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Subject: Sagrada or Azul? rss

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Joshua Jones
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I know they're not exactly the same, but watching videos on Sagrada and Azul, they strike me as having a lot of similarity. I like the idea and the look of these games, but can't decide which is preferable, since I don't think I'd want both.

For those who have played both, how would you compare them? Thanks.
 
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bryden
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Azul: there is more interaction or at least considerations with what everyone else is doing. It is as if we all have the same puzzle and are trying to block others from doing what we are doing. Compared to Sagrada which is, my board wants me to do this while your board wants you to do something else.

They are both lightish but Azul just seems to have the church going for it where Sagrada is only the stained glass window.

I hope that this helps.
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1 Lucky Texan
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if you have sausage fingers, Sagrada will occasionally be frustrating.
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David B
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1 Lucky Texan wrote:
if you have sausage fingers, Sagrada will occasionally be frustrating.


What if you have bacon fingers?
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Pete Lane
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Golden Valley
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pfctsqr wrote:
1 Lucky Texan wrote:
if you have sausage fingers, Sagrada will occasionally be frustrating.


What if you have bacon fingers?


Have you tried picking anything up with bacon? Even worse!!!
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Kevin Garnica
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Captain N wrote:
I know they're not exactly the same, but watching videos on Sagrada and Azul, they strike me as having a lot of similarity. I like the idea and the look of these games, but can't decide which is preferable, since I don't think I'd want both.

For those who have played both, how would you compare them? Thanks.


No, you're right, they are comparable: They both consist of rafting and placing them on your own personal player board where placement is a puzzle to figure out for maximum points.

I own both, here are some of my thoughts:

1) Sagrada has a smaller 'pool' of drafting possibilities.
2) Azul is scored during the game, so you can see how players are doing at all times, Sagrada is all scored at the end.
3) Sagrada has some other small, ancillary aspects like those cards that mitigate your dice, there's a tiny aspect of resource management. Azul is a straight drafting puzzle.
4) Both feature negative points.
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Kirk K

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I like them both and I think there's room for both in a collection, but comparing the two, I would say that Azul is more interactive, and what you do has a greater impact on the other players, for better or worse.
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1 Lucky Texan
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to the possible credit of Sagrada, some folks like the 'tactile' aspect of rolling and handling dice.
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Reddish22
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NoDicePlease wrote:
Compared to Sagrada which is, my board wants me to do this while your board wants you to do something else.


If you are playing with good players, the drafting is much more interesting in Sagrada than you make it sound. I don't think you can go wrong with either game.
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Johan Drubbel
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Personally I believe they can co-exist in a collection, but I do prefer Azul. As stated above: your choices matter for yourselve and others. Later in the game it's as important what you take as to what you don't ... if that makes any sense whistle

On a sidenote: I never purchased Sagrada because I own Blueprints and after playing them both, I still like Blueprints more. So maybe worth checking out?
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Antoine Fibula
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Have you watched full games? It could help you decide which one is best for your group!

Sagrada :


Azul :
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Greg Darcy
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For me, Azul. Hands down.

Sagrada trips my colourblindness to the point where it is unplayable. Azul does not.
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Joshua Jones
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LeMammouth wrote:
Have you watched full games? It could help you decide which one is best for your group!

Sagrada :


Azul :


I have watched those (I really enjoy the series). I think I'm leaning toward Azul. Thanks for the replies.
 
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Matt Brown
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pfctsqr wrote:
1 Lucky Texan wrote:
if you have sausage fingers, Sagrada will occasionally be frustrating.


What if you have bacon fingers?


I wouldn't have hands if I did.
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Cabal Paxiarch
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Azul is more elegant and streamlined, which are just fancy words for simpler. But simpler in rules, the same way Chess is. In actuality it's a very strategic game. Sagrada is no less demanding in strategy, but it's a gamer's game. More rules, more complexity, more stuff. I decided to buy Azul so that I can play it in more casual groups. I've got plenty of demanding games for my gamer group. But that's a choice based on practicality. Personal taste is a whole other issue.
 
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Des Lee
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I enjoy both. I own Azul but I also intend to buy Sagrada when I can find it in stock at a decent price.

Azul is a lighter game, with faster turns and simpler decisions. Both have wonderful components.

Bottom line, I prefer Azul. The simplicity means it's easier to get to the table. Sagrada offers a really satisfying challenge though, that is pleasingly brain-burny. However the additional downtime and lack of ongoing scoring clarity means I mark it down a couple of points compared to Azul.
 
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Andrew Gentry
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Just get both like me... you know you want to... there is no way to find out which one you will like more unless you buy both... other people can tell you what they think, but what do you think?.. come on... try both... you'll thank me...
 
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Ryan Keane
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Useful thread. I had been looking forward to trying Sagrada, but I played Azul and was unimpressed - at least with only 2 players, the game is too solvable. So knowing they feel similar, and it seems most prefer Azul, means I can push Sagrada down the “want to play” list.
 
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L B
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One is Starbursts. One is Jolly Ranchers. Select the one you find most delicious.

I was only just able to get my hands on Azul and am waiting on it to ship, but I have played Sagrada multiple times. It's an attractive game that I don't mind playing. I strongly prefer it at 2 players. At 4 players, I find it can take too long until your turn comes around, and it's difficult to track what multiple other players are doing and what dice they might need to draft because of the small dice size. So, it feels a lot more like color puzzle solitaire at the higher player count. Perhaps if we played our 4 player games at a smaller table or didn't use a dice tray, I'd feel differently. However, I feel like not being able to easily see other players boards, dice, and drafts really make a difference in the game.

I don't know that I love it enough to own it, although I'd probably pick it up if on deep enough sale because it's tactile and pretty and a solid game. I wouldn't have an issue owning both Sagrada and Azul. However, I bought Azul because it seems to be a lot more interactive.
 
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Deb K
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I own both and will play both. I always more excited to play Azul.
 
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Justin Rizzo
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Roll Player + Azul IMO.
 
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Wolfram
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I'd definitely say Sagrada for two main reasons:

1. Azul is solveable. It's simply too easy to look ahead and accurately guess what moves players will make. It simply becomes a game of peeking and backwards engineering. In fact, in Azul, it's possible to guess what players will do not only this current round, but the next round as well. Sagrada does not have this problem as the random dice draws, as well as the guarantee the fact not all dice are used, makes it very hard to predict future turns.

2. Sagrada gives you control over your outcome. For the majority of the game, you almost always have a choice of what to do. And while you may get screwed over here or there, it's possible to play around unfortunate situations. Azul on the other hand has this mechanic where you're forced to take things. Typically, this means that one player can end up getting screwed big time with negative points. However, the way the game is set up, there's no possible way for a player to avoid taking the penalty. Essentially, you get punished for your turn order, at no particular fault to yourself.
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Vince Leamons
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Azul, and not by a little bit. Sagrada is a good game. Azul is destined to be a classic.
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Justin R
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I think it's fair to say that Azul feels more like ab-strat with 2p. That being said, playing the game is no triviality, and solvability is only an indictment if you've solved the game and no longer find it a challenge. And on that note, if you believe taking a load of unplayable tiles was unavoidable given your turn order, chances are you played poorly and the game is not as easy to grok as you might expect. At 3p and 4p, it's excellent and the dynamism of the decision tree ensures that that no one can play 5 moves ahead.

Sagrada feels like more of a gamer's game on paper--variable scoring, frequently refreshed drafting pool, special abilities to break the rules, etc. It plays at a slightly more shallow level than Azul because one cannot calculate past the current round.

All in all, I think Sagrada is a very good game. I think Azul is a great game.
 
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Matt Brown
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I like the ability to plan ahead in Azul. I've played it three times and won all three. Granted, I played Sagrada once and won it as well. In Azul, you need to know when to take the lesser penalty so you avoid the bigger ones.
 
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