Recommend
5 
 Thumb up
 Hide
7 Posts

Star Wars: Armada» Forums » General

Subject: Narrative scenarios rss

Your Tags: Add tags
Popular Tags: [View All]
Gareth Davies
United Kingdom
Croydon
London
flag msg tools
mbmbmb
I'm thinking of writing some narrative scenarios inspired by the films and EU, starting with some missions adapted from the X-Wing series of books. I've got this image of the rebels being confronted by an Interdictor which they have to disable or destroy so the fleet can jump. It would probably require a few rule tweaks/additions but could be a lot of fun. Does this interest anyone?
12 
 Thumb up
0.26
 tip
 Hide
  • [+] Dice rolls
Chris Montgomery
United States
Joliet
Illinois
flag msg tools
Dear Geek: Please insert the wittiest comment you can think of in this text pop-up. Then times it by seven.
badge
The Coat of Arms of Clan Montgomery - Scotland. Yes, that's a woman with the head of a savage in her hand, and an anchor. No clue what it means, but it's cool.
Avatar
mbmbmbmbmb
I would like it - it could also be a fun way to introduce players to the game concepts in a shorter scenario with fewer models on the table.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Craig Nicholls
Australia
Perth
Western Australia
flag msg tools
This is a great idea. Look forward to seeing what you come up with.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls

Minot
North Dakota
msg tools
mbmbmbmbmb
I know that is not what most people look for in a miniatures game, but I rather wish there were some balanced "historical" scenarios as part of this game.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Leo Zappa
United States
Aliquippa
Pennsylvania
flag msg tools
badge
Avatar
mbmbmbmbmb
I'd love to see these and use them in our own games!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ty
United States
California
flag msg tools
onemanlandslide wrote:
I've got this image of the rebels being confronted by an Interdictor which they have to disable or destroy so the fleet can jump. It would probably require a few rule tweaks/additions but could be a lot of fun. Does this interest anyone?


I know the old X-Wing Alliance game had some good scenarios involving capital ships. The one I can think of involved a Lambda class shuttle with an Imperial defector on it. The shuttle was docking with the FRG Redemption when an ISD II and Interdictor dropped out of hyperspace. The Cruiser Liberty was nearby and came to assist. Once the Interdictor was destroyed, all the rebels hyperspaced out to end the mission.

NimitsTexan wrote:
I know that is not what most people look for in a miniatures game, but I rather wish there were some balanced "historical" scenarios as part of this game.


I think that balance is the biggest problem with creating any scenarios. Taking the scenario I've described above, the objective for the Rebels is to destroy the Interdictor (and escape, however that would look) while the objective for the empire is to destroy the Rebel ships before they escape.

Given the following:
Rebels (260 points)
1x MC80 Battle Cruiser
Liberty Title

1x Nebulon-B Escort Frigate
Redemption Title

3x X-Wing
2x A-Wing
2x B-Wing

Empire (266 points)
1x Imperial II-class Star Destroyer

1x Interdictor Suppression Refit

2x TIE Fighter
2x TIE Interceptor
2x TIE Bomber


That's something quick and simple I just put together, it can be flavored to taste (and should be, there's no commanders or upgrades besides titles).

From there I would place the rebel ships as far apart from each other as possible in the deployment zone. X-Wings with the frigate and the rest with the Liberty. The Empire sets up with the ISDII closer to the Liberty and the INT behind it. All empire starfigters start between the two ships.

Play until once team completes it's objective.

Based on what I put up there, i think the empire has an advantage. But someone else may see things differently. I'd love some additions to this scenario and/or feedback.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Craig C
United States
Wichita
Kansas
flag msg tools
Avatar
mbmbmbmbmb
Another thing to remember, like when I did a combined Armada and IA Battle for Endor, is the scenario can be unbalanced if there's a winning objective that doesn't necessarily depend on both sides having the same amount of points.

For that scenario, the Rebels were in trouble, despite out-pointing the Empire, but just had to get Wedge and the Falcon to a certain location on the map after the ground forces had done their job in order to win.

That's probably a key point to specific scenarios: they must have win conditions appropriate to the battle.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.