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Subject: Age of Dragons [fan expansion] rss

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PJ Cunningham
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This expansion includes seventeen (17) Dragon cards to supplement the three (3) Dragon cards included in the game.

Rules

At the beginning of each Age, shuffle all Dragon cards and select three at random to be included in the lower half of the Allies deck. Set the remaining Dragon cards aside without looking at them.

When a Dragon card is drawn, resolve the effect printed on it, if any. (Dragon cards without text have no special effect except to allow the player to draw another card.) When the final Dragon card is drawn, its effect is resolved before the Age ends.

NOTE: In all cases, ties are inclusive. That is, in all cases where there is a tie, all tied items are affected.

The Dragons

- Draco Avarus: Lust for this Dragon's hoard lures away the greatest heroes. The largest Band in play is immediately broken up and added to the face-up row of Allies. If there is a tie for largest Band, all such Bands of that size are broken up. Draw a card.

- Draco Bellicus: This Dragon causes warfare between Kingdoms. While this Dragon remains active, players may play new Bands of Allies only if they match in color. Wild cards are still allowed. Draw a card.

- Draco Dominus: This Dragon burns with hatred for the Lord of Ethnos. Place this Dragon in front of the player with the most Glory. While it is there, that player may not play a new Band unless it is larger than any other Band in play (including those of other players). Once the player with the most Glory plays the largest Band, the Dragon is defeated and the effect ends. If a different player surpasses the first in Glory before this Dragon has been defeated, its effect switches the new leader. If multiple players are tied for most Glory, all such players are affected. Draw a card after playing.

- Draco Fictus: This Dragon isn't real, but it makes for a good story. The player who drew/resolved this card gains Glory equal to the number of players, then draws a card.

- Draco Gentis: This Dragon burns with hatred for one Tribe. Draw the next card from the Allies deck and, if it is not a Dragon, reveal it before adding it to your hand. Each player who is able must break up one of their Bands whose Allies are all from the revealed Tribe, and return all of those Allies to the face-up row of Allies. (If the second card is a Dragon, ignore this effect.)

- Draco Horribilis: This Dragon chases everyone out of the Kingdom with the most markers in it. Each player, in turn order beginning with the player who drew/resolved this card, must move one of their markers out of that Kingdom and into an adjacent Kingdom. Continue until no markers remain in the affected Kingdom. If multiple Kingdoms are tied for most markers, all such Kingdoms must be evacuated, and markers may not be moved into any of the affected Kingdoms. Markers unable to evacuate for any reason are returned to their owners. Draw a card.

- Draco Horrificus: This Dragon spreads fear throughout the lands. While this Dragon remains active, the Band of Allies size requirement to place a marker in a Kingdom is increased by 1, i.e. players may place a marker only if their band's size is at least 2 greater than the number of their markers in the Kingdom. Draw a card.

- Draco Incursus: This Dragon has roused others of its kind. Randomly add three more unused Dragon cards to the Allies deck, shuffle it, and draw another card. The current Age ends when the sixth Dragon is revealed, not the third.

- Draco Indigestus: This Dragon devours the most common Leader type among all Bands. Determine the most numerous Tribe among the Leaders of all Bands currently in play. Those Leaders are immediately sent to the face-up Allies row, and the owners of those Bands must select a new Leader from among the remaining Allies in the affected Band. Bands with no eligible Leader are sent to the face-up Allies row. If multiple Tribes are tied for most common Leader, Leaders belonging to all such Tribes are affected. Draw a card.

- Draco Insanus: This Dragon sows chaos throughout the lands. Remove, shuffle, and randomly reassign the Glory tokens in all Kingdoms. Draw a card.

- Draco Insatiabilis: This Dragon devours everyone in the Kingdom containing the most markers; return all markers there to their owners. If multiple Kingdoms are tied for most markers, all such Kingdoms are affected. Draw a card.

- Draco Lucrum: The Dragon's hoard is up for grabs. Until the end of the Age, whenever a player plays a Band of Allies, they may place a marker on this card instead of on their Leader’s Kingdom, if the size of their band allows. When the effect of this card ends (e.g. at the end of the Age), this card is scored as if it were a Kingdom (it is worth 3/6/9 Glory for Ages I/II/III), after which markers on it are returned to their owners.

- Draco Nefarius: This Dragon forces Allies to question their loyalty. Each player, in turn order beginning with the player who drew/resolved this card, must place a card from their hand into the row of face-up Allies. Draw a card.

- Draco Odius: This Dragon breeds animosity between Tribes. While this Dragon remains active, players may play new Bands of Allies only if they match in Tribe. Wild cards are still allowed. Draw a card.

- Draco Rapidus: This Dragon can be ridden. Place this card in front of the player who drew/resolved it, who then draws a card. While this Dragon remains active, whenever its owner plays a Band of Allies, they may place a marker in any Kingdom instead of their Leader’s Kingdom, if the size of their band allows.

- Draco Regnus: This Dragon burns with hatred for one Kingdom. Draw the next card from the Allies deck and, if it is not a Dragon, reveal it before adding it to your hand. Each player who is able must break up one of their Bands whose Allies are all from the revealed Kingdom, and return those Allies to the face-up row of Allies. Wild cards count as al Kingdoms. (If the second card is a wild card, ignore this effect.)

- Draco Terribilis: This Dragon terrorizes the most populous Kingdom; flip over the Glory tokens of the Kingdom containing the most markers. At the end of the Age, award 0 Glory for the affected kingdom, then flip the Glory tokens face up again. If multiple Kingdoms ties for most markers, all such Kingdoms are affected. Draw a card after playing.

- Draco Protector: Place this card in front of the player who drew/resolved it, who then draws a card. While this Dragon remains active, its owner's Bands are immune to the harmful effects of other Allies or Bands. This Dragon does not protect against the effects of other Dragons.

Dragonmasters (optional rule)

Those who wish to reduce the amount of luck in the game may want to consider this optional rule, which may be used with either the original Dragon cards or those from the Age of Dragons expansion.

- When a player draws a Dragon, they add it to their hand instead of revealing it. (They do not draw another card.)

- On your turn, you may include a Dragon, as if it were a wild card, when playing a Band of Allies. (This counts as one of the three Dragons needed to end the Age, and also increases the size of the band.)

- If using the Age of Dragons expansion, as your action on your turn, you may release a Dragon from your hand into the wild; if you do, place it face-up beside the board and resolve it's effect immediately.

- An Age ends when the final Dragon from the Allies deck is played or when the last card of the deck is drawn.

New Tribes

The new Tribes below are suitable for use with the Age of Dragons expansion. Each Tribe contains 12 cards (2 of each color).

Knight: While you have a Knight-led band in play, you may choose to ignore the effect of any Dragon being played. This does not cancel any effects on other players, nor does it prevent the Age from coming to an end.

Lizardfolk: When you play a Lizardfolk-led Band, before placing a marker, you may move one Dragon from anywhere currently in play, including another player's Band (but not a player’s hand), into this Band; once there, it’s effect, if any, no longer applies. You may not move a Dragon out of a Band larger than X. When scored, each Dragon in this Band is worth X Glory. (Designer: Corey Batton)



 
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Chris Ferejohn
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Re: Dragons of Ethnos [expansion]
Hmm, I appreciate the effort, but it sure seems like this takes a game that's already flirting with too much luck of the draw and makes it a complete crapshoot. I'd be more interested in a variant that somehow mitigates bad luck (e.g. the difference between randomly drawing a bunch of mismatched cards from the deck vs a bunch that match up, color or race-wise). Not sure what that would be, per se.
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PJ Cunningham
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Re: Dragons of Ethnos [expansion]
Thanks for commenting, Chris. If you'd like more control, I suggest the Dragonmasters variant, which I've added to the original post.
 
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