Clay Woody
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Or is it just me? I try to "get into" area and point-to-point movement games, and have even enjoyed a few. But, everything being equal, I'll take good ol' hex movement every time. I enjoy the maneuvering, and all the pitfalls that often go with that. I do admit, however, that some games simply don't lend themselves as well to hex movement.
 
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Pete
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I hated them at some point. Now I kinda love them in some cases.

Pete (thinks it really comes down to whether "clever movement" is rewarded or not in a non point-to-point game, and most really do not)
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Pete
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Also, you might want to ask a moderator to move the question to the wargames subforum, where the people who have strong opinions on the topic tend to dwell.

Pete (has seen about a dozen threads on the subject, though)
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Clay Woody
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Hi Pete,

I considered that suggestion right after I posted. Um, this is embarrassing, but how do you ask the moderator to do that? (This is my second post ever.)
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Per Glöde
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You reach Wargames | General | Forum | BoardGameGeek by selecting the Wargame subforum. This is done by a selection switch at the top, showing "Board Games S" and hitting "Wargames". Then the tab "Forum" will have a sub-caption "Wargames". Select "Forum" under that one. Then select "General".
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Check out this vid. He ends up not liking this particular area-movement game (in favor of a hex game of the same battle) but the first ten minutes he gives a pretty good history and defense of area movement games:

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Cracky McCracken
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Scottgun wrote:
Check out this vid. He ends up not liking this particular area-movement game (in favor of a hex game of the same battle) but the first ten minutes he gives a pretty good history and defense of area movement games:



This is a damn good wargame! Well worth owning and it makes excellent use of area-movement.
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Kevin Garnica
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Borodin wrote:
Or is it just me? I try to "get into" area and point-to-point movement games, and have even enjoyed a few. But, everything being equal, I'll take good ol' hex movement every time. I enjoy the maneuvering, and all the pitfalls that often go with that. I do admit, however, that some games simply don't lend themselves as well to hex movement.


Okay, two things...

1) It's just "you"

and

2) Play Feudum when it comes out early 2018, and then get back to us.
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Pete
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Borodin wrote:
Hi Pete,

I considered that suggestion right after I posted. Um, this is embarrassing, but how do you ask the moderator to do that? (This is my second post ever.)
I'd just send a private message to Octavian:

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Click on that little mail symbol.

Pete (also contacted him for you)
 
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Clay Woody
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Hello Per,

I did as you instructed--actually I had my wife, who's more computer savvy than I, do it . . . I'm not sure it worked . . .
 
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Clay Woody
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Thanks Pete,
I just sent Mathew a note.

Edit: Success, it's now on the wargames forum. Thanks for the help all.
 
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Clay Woody
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Scottgun, I watched the video and he definitely makes interesting points, none of which I disagree with. I can see how area movement would not be a problem (even for me) in a siege game . . . I actually have looked over Storm Over Dien Bien Phu a couple of times, and have even considered it . . . if not for those dang areas, lol!

On a somewhat related note, back in the 1970s when I was in college, in a creative writing class of all places, we had a substitute professor one day, and after taking role, he suddenly asked (out of the blue), "Who knows what Dien Bien Phu is?"

I was in a back corner of the room, and after waiting a few moments for some other student to raise his or her hand, and finally realizing that no one was going to, I raised mine. I'd just begun to say that it was the decisive battle of the war between . . . when that professor barked, "Only one of you knew it?" He then shook his head in obvious disdain. Turns out, I learned from my brother who had that prof in another class, that he was a Vietnam vet. Needless to say, I smiled smugly back there in the corner of the room.
 
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Clay Woody
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Kevin,

I checked out the game on your link. Definitely looks interesting--I can see how "areas" will continue to evolve. Maybe someday I'll give another a try
 
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Ron Hatch
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I definitely strongly dislike point-to-point movement. I'm reluctant to say that I abhor it, but I do at least come close to that. The most clear-cut example of why, though, is from the railroad game genre rather than wargames.

In games like Ticket to Ride, it can easily happen that someone takes a route that you need and if you can get around the block at all, you have to go through another city. In the Empire Builder Rail Games, by contrast, if someone takes the best route to a particular city it just means you'll need to spend more money blasting out tunnels in mountains or something similar. And there often isn't one single best route... which option you pick can easily depend on where else you want to go.

I enjoy tactical optimization quite a bit, and route options are an additional tactical choice to make.
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Derry Salewski
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I dislike how point to point movement looks and feels. It seems the most artificial aesthetically.

It doesn't actually make me not play the games or even like them less, really, though.
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Russ Williams
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Borodin wrote:
I considered that suggestion right after I posted. Um, this is embarrassing, but how do you ask the moderator to do that? (This is my second post ever.)

Too late now (since you already created a duplicate thread), but you can use the red X at the top of a thread to mark the thread "Wrong Forum" and an admin will move it for you. (If it's not obvious where the correct forum is, then also post a comment saying to where the thread should be moved.)
 
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Clay Woody
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Ron,

My sentiments exactly, except that it pertains to wargames. It's the tactical optimization that I love, the flanking and cutting off of supplies, etc; and conversely leaves me flat with area and point-to-point movement.
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Clay Woody
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Derry,

As I mentioned to Ron, that's part of my problem with point-to-point--feels just too abstract. And, as with you, it won't stop me from playing those types of games, but usually does influence me not to buy them.
 
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Clay Woody
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Russ, thanks for the info. I have been visiting BGG since 2004 (!!), but am still tragically inept when it comes to posting and some other things here. I am going to send an email to the folks at BGG, and ask them how to do the basics. Hopefully in my next post I won't look like such a nooby!blush
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Tor Iver Wilhelmsen
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Borodin wrote:
Um, this is embarrassing, but how do you ask the moderator to do that? (This is my second post ever.)

Anyone can do it by clicking the red X button on the post to report it and choose the "Wrong forum" link.
 
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Clay Woody
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Thanks Tor,

I'll remember that for next time.
 
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Chris Robbins
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Borodin wrote:
Russ, thanks for the info. I have been visiting BGG since 2004 (!!), but am still tragically inept when it comes to posting and some other things here. I am going to send an email to the folks at BGG, and ask them how to do the basics. Hopefully in my next post I won't look like such a nooby!blush


At the top of both styles of pages there is a blue block of dropdown choices. The one at the right end that says "Help" may have what you need to know.
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Russ Williams
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JadedGamer wrote:
Borodin wrote:
Um, this is embarrassing, but how do you ask the moderator to do that? (This is my second post ever.)

Anyone can do it by clicking the red X button on the post to report it and choose the "Wrong forum" link.

(Only the red x at the top of the whole thread has "wrong forum", not red x on posts.)
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Michael Dillenbeck
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Borodin wrote:
Or is it just me? I try to "get into" area and point-to-point movement games, and have even enjoyed a few. But, everything being equal, I'll take good ol' hex movement every time. I enjoy the maneuvering, and all the pitfalls that often go with that. I do admit, however, that some games simply don't lend themselves as well to hex movement.


For me, hex-to-hex is just a very granular point-to-point or area control system... yeah, I prefer it, but there are many good games that don't use it that give you some great maneuvering. (For example, I really want to try Supply Lines of the American Revolution.)

Of course, there are many of you who abhor the non-hex based wargames. I'd say you just aren't playing the right ones if you haven't found a single one that gives you the same sense as a hex-to-hex movement system.
 
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