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Subject: Arnhem or Bust - In-Progress Solo Game (Completed) rss

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Carl Sizmur
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Introduction

This follows on from my previous report ‘Pushing Through the Polder’ which documented my second solo game of Holland ’44 during its play, at a rate of one post per player turn. I don’t want to commit that amount of time to a second report so this time, for my third game, I’ll be aiming at one post per game turn, with more of a narrative style and no dice rolls or game mechanics mentioned unless particularly relevant to the way the game unfolds.

I hope to learn from my previous mistakes and maybe achieve an Allied victory, but that’s not vital. When I’m playing a solo game the important thing to me is seeing the story unfold one way or the other. For those who are interested in that kind of thing, I don’t use the Vassal for the dice – I use the red and grey dice that came with the game and a glass tumbler; the dice go in the tumbler with my hand over the top and then it all gets a vigorous shake and however the dice end up in the bottom of the glass is what’s used to determine results. No changes or re-rolls, the dice help tell the story.

As previously, your comments/ideas/observations/criticisms are welcome.

So, here we go again...

Turn 1 – September 17 PM – An Uncertain Start

The drops are all pretty good, with the only serious scatter suffered by some glider-borne infantry at the southernmost 1st Airborne landing zone. 2/1P/1 makes the usual dash for the bridge along the river road and other units spread out to secure a perimeter around the drop zones. The SS Krafft Battalion puts up a good fight though.

The dash for the bridge is underway.

In the Nijmegen area, the Grave Bridge is secured, as is the southernmost bridge over the Maas-Waal, though three others are blown. Two battalions have a go at the City (I just can’t resist) but the defenders hold on to the ground. Other units of 82nd Airborne form a perimeter around the drop zones and clear out a Flak unit near Groesbeek. Unfortunately for 82nd, a full 2/3 of 406th Division is alert and they immediately launch an attack on 1/505/82 but are repulsed with heavy losses.

406th is on the ball today. That could be a problem.

101st takes Veghel with just about no opposition and the road bridge is taken intact, though the rail bridge is destroyed. A battalion walks into Schijndel, again basically unopposed, and holds the town. The same is attempted at St. Oedenrode but with a little more resistance this time, though the end result is the same. There’s a bit more of a fight for Son and some losses are incurred but the town is eventually taken, just in time to get caught in the rain of debris from the exploding bridge. The Best Bridge is taken intact though, but clearing Best so that it can be used is not going to be that easy without some assistance.

Not bad other than the little problem at Son.

30 Corps starts rolling, shattering the Kerutt Battalion and pushing back the 14/Hoffmann company. On the flanks, multiple attacks take place, pushing back the defenders along the canal. Valkenswaard ends up defended by a Fsj company and a StuG company, while the depleted Kerutt heads for Eindhoven.

A little risk was taken with multiple lower-odds attacks. It paid off though.

Not a bad first turn for the Allies, but not great. The Nijmegen attack failed, as it has in all of my games so far, and that combined with most of 406th Division being available immediately could spell trouble for 82nd. The Son Bridge being lost is annoying, even if quite historical, but the Best Bridge option is there if I can commit enough to take the town. In the south I went for multiple attacks, spreading out the artillery & air support, rather than just two high-odds attacks; luckily it worked out well and the infantry units of Guards armoured are all available to advance. Traffic is already building up though.

Victory Points
Allied: 0
German: 0
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Karl Mac
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Re: Arnhem or Bust - In-Progress Solo Game
Nice report Carl and very much looking forward to following the action over Christmas
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
Turn 2 – September 17 Night – Almost to Eindhoven

1st Airborne makes it into Arnhem and clears out the Luftwaffe personnel they find there, seizing control of the north end of the bridge. The assembled glider pilots move west to reinforce the perimeter near DZ-Y, hoping to keep it secure for the next day’s expected reinforcements. More Germans move into the area but not in enough strength to attack effectively. The Paras at the bridge are now completely cut off.

German forces are building up, but will they strike before more of 1st Airborne arrive?

82nd has another crack at Nijmegen and gets caught up in a firefight that leaves the city in German hands. A flak unit west of St. Anna is overrun and the assaulting battalion advances on the city and another Flak unit in Mook is wiped out but hangs on long enough for the rail bridge to be blown. 406th progresses the attack on 82nd south of Groesbeek but has no luck. Then any chance of taking Nijmegen quickly is severely reduced, when one of the 9SS recon units moves into the city from the Arnhem area.

Not looking too bad for 82nd at the moment but failing to take the city is a disappointment.

101st secures the area between Son and Veghel and Battalions 1 & 2 of the 506th PIR are sent across the canal to head for Eindhoven. The Germans attempt to blow the Best railway bridge but fail.


It’s quiet at the moment but there’s a German unit sneaking in from the east and it’s heading for 101st’s supplies.

Guards Armoured assaults Valkenswaard with every tank they have, including the recon, plus massive artillery support and they rout the defenders and advance quickly along the road to Eindhoven. The Irish Guards run into the retreating Kerutt battalion and lose some Shermans before the Germans finally surrender. 50th Division clears out the final defenders on their section of the canal but not without suffering significant casualties. Repairs start on the Neerpelt Bridge but 3rd and 11th Armoured Divisions are content to hold their ground until the tanks arrive in the morning. The Germans manage to form a reasonable defensive line north and south of Hamont but fall back further in the west. Traffic clears quite a bit on the road south of Valkenswaard.

Not bad progress by 30 Corps, but what will they find in Eindhoven?


This game feels like it’s going much better for the Allies, with the exception of Son and Eindhoven, but it’s still early. A lot will depend on the weather rolls in the morning; some clear weather could really open things up for the Allies.

Victory Points
Allied: 1
German: 0
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
Turn 3 – September 18 AM – 30 Corps Halted

The weather forecast couldn’t be any better, with clear skies predicted for the entire day. Guards Armoured and 5 AGRA artillery are resupplied and the Neerpelt Bridge is repaired.

Making the most of the weather, all three 1st Airborne units, 82nd Artillery, 101st Artillery and three other units of 101st are dropped. There’s a little scatter but no casualties on any of the drops.

1st Airborne goes on the offensive in the east, trying to clear away some of the SS before they can concentrate and become more of a threat, and they have some success. In the west an attack goes in with artillery support but the losses sustained turn the victory a little sour. More German units arrive though, and the likelihood of any further Allied offensive in the area drops considerably.

Early arriving, full-strength reinforcements make all the difference to 1st Airborne.

82nd clears a training company from western Nijmegen but they put up a good fight and halt the advance before they are eliminated. The units in Hengstdal try to clear the town to the west, supported by artillery, and the Fsj unit there deals some damage before it dies, creating the first Allied remnant, an ‘almost victory point’. One unit moves into line in the south and another one moves to Groesbeek to act as a reserve. The German 406th Division attacks the same point again, but with the same result and 1/505/82 holds its ground.

82nd still can’t take Nijmegen but 406th is being held at bay quite well.

101st again declines to attack in the Son-Veghel area but the new units move to defensive positions. More German reinforcements flow into the area from the west, heading for Best.

German strength is building up around Best.

101st Clears northern Eindhoven quickly but unfortunately one of the German units retreats right into the path of the Guards Armoured flanking move to the south-west, disrupting the main assault on southern Eindhoven but surrendering in the face of overwhelming odds. The assault on Eindhoven goes in anyway, with air support, but is stopped in its tracks. The canal bridge in Eindhoven is blown. 50th Division concentrates on reducing a strong defensive position in the woods south-east of Eersel but even with air support fails to take it after a bloody battle. 11th Armoured punches a hole clean through the Hamont line, aided by 3rd Division and its artillery.

30 Corps fails to clear Eindhoven.

This game has a far better feel for the Allies than the previous one. The good weather makes a huge difference, allowing all three airborne divisions to be reinforced. The more numerous and effective attacks along the Belgian border on the first turn, combined with moving up the 8 Corps bridging unit in anticipation of clearing the way has made a big difference, with 11th Armoured tanks moving straight into the fight and the defenders being driven back quickly.

Victory Points
Allied: 3
German: 0
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Lee Massey
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Re: Arnhem or Bust - In-Progress Solo Game
Love your reports! They are just right!
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
Turn 4 – September 18 PM – Eindhoven and Best

1st, 82nd, 3rd and 50th Division artillery is resupplied. Repairs start on the St-Huibrechts-Lille and Lommel bridges.

1st Airborne reorganises the perimeter a little and pulls back the glider pilots to use as a reserve. Von Tettau launches the first attack in the west but fails to make any progress. The Paras at the bridge are also attacked by the SS but the assault fails.

1st Airborne weathers the first attacks. It’s going to get worse though.

82nd has another go at Nijmegen and almost succeeds, but the defenders just about hold on, taking heavy casualties from accurate artillery fire. A company splits off from 2/504/82 in Grave to cover Wijchen against a prowling German motorised company. 406th’s artillery is now available so the offensive is resumed south of Groesbeek; both sides suffer losses but the ground is held.

Stalemate at Nijmegen but are the defenders in the south starting to waver?

General Taylor decides there’s not going to be a better time to try to take Best, so commits as many troops as possible, as well as the divisional artillery, and the German police unit is driven from the town with heavy losses. One of the bridges at Lieshout is blown but the other one remains intact. 15th Army attempts to re-take Best with support from their newly arrived artillery and succeed in driving out the Americans.

Taylor and von Zangen engage in a game of ‘Best ping-pong’ and the win goes to the German.

Eindhoven is assaulted with massive artillery and air support but the determined defenders hold on, totally surrounded and hoping for a miracle. 30 Corps bridging and engineer units skirt around the west of Eindhoven and reach the site of the wrecked Son bridge, while 2WG take their Cromwells up through Nuenen to help 101st hunt down a rogue German battalion. The Fsj battalion in Heeze is attacked by a mixed group of units with air support and the town is taken but both sides are battered by the experience. 6th Penal battalion over near Eersel is attacked by 50th Division and surrenders with barely a fight. 11th Armoured and 3rd Division mount a concerted attack on the SS in the woods near Budel and the defenders are routed.

The German occupiers stubbornly refuse to give up Eindhoven.

South of Eindhoven is now pretty much lost as far as the Germans are concerned, and the only reason to remain at all is to delay 11th Armoured. The SS units in the area that were in full retreat are pulled back, with thoughts of possibly sending them north toward Grave/Uden once they recover. The attack on Eindhoven was a real disappointment, rolling a 1 on the 6-1 attack for a DRX, followed by a hold on the determined defence, so 30 Corps is delayed a bit longer. But then again, they need to wait for the Son bridge to be repaired anyway as the Best option just didn’t work out. 1st and 82nd are in pretty good shape right now, so if 30 Corps can get moving quickly there’s still hope.

Victory Points
Allied: 3
German: 0
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
Turn 5 – September 18 Night – Eindhoven Liberated

Guards Armoured and 5 AGRA artillery are resupplied. Bridge repair is completed in Belgium and more importantly, started at Son.

1st Airborne just digs a few more foxholes and awaits the next attack, which doesn’t take long to materialise as von Tettau hits the western perimeter again and kicks off a bit of a mutual bloodbath. Frost’s boys at the bridge start to receive some artillery fire but the accompanying SS assault is fended off.

1st Airborne is holding on nicely.

82nd Airborne stays put and listens out for 30 Corps’ tanks, all the time watching more SS troops filter into the city. On the southern perimeter 406th Division attacks again and this time the line crumbles and German troops start flooding across the open ground toward Groesbeek.

406th Division shatters the southern line.

3/501/101 tries to clear Lieshout but runs into the Runge Battalion and is repulsed. 15th Army strikes north-west of St. Oedenrode but suffers heavy losses for no gain. The Gothsche Battalion moves quickly up the Zuid-Willems Canal and crosses the Erp bridge, finally parking themselves next to the highway south of the Veghel Bridge.

101st is hard-pushed to deal with all of the threats but help is on the way.

1/506/101 moves to cover the now wide-open flank at Acht, on the Best-Eindhoven road. The bridges at Mierlo and Geldrop are blown, as are both of the Asten bridges. The assault on Eindhoven, again with maximum artillery support, finally forces the defenders to surrender and the 3/Erdmann Battalion north of Geldrop is surrounded and surrenders after brewing up several of the Welsh Guards’ Cromwells. 11th Armoured’s attacks around Marheeze and Budel are successful and the German defence is broken. The remaining German units retreat from the area and prepare to relocate more to the north.

The German defence disappears.

82nd could be in trouble, and again a lot will depend on the weather in the morning. The Airborne supply heads are now depleted so 1st and 82nd will lose a lot of offensive capability, but that’s not really a big deal. 30 Corps needs to shift north fast but the enemy unit south of Veghel will have to be dealt with first.

Victory Points
Allied: 4
German: 0
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Lee Massey
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Re: Arnhem or Bust - In-Progress Solo Game
The Germans are in big trouble! Can they counterattack?
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
Turn 6 – September 19 AM – Traffic

The weather is not great, as expected, overcast in the morning and cloudy in the afternoon. Not as bad as it could have been, though. Guards Armoured and 5 AGRA artillery is resupplied. Repairs start on the Kaulille, Eindhoven and Geldrop Bridges and the Son bridge repair is completed.

The glider pilots move to reinforce the western perimeter, otherwise 1st Airborne just maintains its readiness. The division is now out of supply. Unfortunately the poor glider pilots are decimated in von Tettau’s next assault, though they do take out the German tanks in the process. The fight at the bridge is starting to take its toll on the defenders and casualties are mounting.

1st Airborne casualties are starting to creep up.

82nd pulls back its southern defensive line and moves a battalion south away from Nijmegen just as supplies start to run short. 406th moves its focus east of Groesbeek and drives back the defending battalion in an extremely effective attack that brings DZ-T within reach.

82nd is pushed back and just cling on to DZ-T.

The Helmond Bridge is taken intact as the Welsh Guards approach the city. Guards Armoured moves north but because of the traffic build-up can’t even make it in time to aid 101st in attacking the Gothsche Battalion and the weak assault falters, leaving a greatly depleted force in place still interdicting the road. 101st’s attack on Lieshout is far more effective; the village is taken and the defenders eliminated. The Gothsche Battalion pulls back over the canal, still interdicting the road and 159/59 Pioneers make a very rapid move over the Middelrode Bridge to a spot just north of Veghel. 15th Army hits 2/502/1 but they make no progress, being fought to a standstill. The lead elements of 107th Panzer Brigade reach Gemert, and there’s not a lot that can stop them from preparing a nasty surprise for 30 Corps. An unknown unit is moved from Ede to Erp.

Two roadblocks ahead and the Panthers approaching; just what 30 Corps needs.

With the Asten bridges out, 11th Armoured makes its way through heavy traffic toward Eindhoven, with any thoughts of cutting through to the east at least temporarily abandoned.

11th Armoured does its best snake impression.

It looks to me like 30 Corps is going to have a bad time trying to reach Grave; If they can’t get across the canal, 107th will probably hit Veghel. But then the status of the Beek and Erp bridges may influence things, Beek especially as road supply can be traced across it.

Victory Points
Allied: 4
German: 0.5
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
JackFlash wrote:
The Germans are in big trouble! Can they counterattack?


I'm not sure they are in much trouble to be honest. The area south of the Wilhelmina Canal I feel isn't worth defending too extensively because it's too difficult to attack through the terrain and create supply cuts that can't be bypassed or dealt with directly by the fairly constant stream of reinforcements that enter nearby.

I'm favouring moving units to hit the more vulnerable areas north of Son, especially the bridges, and delaying 30 Corps in every way possible so that 1st and 82nd Airborne can be reduced before the cavalry arrives. Losing German units doesn't cost VP, so they can be treated as disposable, within reason, and sacrificing some of them to use as speed bumps seems to be worthwhile.

I don't know whether that's the best strategy though, this is only my third play and I'm still learning! That's one of the reasons for posting this report, to get other points of view, so I'd be interested in what others have to say?
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JIM MCFETRIDGE
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Re: Arnhem or Bust - In-Progress Solo Game
I would attempt moving the 101st units across the two bridges across the Zuid-Wilhems Canal at Erp and Beek to put a hold on the two 1/2 Demi-Battalions. Even if the bridges are blown the 101st units can cross the canal during the next Allied turn, giving the Jerries second thoughts about moving north to Grave. Combine that with moving to two 101st units out of the way at Veghel, joined by advancing Guards and othe 30 Corps units to surround and attack the German infantry unit there. This would be another way to force the Panzer Demi-Battalion to pause.

I think 1st and 82nd Airborne need to start circling the wagons, or perhaps 1 82nd unit reinforcing Grave Bridge.
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
Turn 7 – September 19 PM – Clear to Veghel

3rd, 50th and 82nd’s artillery is resupplied. Airborne reinforcements are dropped, one unit of 101st on the supply head, two of 82nd around Grave and one of 82nd near Malden. Bridge repairs started in the morning are completed.

1st Division’s stragglers are fed into the line in the west and the line is pulled back a little to make it more difficult for the Germans to concentrate their forces against the weakest points. That doesn’t stop von Tettau from continuing the attack but they are driven back by the Paras with heavy casualties. The bloody battle in Arnhem also continues, and not much is left of the force holding the bridge.

It won’t be long before the Germans re-take Arnhem, by the look of it.

Grave is reinforced and reserves are moved up behind 82nd’s main defensive line. 406th assaults the battalion in Wyler and both sides are mauled but the airborne unit holds on just barely. 82nd is rapidly losing cohesion, with all three remnants now in use.

82nd Division is having a rough time, but the Grave Bridge is secure, at least.

The Beek and Erp Bridges are blown but two battalions of 101st move up to the Zuid-Willems Canal and prepare to cross by boat. The Gothsche Battalion is attacked by 101st, with support from Guards Armoured, and is routed. With two full battalions of Shermans now in Veghel, it’s no longer a viable target for 107th. Guards Armoured, 101st and 44 RTR attack the Germans around Schijndel and drive them off with heavy casualties, though 44 RTR does lose some tanks. 11th Armoured makes a speculative attack on Helmond with a couple of Battalions and some air support and the security unit there is eliminated and the city taken. Uden is reinforced by the Germans, and the two units of 107th take position nearby to support and interdict the Volkel road. The two SS units that started down in Belgium reach Gemert and take up defensive positions.

Ready to move on to the next roadblock. Maybe a flanking move to the west to bypass Uden?

It’s not looking like 30 Corps is going to get to Nijmegen any time soon, and 82nd is taking a bit of a battering. I’ll be disappointed if this game goes the same way as the last.

Victory Points
Allied: 5
German: 0.5
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Mark Drake
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Re: Arnhem or Bust - In-Progress Solo Game
Outstanding report,am on the edge of my seat. I played the campaign game when first got this game and was a lot of fun. Did forget about Airborne unit supply points being exhausted on turn 5,and did not realize this until about turn 8 so the Allies benefited from this in my solo play (they won.)

Cant wait to read more.

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Andrew D
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Re: Arnhem or Bust - In-Progress Solo Game
These game reports are excellent. I look forward to every post. Please keep up the good work.
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
Turn 8 – September 19 Night – Arnhem Lost

Repairs are started on the Mierlo Bridge.

1st Airborne just prepares for the inevitable overnight attacks. Von Tettau’s attack causes more casualties in the west, but the defenders hold on to the position with the help of artillery support. As feared, the Arnhem force is finally compelled to surrender, and the city is lost and the bridge open to German use.

Arnhem is lost and casualties are mounting.

82nd reorganises its defences. Surprisingly, the first convoys start to arrive from the south (via Uden/Nistelrode/Heesch/Schaijk/Grave) and supply is, at least temporarily, restored. The rail bridge at Ravenstein is blown. Wyler is assaulted again and an intense battle develops but the village remains in American hands. Nijmegen is reinforced again and is now crawling with SS. South-west of Grave, the woods are occupied by various German units, cutting the supply to 82nd once more. 107th is pulled back to Mill to await the rest of the unit, which is currently heading through the marshland on the Deurne-Oploo road. Once they are combined, the Germans will have an effective strike force in the Grave area.

More roadblocks, more delay.

Replacements are received by 44 RTR. The suspected German units in Erp and Uden both turn out to be ineffective garrison forces, so Erp is taken without a fight. The pioneer unit in Uden receives Guards Armoured’s full attention and is routed, then the Guards advance straight through the town to contact with nearby German forces. 11th Armoured starts a run around to the west of Uden and should cross the Maas in the morning if nothing gets in their way. Replacements are received by 1/Erdmann in the east and II/1035/59 in the west. 15th Army attacks the woods west of St. Oedenrode and the defenders take heavy casualties but hold their ground.

Keeping the corridor open.

Traffic markers 3 and 5 are placed in Uden and Nistelrode, then a roll of 3 and 5 removes them again. Life’s like that sometimes.

Seriously, what does it take to get 30 Corps to Nijmegen before it becomes a fortress? What am I doing wrong as the Allied player? Or is this normal, are my expectations just too high?

Victory Points
Allied: 4
German: 1.5
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Re: Arnhem or Bust - In-Progress Solo Game
I wouldn’t say your expectations are too high, rather they are misplaced.

I love M.S.’s designs, but they aren’t really ‘games’ in the sense that each opponent has an equal and balanced chance of winning, and let the best tactician win.

These titles are more simulations/ historical recreations, and a historical outcome is a normal result when playing any of the ‘xx’ titles. This would be my only complaint about the series, but from what I understand it was never M.S.’s goal to create a balanced asymetrical game so you need to accept that going in.

For what it is worth, I think this match is quite tense and the Allies are in a good position to make a big push. If you can bring up the engineers and start making crossings while simultaneously coordinating a major assault on Nijmengen, the Germans will be in a fight!

Thanks for the report and good luck breaking down this stubborn German defense!
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Bill Lawson
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Re: Arnhem or Bust - In-Progress Solo Game
Lowecore wrote:
a historical outcome is a normal result when playing any of the ‘xx’ titles.


This is the series strong point. I don't care if I win or lose its the enjoyment of the experience.
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Re: Arnhem or Bust - In-Progress Solo Game
Great reports, Carl, though I must say that as I am preparing for my first play of this game (the campaign game, no less) as the Allies (with my gaming buddy Dan commanding the Germans), your reports are filling me with more than a bit of dread. Looks like quite an uphill fight for the Allies (as it was in real life), but I will give it my best!
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
billyboy wrote:
Lowecore wrote:
a historical outcome is a normal result when playing any of the ‘xx’ titles.


This is the series strong point. I don't care if I win or lose its the enjoyment of the experience.


I've struggled to get a historical outcome playing Sickle Cut from France '40!

But as I've said before, it's the story the game tells that does it for me.
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
desertfox2004 wrote:
Great reports, Carl, though I must say that as I am preparing for my first play of this game (the campaign game, no less) as the Allies (with my gaming buddy Dan commanding the Germans), your reports are filling me with more than a bit of dread. Looks like quite an uphill fight for the Allies (as it was in real life), but I will give it my best!


You'll do fine, just don't do what I do and you're all set for a victory!
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Bill Lawson
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Re: Arnhem or Bust - In-Progress Solo Game
cjs65 wrote:
billyboy wrote:
Lowecore wrote:
a historical outcome is a normal result when playing any of the ‘xx’ titles.


This is the series strong point. I don't care if I win or lose its the enjoyment of the experience.


I've struggled to get a historical outcome playing Sickle Cut from France '40!

But as I've said before, it's the story the game tells that does it for me.


My last game of Sickle Cut. German victory turn 10.



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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
billyboy wrote:
My last game of Sickle Cut. German victory turn 10.


Did you have to post that? Now I have to try again! I'll never get to play Unconditional Surrender at this rate.
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
Turn 9 – September 20 AM – Slow Going

Today’s weather is Overcast in the morning and cloudy in the afternoon. The Mierlo Bridge repair is complete.

1st Airborne pulls in the perimeter a little to the north and west allowing the available forces to be better used and also creating a reserve. Von Tettau switches attention to the north-west perimeter and with the just-arrived artillery really gives the Paras a hard time. The SS attack Oosterbeek and while they don’t take the town they do inflict losses on the defenders. The reduction of 1st Airborne is now fully underway and the clock of doom is ticking.

The perimeter shrinks again.

82nd reorganises again but is looking quite fragile. The Middelrode Bridge is blown. 11th Armoured and Guards Armoured both assault the woods near Grave, clearing all of the western defenders out but failing to re-open the supply route to Grave. Wyler is assaulted again, this time with armoured support, routing the defenders and allowing the Germans to close on Groesbeek. 107th Panzer moves in close to Grave but the other half of the brigade doesn’t make it in time to make an attack on the town feasible. 100/180 Battalion stands its ground in the woods in the face of a wall of Shermans heading their direction, with orders to conduct a delaying action.

This is where it’s happening.

Five full battalions of 50th Division assault Best, with artillery support, but the Germans put up a good fight and hold on to the town. 101st attacks north of Best but suffer the same lack of progress. The lead units of 43rd Division move through Eindhoven and 8th Armoured Brigade begins to relieve 11th Armoured at Helmond. 15th Army moves another unit north of the Zuid-Willems Canal.

Looks like 43rd Division may be facing a slow drive north.

Traffic markers are placed north of Son and south of Veghel, but the one south of Veghel is removed.

82nd is being hit hard, but there’s hope as reinforcements are in the air and heading its way. It’s all going to depend on how quickly the two British armoured divisions can clear the way around Grave, where it looks like a real stand-up fight is going to develop. In theory, with the artillery and air support available to them as well as the overwhelming number of tanks, it shouldn’t take that long. But time is tight.

Victory Points
Allied: 4
German: 1.5
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Lee Massey
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Re: Arnhem or Bust - In-Progress Solo Game
Carl, thank you for your comments above on my post. Your reports are interesting! Keep them coming! Merry Christmas!!
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Carl Sizmur
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Re: Arnhem or Bust - In-Progress Solo Game
Turn 10 – September 20 PM – Clear to Nijmegen

50th and 101st artillery are resupplied. Repairs start on the Lieshout Bridge. Three units of 82nd land near the supply head, suffering some scatter and losses. One unit of 101st lands at DZ-C.

1st Airborne pulls back to Wolfheze and commits the entire reserve to its defence. The SS and von Tettau jointly assault the north of the perimeter and inflict some casualties but don’t manage to drive back the Paras. Oosterbeek is assaulted again and the defenders are severely hurt at the cost of the StuGs. Tigers and Flak units move south toward the Waal.

The rail bridge hasn’t been tested for demolition yet, that may be interesting later.

82nd starts to move reinforcements into the line and hands Grave to 11th Armoured, which immediately attacks the 107th force to the south-east, with artillery and air support; 107th fails to hold the ground and retreats. To the south, more attacks go in and the low-quality German battalions are pushed back in disarray. The highway is now open all the way to Nijmegen and supply is restored to 82nd. The Germans attack north from Wyler and again drive back the defending battalion. 82nd Airborne seems to be having some morale problems.

Two British armoured divisions prove to be too much for the Germans near Grave.

43rd Division makes really bad time through the traffic and is backed up all the way through Eindhoven. 50th Division with the assistance of 101st and 44 RTR surrounds and assaults Best, and the Germans surrender the town. 15th Army, after the loss of Best, is now in a poor position and starts to shift to the north, but they also have a go at the Household Cavalry recon unit at Middelrode, forcing a retreat toward Veghel.

Traffic is really bad, but an alternative route has opened up via Best.

The plan now is to continue to use 11th Armoured in the Grave area while Guards Armoured disengage and head for Nijmegen. 43rd Division, when it arrives, will probably be tasked to assault across the Waal by boat if Nijmegen is still in enemy hands. 101st Airborne also needs to start shifting north to help protect the Veghel/Uden area from 15th Army.

Victory Points
Allied: 4
German: 1.5
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