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Subject: Codenames duet with 4 players instead of regular codenames? rss

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Christopher J
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In theory, it sounds like this game would play really well with 4 people. Each side would have 2 people. You take turns giving clues (either no communication, only pointing out the words your clue should be for, or writing), which allows everyone to participate in clue giving. You can discuss the clues you are given when guessing, which is fun too and is the main social aspect of the game.




That sounds better than 2 because you can discuss with another person. It sounds better than the usual 4 player codenames too because of the discussion part.

So how does it actually play out?
 
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Trevor Taylor
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jernchr11 wrote:
In theory, it sounds like this game would play really well with 4 people. Each side would have 2 people. You take turns giving clues (either no communication, only pointing out the words your clue should be for, or writing), which allows everyone to participate in clue giving. You can discuss the clues you are given, which is fun too.




That sounds better than 2 because you can discuss with another person. It sounds better than the usual 4 player codenames too because of the discussion part.

So how does it actually play out?


I'm not sure this could work unless played silently (making the teams aspect pointless). As the two discussing will far too easily give away details about their keycard during their deliberation.
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Ali Cali
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With four players, I usually recommend Duet over the original version. You have to be careful when discussing what clues to give. We end up using the Notes feature of a phone to give suggestions. I'll come up with a potential clue and let my partner scan the board to see what he/she would pick. It turns out to be fun to have a partner when giving clues.

I imagined using Duet with even more players and two rooms, so there is almost a conference, but have not put that into practice.
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Kevin Blumhardt
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negatrev wrote:
jernchr11 wrote:
In theory, it sounds like this game would play really well with 4 people. Each side would have 2 people. You take turns giving clues (either no communication, only pointing out the words your clue should be for, or writing), which allows everyone to participate in clue giving. You can discuss the clues you are given, which is fun too.




That sounds better than 2 because you can discuss with another person. It sounds better than the usual 4 player codenames too because of the discussion part.

So how does it actually play out?


I'm not sure this could work unless played silently (making the teams aspect pointless). As the two discussing will far too easily give away details about their keycard during their deliberation.


Most of my Duet plays have been 4-player, and it works great! We just use notepads so that each pair can bounce ideas off each other.

The only downside we've found is that, for us, the game is much easier at 4 than it is at 2. We've found that we have to play with fewer tokens to keep it a challenge.
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Christopher J
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negatrev wrote:
jernchr11 wrote:
In theory, it sounds like this game would play really well with 4 people. Each side would have 2 people. You take turns giving clues (either no communication, only pointing out the words your clue should be for, or writing), which allows everyone to participate in clue giving. You can discuss the clues you are given, which is fun too.




That sounds better than 2 because you can discuss with another person. It sounds better than the usual 4 player codenames too because of the discussion part.

So how does it actually play out?


I'm not sure this could work unless played silently (making the teams aspect pointless). As the two discussing will far too easily give away details about their keycard during their deliberation.


You still have to guess the words for the clues given to you. So that's the main team aspect that involves chatting out loud I would think?
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Trevor Taylor
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jernchr11 wrote:
negatrev wrote:
jernchr11 wrote:
In theory, it sounds like this game would play really well with 4 people. Each side would have 2 people. You take turns giving clues (either no communication, only pointing out the words your clue should be for, or writing), which allows everyone to participate in clue giving. You can discuss the clues you are given, which is fun too.




That sounds better than 2 because you can discuss with another person. It sounds better than the usual 4 player codenames too because of the discussion part.

So how does it actually play out?


I'm not sure this could work unless played silently (making the teams aspect pointless). As the two discussing will far too easily give away details about their keycard during their deliberation.


You still have to guess the words for the clues given to you. So that's the main team aspect that involves chatting out loud I would think?


Yes, but your OWN key-card helps with this deliberation as well; 'Well, I know it can't be bag and bottle, because they are both assassins on my side and so at least one isn't an agent'. So in discussing what the answers could be, you could easily cheat if you aren't too careful. Any out-loud discussion in Duet can very easily accidentally cheat.
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Andrew Kapish
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Why not just assign each side a designated clue-giver? This solution eliminates any need need for clue-givers to collaborate in secret while still preserving open discussion amongst players who are guessing the clues.
 
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Trevor Taylor
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andrewkapish wrote:
Why not just assign each side a designated clue-giver? This solution eliminates any need need for clue-givers to collaborate in secret while still preserving open discussion amongst players who are guessing the clues.


Because as I said above, openly discussing guesses could also easily give away information the other side shouldn't have, because part of the deduction of Duet is using YOUR keycard to help with the clues you receive.
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Ali Cali
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andrewkapish wrote:
Why not just assign each side a designated clue-giver? This solution eliminates any need need for clue-givers to collaborate in secret while still preserving open discussion amongst players who are guessing the clues.

Aw, but my favorite part of team-Duet is discussing what clues to give. This is why I use my phone's Notes feature to communicate with my teammate.
 
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Paul Grogan
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I much prefer playing Duet with 4 people instead of 2. It works really well. You just have to discuss clues secretly - we type notes on a phone or something.
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Christopher J
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negatrev wrote:
jernchr11 wrote:
negatrev wrote:
jernchr11 wrote:
In theory, it sounds like this game would play really well with 4 people. Each side would have 2 people. You take turns giving clues (either no communication, only pointing out the words your clue should be for, or writing), which allows everyone to participate in clue giving. You can discuss the clues you are given, which is fun too.




That sounds better than 2 because you can discuss with another person. It sounds better than the usual 4 player codenames too because of the discussion part.

So how does it actually play out?


I'm not sure this could work unless played silently (making the teams aspect pointless). As the two discussing will far too easily give away details about their keycard during their deliberation.


You still have to guess the words for the clues given to you. So that's the main team aspect that involves chatting out loud I would think?


Yes, but your OWN key-card helps with this deliberation as well; 'Well, I know it can't be bag and bottle, because they are both assassins on my side and so at least one isn't an agent'. So in discussing what the answers could be, you could easily cheat if you aren't too careful. Any out-loud discussion in Duet can very easily accidentally cheat.


This one should be pretty easy to avoid by not mentioning the association of the assassin with the words you choose. The people on one side just need to be mindful of the assassin locations so they can just choose one of them and not ever guess the other ones.

Are there any other complexities like this case where one side has hidden knowledge that effects there clue guessing?
 
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Trevor Taylor
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jernchr11 wrote:
negatrev wrote:
jernchr11 wrote:
negatrev wrote:
jernchr11 wrote:
In theory, it sounds like this game would play really well with 4 people. Each side would have 2 people. You take turns giving clues (either no communication, only pointing out the words your clue should be for, or writing), which allows everyone to participate in clue giving. You can discuss the clues you are given, which is fun too.




That sounds better than 2 because you can discuss with another person. It sounds better than the usual 4 player codenames too because of the discussion part.

So how does it actually play out?


I'm not sure this could work unless played silently (making the teams aspect pointless). As the two discussing will far too easily give away details about their keycard during their deliberation.


You still have to guess the words for the clues given to you. So that's the main team aspect that involves chatting out loud I would think?


Yes, but your OWN key-card helps with this deliberation as well; 'Well, I know it can't be bag and bottle, because they are both assassins on my side and so at least one isn't an agent'. So in discussing what the answers could be, you could easily cheat if you aren't too careful. Any out-loud discussion in Duet can very easily accidentally cheat.


This one should be pretty easy to avoid by not mentioning the association of the assassin with the words you choose. The people on one side just need to be mindful of the assassin locations so they can just choose one of them and not ever guess the other ones.

Are there any other complexities like this case where one side has hidden knowledge that effects there clue guessing?


...that's my point, that you suddenly need to be very mindful about deliberations. One mistake and the game is ruined a little as you've made it easier. Also yes, you also know that 3 of your agents overlap with 3 of the other player.
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Andrew Inman
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Why not just alternate who gives clues? Maybe each side has a token that slides back and forth to indicate who is the next clue giver. Would probably help to keep some of the challenge with 4 players as you’re only able to collaborate and discuss on the answers to the clues not on what clues to give.
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