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Subject: Quick summary of differemt classes? rss

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Nathan Curry
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Can anyone provide a quick overview of the different classes and what their playstyles are like in the beginning? I know some of it will depend on your first special tokens but I'm just eagerly awaiting Christmas when I can open this fat boy up so I'm contemplating who I'll start with.
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Pat
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basketball_curry wrote:
...I'm just eagerly awaiting Christmas when I can open this fat boy up so I'm contemplating who I'll start with.




Oh, and to answer your question...I have no idea either, as I too am waiting to play!
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Christopher Scatliff
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It's about time, too.
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Christmas is so stupid.
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Aaron White
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Strong the Super Mutant from Fallout 4 gave a great break down of each character.

Vault Dweller - "Weak like human."
Wastelander - "Still weak like human."
Brotherhood - "Tin Man not strong like Super Mutant."
Ghoul - "Not weak like flesh bag humans."
Super Mutant - "Super mutants destroy everything!"

Thanks Strong.
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Nathan Curry
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Rook96 wrote:
Strong the Super Mutant from Fallout 4 gave a great break down of each character.

Vault Dweller - "Weak like human."
Wastelander - "Still weak like human."
Brotherhood - "Tin Man not strong like Super Mutant."
Ghoul - "Not weak like flesh bag humans."
Super Mutant - "Super mutants destroy everything!"

Thanks Strong.


Ha, just the kind of information I was looking for, thanks
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as. nielo
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You may argue but imo there is nothing of hardcore rpg class model that impacts the gameplay of Fallout dramatically depending on hero you play.

In fact, I wouldn't call them classes at all. Wastelander, Vault dweller and BoS outcast differences are very vague. It takes long time to level up dweller, outcast can take hist tin-can armour off to avoid slowing down and wastelander comes equipped with weapon from start, providing player with rerolls. If you were lucky all these extra abilities may be acquired to any character after three rounds.

The real difference is ghouls ability to heal on radiated terrain and fact that playing this one or super mutatn grants you with unique quest opportunities. You are the ugly guy and you feel the negative attitude of Wasteland inhabitants. But that merely define a class.
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Pierre G
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kitzhubsch wrote:
You are the ugly guy and you feel the negative attitude of Wasteland inhabitants. But that merely define a class.

Story of my life
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David Hubbard
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There's not a lot of difference between them. 3 get an item to start with, 2 have a special ability.

Vault Dweller gets the Vault Suit, 1 point of armor and gets a reroll on E skill checks. Can also wear another piece of clothing on top of the suit.

Wastlander gets the Tire Iron, a weapon with a S reroll that can also be exhausted for another reroll. If the Wastelander doesn't get S as a starting trait (or from an early level up) it's not such a great weapon.

BOS Outcast gets Power Armor, 2 points of armor but your speed is reduced unless you pay 1 cap. 2 Armor is nice but that speed penalty is a little rough.

The Ghoul has slightly lower HP, but he doesn't gain rads, they heal him instead. He also starts with the Vilified trait so some encounter options are forced on him, but with the right choices you may be able to lose that trait.

The Super Mutant earns 1 XP for each rad he gains. This can help him level up quickly but building up rads will hurt in the long run so you can't go too crazy with it. His Super Mutant trait forces some encounter options, and not in a usually good way, and unlike Vilified there's no way to get rid of being a Super Mutant.
 
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Nathan Curry
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Daverman wrote:
There's not a lot of difference between them. 3 get an item to start with, 2 have a special ability.

Vault Dweller gets the Vault Suit, 1 point of armor and gets a reroll on E skill checks. Can also wear another piece of clothing on top of the suit.

Wastlander gets the Tire Iron, a weapon with a S reroll that can also be exhausted for another reroll. If the Wastelander doesn't get S as a starting trait (or from an early level up) it's not such a great weapon.

BOS Outcast gets Power Armor, 2 points of armor but your speed is reduced unless you pay 1 cap. 2 Armor is nice but that speed penalty is a little rough.

The Ghoul has slightly lower HP, but he doesn't gain rads, they heal him instead. He also starts with the Vilified trait so some encounter options are forced on him, but with the right choices you may be able to lose that trait.

The Super Mutant earns 1 XP for each rad he gains. This can help him level up quickly but building up rads will hurt in the long run so you can't go too crazy with it. His Super Mutant trait forces some encounter options, and not in a usually good way, and unlike Vilified there's no way to get rid of being a Super Mutant.


Awesome, thanks for the break down. Sounds like the vault dweller is best off but I'll have to give them all a spin.
 
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as. nielo
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Daverman wrote:
There's not a lot of difference between them. 3 get an item to start with, 2 have a special ability.

Vault Dweller gets the Vault Suit, 1 point of armor and gets a reroll on E skill checks. Can also wear another piece of clothing on top of the suit.




Aemhm... L is the starting stat of the Dweller, thats why he levels up slowly.
 
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Brie
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kitzhubsch wrote:
Daverman wrote:
There's not a lot of difference between them. 3 get an item to start with, 2 have a special ability.

Vault Dweller gets the Vault Suit, 1 point of armor and gets a reroll on E skill checks. Can also wear another piece of clothing on top of the suit.




Aemhm... L is the starting stat of the Dweller, thats why he levels up slowly.


He doesn't level up any slower than the other characters. You bounce from filled in slot to filled in slot and skip the empties when you move the XP tracker.
 
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as. nielo
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briezee wrote:

He doesn't level up any slower than the other characters. You bounce from filled in slot to filled in slot and skip the empties when you move the XP tracker.

Very confising what you say there, what I got from the game is that you level up every time the experience peg passes the last letter in SPECIAL row. Since Dweller gots Luck from scratch he needs most experience points to gain level.

But I haven't seen the online rainbow coy, maybe thats the point
 
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Jim Ant
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Daverman wrote:


BOS Outcast gets Power Armor, 2 points of armor but your speed is reduced unless you pay 1 cap. 2 Armor is nice but that speed penalty is a little rough.


Quick tip after playing him: REMOVE the armor at the beginning of any turn in which you want to move, otherwise you will never get anywhere. You can usually predict how likely it is that you will be attacked.

After all, your fellow gamers (probably) don't wear armor and they're doing just fine, in fact they're way ahead of you if you keep your Power Armor equipped at all times!
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Christopher Scatliff
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kitzhubsch wrote:
briezee wrote:

He doesn't level up any slower than the other characters. You bounce from filled in slot to filled in slot and skip the empties when you move the XP tracker.

Very confising what you say there, what I got from the game is that you level up every time the experience peg passes the last letter in SPECIAL row. Since Dweller gots Luck from scratch he needs most experience points to gain level.

But I haven't seen the online rainbow coy, maybe thats the point


Yes, but you skip over the letters you don't have. Everybody starts with 2 letters, so everybody needs 3 XP to level up the first time, no matter which letters you start with.
 
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as. nielo
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Smoo wrote:

Yes, but you skip over the letters you don't have. Everybody starts with 2 letters, so everybody needs 3 XP to level up the first time, no matter which letters you start with.

lol, tx for claryfing
 
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