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Subject: Play ASL Using ASLSK Rules? rss

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I have read that some players never expand beyond playing ASLSK to full ASL.

I was curious if any players might buy the ASL games and play them using the ASLSK rules. Is this feasible?

Thanks.
 
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Roger Hobden
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Never played ASL, but I notice that this question is asked on a regular basis.

Apparently, the answer is always: no.
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Mallet wrote:
Never played ASL, but I notice that this question is asked on a regular basis.

Apparently, the answer is always: no.


You mean, no it is not feasible to play ASL components only using ASLSK rules?
 
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Others will know the answer to this a lot better than I do, but the first thing that I would say is that there is a limited subset of terrain in the starter kits. The full ASL maps contain a lot of terrain types not discussed in the starter kits.

There are probably a lot of other reasons as well. I know that the game balance will be off.
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autumnweave wrote:
Others will know the answer to this a lot better than I do, but the first thing that I would say is that there is a limited subset of terrain in the starter kits. The full ASL maps contain a lot of terrain types not discussed in the starter kits.

There are probably a lot of other reasons as well. I know that the game balance will be off.


Understood!
 
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Jeff Thompson
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https://boardgamegeek.com/thread/1854644/which-way-jump/page...

I think this covers it.

The short answer is no, the ASL scenarios are not meant to be played with ASLSK rules. It might be something simple like "if you can't use bypass, the attacker simply can't get from point A to point B". But there is oh so much more.

If you have played ASLSK to the point that you've exhausted all the available scenarios, maybe it is time to take the step to ASL.
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Tompy wrote:


If you have played ASLSK to the point that you've exhausted all the available scenarios, maybe it is time to take the step to ASL.


I havn't even scratched that surface (much), but I am preparing myself for the day when the training wheels come offcool
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I hear that more ASLSK content / expansions are coming.

I wonder if it is getting to a point where the popularity of ASLSK has evolved it into its own game system, sort of like the "small brother" of the ASL family.
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ASLSK is a gateway into ASL. It was meant as a cheaper option for people who think they might be interested in getting involved with full ASL without having to put down a large chunk of $$$ for the Rule book and Beyond Valor as well as being a "programmed" Trainer with a rules-lite version of Full ASL, mostly for people who Solo and don't have access to ASL Grognards from the 70'swhistle
There is supposed to be a Pacific Theater SK in the works.
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10010110 wrote:
I hear that more ASLSK content / expansions are coming.

I wonder if it is getting to a point where the popularity of ASLSK has evolved it into its own game system, sort of like the "small brother" of the ASL family.

Certainly there are people who play ASLSK and not ASL. ASLSK has a lot of scenarios already, which probably suffice for people who don't play very often.

(Granted that compared to ASL it has a tiny amount of scenarios, but of course almost every game has a tiny amount of scenarios compared to ASL...)
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Dave Johannsen

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10010110 wrote:

I wonder if it is getting to a point where the popularity of ASLSK has evolved it into its own game system, sort of like the "small brother" of the ASL family.

Oh, I think that is already the reality. The Elst HASL. PTOSK not too far off. I think that SK can be, for many people (and I think also in MMP's estimation), a final destination, rather than a stepping stone to ASL. Heck, SK is still richer than most other tactical wargames. I stepped-up to ASL and will never look back, but different strokes for different folks. SK is here to stay and seems to be growing.
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Quote:
Others will know the answer to this a lot better than I do, but the first thing that I would say is that there is a limited subset of terrain in the starter kits. The full ASL maps contain a lot of terrain types not discussed in the starter kits.

There are probably a lot of other reasons as well. I know that the game balance will be off.


The terrain thing would be a challenge, and at a minimum you would need whatever that section of the ASL rules governing terrain might be (B?).

But . . . .

I'm feeling a bit contrarian today and would like to play Satan's litigator. The two straw-man reasons for "no" that I choose to pick on are:

1. Balance - This is not persuasive. One need only examine the relative balances of the lion's share of scenarios in the Archive to see that balance (per scenario) ain't all that. In addition, the relative experience between players makes a huuuuuuuge difference in balance, regardless of a scenario's innards. One is never going to get an "even" match in ASL.

Speaking for myself, while I always prefer winning to losing, the joy of ASLSK/ASL is watching the game unfold. Always different, always interesting.

So while being unable to use bypass may affect how the designers wished the scenario to play out, I'm not sure how it would necessarily affect one's enjoyment of the game. As long as both are using the same rules (however so gimped) - it's all good.

2. It's not Real ASL - The short response is - so what? Longer - my gut feeling is that the percentage of all ASL games ever played that have been executed flawlessly, according to all applicable rules and situations, is in the single digits. I've nothing to back this up, but search deep within yourselves, deep within your hearts, and you suspect it is true. As such, like the apocryphal story of Winston Churchill asking Lady Astor if she would sleep with him for a million pounds, it is simply an argument over degree. We do our best.


So I say to all who ask "Can I play ASL with ASLSK rules?" Sure! Why not? ASL has many wonderful and weird scenarios to choose from. Pick one and play it with the full panoply of ASLSK rules - see what happens! Will it be a hellish nightmare of confusion and sorrow? Or will it instead turn out to be a fine evening well-spent with good friends and a rocking good show?

Confound those fiddly OBA rules! Out damned Fanaticism! Begone ye execrable and unmanly snipers! I'll have my Fighting Withdrawal served with (er, relatively) simple rules simply played!

Now, if you gentlemen (and hypothetical ladies) will excuse me, I need to see that my flame-proof suit has been properly dry-cleaned.

Merry Christmas!
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Joe Gochinski
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Short answer is yes

Long answer is that you will most likely have to ignore or not use many things from an ASL scenario.

Just my 2 cents, but if you plan to play an ASL scenario with ASLSK "rules", do it completely, no hills, upper level buildings other terrain etc. Might be more fun that way.

Mixing rules could be a bad method and lead to more frustration that it is worth.

What ever you do, have fun!!

Thanks
Joe
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Martí Cabré

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Some scenarios are not playable under SK rules because many concepts are not present there. But the mechanics and tactical options are quite similar, not identical, and for the purposes of just having some fun and living some new action you can of course do it.

Forget about scenario balance, of course and I would avoid playing with uber-critical negative players if you want to enjoy the game. The key is playing to have fun.
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Stephen Stewart
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Many mention balance as an issue.

I don't see this as a problem as clearly 30% of ASL scenarios are unbalanced By Roar records.

HOWEVER, you'd have to greatly expand the rules as many have posted above...Terrain notwithstanding.


NOTE: the SL system had 3 expansions and a couple of extra packs of scenarios and players used those for YEARS replaying their old favorites. You don't need 2000 scenarios, which you could never play, in your "player's" library.

ASLSK games are short and sweet, a benefit Most ASL games do not have.

But, mind you, the WAY you play the game will differ GREATLY as you move FROM SK to ASL.
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