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Xia: Embers of a Forsaken Star» Forums » Rules

Subject: NPC Solo Behavior Cards - Replace Base Rules? rss

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Sky Zero
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Do the behavior cards replace the base rules for the NPC's in the solo game? Meaning things like an initial bounty on the scoundrel is ignored? Don't see anything called out in the rule book. Any help is appreciated!
 
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Craig Groff-Folsom
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NPC Behavior Cards don’t change the Scoundrel’s Outlaw status.

Strictly speaking in the rules, they are Solo only. If you use them in the regular game, you may need to modify the Merchant as some (if not all) of his Behaviors specifically accumulate VP.
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Sky Zero
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Dave41fan wrote:
NPC Behavior Cards don’t change the Scoundrel’s Outlaw status.

Strictly speaking in the rules, they are Solo only. If you use them in the regular game, you may need to modify the Merchant as some (if not all) of his Behaviors specifically accumulate VP.


Thanks for the follow-up. So does the Scoundrel still start with bounty credits? The way NPC's integrate into the solo campaign aren't very clear. It would have been nice if they outlined how exactly each base characteristic for the NPC's are affected in solo with behaviors vs. base Xia. Appreciate the help!
 
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Craig Groff-Folsom
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skyzero wrote:
Dave41fan wrote:
NPC Behavior Cards don’t change the Scoundrel’s Outlaw status.

Strictly speaking in the rules, they are Solo only. If you use them in the regular game, you may need to modify the Merchant as some (if not all) of his Behaviors specifically accumulate VP.


Thanks for the follow-up. So does the Scoundrel still start with bounty credits? The way NPC's integrate into the solo campaign aren't very clear. It would have been nice if they outlined how exactly each base characteristic for the NPC's are affected in solo with behaviors vs. base Xia. Appreciate the help!


Basically, the A and B Stat cards replace the movement, weapons, and shields. The Behavior cards only replace the actual Behavior steps from the base cards. This means anything else still stands, such as the Scoundrel’s bounty, the 2 VP for destroying the Enforcer, the planet path for the Merchant, the start worlds, etc.
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Ira Fay
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I'm glad you're checking out the solo game! For clarity, here are the solo rules: http://www.faroffgames.com/wp-content/uploads/2017/06/Xia_Em...

At the top of page 2, the first paragraph of the NPC Behaviors section reads:
Quote:
Behavior Cards
When an NPC first enters play (using normal spawn rules), randomly draw a behavior card for it. Then, randomly determine which behavior to use on that card. The NPC will follow those rules when taking a turn, instead of its normal rules. Note: The NPC still follows normal rules when spawning, e.g. the Scoundrel still starts with 2,000cR bounty on it.

Emphasis mine.

As the rules state, you use the behavior cards to replace their behavior during their turn, the stats cards to replace their stats (move, shields, weapons), and everything else is the same (e.g. Spawning, trade route, etc.)

Have fun!
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Sky Zero
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ira212 wrote:
I'm glad you're checking out the solo game! For clarity, here are the solo rules: http://www.faroffgames.com/wp-content/uploads/2017/06/Xia_Em...

At the top of page 2, the first paragraph of the NPC Behaviors section reads:
Quote:
Behavior Cards
When an NPC first enters play (using normal spawn rules), randomly draw a behavior card for it. Then, randomly determine which behavior to use on that card. The NPC will follow those rules when taking a turn, instead of its normal rules. Note: The NPC still follows normal rules when spawning, e.g. the Scoundrel still starts with 2,000cR bounty on it.

Emphasis mine.

As the rules state, you use the behavior cards to replace their behavior during their turn, the stats cards to replace their stats (move, shields, weapons), and everything else is the same (e.g. Spawning, trade route, etc.)

Have fun!


Thank You! Really enjoying the solo game and hope to see it on more people's top 10 lists next year. Having a blast trying out the different solo missions!
 
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