu/files/WellPlayed-v3n1-14-web.pdf[/url]

5. Robinson, W. (2014). Orientalism and Abstraction in Eurogames. Analog Game Studies, 4(2). Accessed July 5, 2017 from [url] http://analoggamestudies.org/2014/12/orientalism-and-abstrac... [/url]

Sometimes those links won't work unless they're accessed through a University Library search. YMMV.





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Matt Saunders
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Mymil wrote:
I searched through my Zotero library, but (surprisingly) nothing came up! Would you mind sharing the (few) resources you've already found? I'm interested in this topic as well, as next semester I'm teaching a combined undergraduate/graduate-level course on games and learning with a boardgame design cumulative project.


Yeah, there isn't much. Here are a few of the resources I've discovered so far, but I haven't read any of them yet. In other words, I cannot vouch that these resources aren't about computer/digital gaming instead of tabletop/board gaming. Many of these resources came from a dissertation recommended by Scott Nicolson. The link is here: https://surface.syr.edu/etd/402/

Academic Journal Articles
Ji-Eun, Lee and Byun Jeong-Ah. "Student-Made Board Games: Looking Back and Looking Forward." Mathematics Teaching, no. 238, Jan. 2014, pp. 32-34.

Chen, W., Rovegno, I., Cone, S. L., & Cone, T. P. (2012). An Accomplished Teacher's Use of Scaffolding During a Second-Grade Unit on Designing Games. Research Quarterly for Exercise and Sport, 83(2), 221-234.

Hwang, G. J., Hung, C. M., & Chen, N. S. (2014). Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach. Educational Technology Research and Development, 62(2), 129- 145.

Kafai, Y. B. (1996). Learning design by making games. Constructionism in practice: Designing, thinking and learning in a digital world. 71-96.

Kafai, Y. B., Franke, M. L., Ching, C. C., & Shih, J. C. (1998). Game design as an interactive learning environment for fostering students' and teachers' mathematical inquiry. International Journal of Computers for Mathematical Learning, 3(2), 149-184.

Kafai Y., Resnick M. eds. Constructionism in Practice: Designing, Thinking, and Learning in a Digital World. Mahwah, NJ: Lawrence Erlbaum. 1996.

Kiili, K. (2005). Content creation challenges and flow experience in educational games: The IT- Emperor case. The Internet and Higher Education, 8(3), 183-198.

Li, Z. Z., Cheng, Y. B., & Liu, C. C. (2013). A constructionism framework for designing game?like learning systems: Its effect on different learners. British Journal of Educational Technology, 44(2), 208-224.

McLester, S. (2005). Game Plan: In Part One of This Two-Part Series, Technology & Learning Looks at the Challenges of Using Games to Teach. Technology & Learning, 26 (3), 18.

Mulligan, M. Kelsey, R. and Davis, C. (2007). From Playing to Creating. Teaching Game Design. School Library Journal. 53, 10.
NASAGA, 2014. Why Use Games to Teach? Retrieved from http://www.nasaga.org/page/why- use-games-to-teach

Pivec, M. 2007. Editorial: Play and learn: potentials of game-based learning. British Journal of Educational Technology. 38 (3), 387–393

Ramnarine-Rieks, A. (2013). Learning by game design: Exploring its potential in undergraduate information literacy instruction. Proceedings of the American Society for Information Science and Technology, 50(1), 1-4.

Randel, J. M., Morris, B. A., Wetzel, C. D., & Whitehill, B. V. (1992). The effectiveness of games for educational purposes: a review of recent research. Simulation & Gaming, 23(3), 261-276.

Razzouk, R., & Shute, V. (2012). What is design thinking and why is it important? Review of Educational Research. 82(3), 330–348.

Rieber, L.P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research & Development, 44 (2), 43–58

Salen, Katie. (2008). Toward an Ecology of Gaming. The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge. (pp.1–20). MA: The MIT Press. doi: 10.1162/dmal.9780262693646.001

Books?
Hastie, P. (2010). Student-Designed Games: Strategies for Promoting Creativity, Cooperation, and Skill Development. Human Kinetics.

Koster, R. (2005). A theory of fun for game design. O'Reilly Japan.

Oxland, Kevin (2004). Gameplay and design. Addison Wesley.

Play to Learn: https://www.amazon.com/dp/B06WP5S49Y/?tag=article-boardgameg...

Game On!: https://www.amazon.com/dp/B0788B1SN8/?tag=article-boardgameg...

If I come across more, I'll post them here. And thanks to others who have posted resources!

-Matt

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Drew Chappell
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I did a chapter on tabletop games and ideology for my book Children Under Construction: Critical Essays on Play As Curriculum (Peter Lang, 2008). You can probably ILL a copy and check out my resources.
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James Sterrett
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Also consider

Sabin, P. (2012) Simulating War: Studying Conflict through Simulation Games https://www.amazon.com/Simulating-War-Studying-Conflict-Simu...=

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Sanja IR
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Some more literature, could be helpful:

Applying an Experiential Learning Model to the Teaching of Gateway Strategy Board Games - https://eric.ed.gov/?id=EJ1086955

Board Games and the Construction of Cultural Memory - https://doi.org/10.1177/1555412015600066

Engaging Students through Board Games: Measuring Its Effectiveness on Academic Performance - https://www.researchgate.net/publication/317032619_Engaging_...

Collaborative games: Lessons learned from board games - http://journals.sagepub.com/doi/abs/10.1177/1046878105282279

Libraries Got Game: Aligned Learning Through Modern Board Games
by Brian Mayer and Christopher Harris

Simulating history in contemporary board games: The case of the Spanish Civil War by Juan Luis Gonzalo Iglesia

Board games and acquiring knowledge of history: research in university teaching (My research - full paper coming soon)
https://www.researchgate.net/publication/322007531_Board_gam...


And I'm looking for book Historical Simulation Games for Social Science Teaching by José Gómez Galán...


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