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1985: Under an Iron Sky» Forums » General

Subject: Rules before publications? rss

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Arrigo Velicogna
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I know it has been already asked, but... considering how much it will cost and how big it will be (but as an aside I realized that in the end between small scenarios and the area covered, it is big but not overly gigantic...). should the rule even a pre-release copy be available before publications to motivate fence sitter before the big jump?

And one wonders how much the Poste Italiane will ask for delivery... ninja
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mark mathews
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Do you know how much it would roughly be?
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Fabrizio Vianello
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Mad Archeologist wrote:
I know it has been already asked, but... considering how much it will cost and how big it will be (but as an aside I realized that in the end between small scenarios and the area covered, it is big but not overly gigantic...). should the rule even a pre-release copy be available before publications to motivate fence sitter before the big jump?

And one wonders how much the Poste Italiane will ask for delivery... ninja


Regarding Poste Italiane delivery, it's really cheap when shipping to Italy. Believe it or not, more expensive than DHL for shipping to US.

Regarding pre-release of the rules, I'll copy and and paste the answer I already gave to another, similar post on Consimworld Forum:

I'll try to put all my doubts and problems on the table.

First of all, we're a very small company but I'm not the only one to decide.

Another point is that, until the rules are printed on a physical medium and included in a "product", you have no copyright or trademark or legal rights of any kind on them. There's no intellectual property on games components. So I decide to upload the rules, and tomorrow Mr. Louis Cipher includes them in his "The Next Next War expansion - With Aliens!" game. At that point, Mr. Louis Cipher has the copyright of my rules, while all I have is a wall to hit with my sorry head.

As a last note, the only designer / publisher making a game's rules public before its publication is Ty Bomba and sometime GMT. There are maybe more that I don't know of, but I think they're still a minority.

Maybe in the far future, when we'll be a great, fat publishing company with dozens of titles and producing what Ian correctly called "cartoon versions" of military conflicts, we'll upload the rules before publication. Right now, we're a tiny group of friends who spent the last 18 months trying to make real a dream we had for literally decades. We're not taking risks.

If you're worried about the quality of the game, I think the best approach is just wait a couple of weeks after publication and take a look at the reviews. If you don't like them, go for The Next War. In the meantime,I'll keep a reserved copy for you.

Sorry for being a little emotional


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Arrigo Velicogna
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Fabrizio,

you are not emotional at all, you explain some real concerns. OTOH because in the end we designers are all fishing for a limited pool of ideas in the end the whole copyright is more or less a moot point, at least until HASBRO steps in...

I would argue right now the majority of companies put rules online in pre-publication process, but as oyu can easily points out, for them this is a pre-publication and they need to encourage people to pre-order, while you are putting your money upfront in printing the box package. IMHO I would not be too worried about mr. Cipher, he can claim a very small copyright too (okay ZOC... done... movement factor... done... and so on... plus how many of us will really buy Next War with Aliens in Germany?).

Said that my main curiosity with the game is if you have kept the single stack movement system and how the air war is portrayed, considering you have mentioned to make it not dependent on zones.

Poste Italiane... I stopped to try to understand them... I just try to guess when the postman/postwoman will come (and the new fashion is to not ring at the door when they deliver parcels, just drop them in front of the door...) wow
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Fabrizio Vianello
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You're still thinking in terms of intellectual property, and that's not the point. Should Mr. Louis Cipher publish your rules, you cannot publish them anymore; you'll have to rewrite them all, in a different form, as HE now has the copyright on THAT written form.

Anyway, some details about the air war rules follows.

Single Combat Unit movement has been maintained, and movement in general is probably the part with less changes.

Regarding Air War, I'll try to make a short and of course partial summary. Aircrafts have 3 values:
- Air Combat
- Evasion
- Ground Strike

Air war has a first "Air Superiority" phase, during which players alternate in placing Air Superiority markers on map mega-hexes (a 5x5 hexes group); the marker does NOT mean a player actually has air superiority over the air area, it only means that he'll probably try to obtain it.

When all the Air Superiority markers are placed, each player actually assigns air squadrons to ANY air area with an air superiority marker, no matter who originally placed it, and squadrons fights to achieve air superiority over that area.

Air superiority over an area gives several advantages, such as:
- advantage in air-to-air combat
- better chance to intercept enemy air missions
- protect friendly air missions
- fire at enemy helicopters entering the air area
- hamper enemy reinforcements
- block enemy airdrops and amphibious landings

During the Movement Phase, both player may execute any number of Air Missions, assigning Strike and Escort squadrons to it. Enemy player may try to intercept the mission, and Air-to-Air combat could ensue; surviving Strike squadrons may then execute the actual mission.

In general, air squadrons must be used for missions they were thought for and not as generic cannon fodder to absorb losses of high-valued squadrons, and players will find out there's always too few of them. Moreover, missions over enemy territory are more dangerous as it's easier to be intercepted and harder to disengage from combat due to missing friendly SAM cover.
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Arrigo Velicogna
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sounds good so far!

and while we are at it... Merry Christmas! Lasagne, Pandoro, and torrone are waiting... cool
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