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Talisman (Revised 4th Edition)» Forums » General

Subject: How man turns for a 2 hour game? rss

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ben dubby
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Say I want to get my friends into Talisman, and give them an introduction to it by playing a quick 2 hour game. To do this, I'd like to cap the game to a number of turns and then we can count up gold, strength/craft points earned, objects, and followers to determine who wins.

How many turns should I cap the game at to get roughly a 2 hour game?

I play with the reaper, holloween, and city expansion.
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Rauli Kettunen
Finland
Oulu
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As a starting point of some kind, since I started keeping track of rounds in addition to number of Adventure cards drawn, here's what I got (3-p):

126 cards (44 rounds), 176 (93 rounds), 109 (59 rounds), 162 (82 rounds), 93 (49 rounds), 143 (64 rounds), 154 (73 rounds), 129 (57 rounds), 77 (36 rounds), 120 (72 rounds), 77 (41 rounds), 90 (52 rounds), 121 (68 rounds), 117 (66 rounds), 119 (54 rounds), 104 (65 rounds), 129 (60 rounds), 79 (39 rounds), 71 (36 rounds), 127 (58 rounds), 114 (50 rounds), 102 (39 rounds), 127 (47 rounds), 106 (59 rounds), 112 (58 rounds), 116 (66 rounds), 91 (46 rounds), 117 (60 rounds), 124 (49 rounds), 111 (56 rounds), 91 (36 rounds), 114 (56 rounds), 70 (36 rounds)

Giving an average of 55 rounds over those 33 games. I'd say in general, 90 minutes or less is the average duration, naturally at or below 60-minute mark for for those that are in the 30s when it comes to duration in rounds. But then, we do play rather fast.

It (rounds) is one of the things I wish I'd kept track of for all 200+ plays.

Noting also that I count by rounds, use a d100, rotate up each time the first player's turn would come up, so whether some people miss turn(s), they might not get to do something during all those rounds, but them's the breaks.
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Chris Tannhauser
United States
San Diego
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Given your goal, your best bet would be to simply play for two hours and then call it and declare a winner.

Here are my standard recommendations to keep playtime manageable:

- Start the game with +1 Strength or Craft
- Gain Strength/Craft for every 5 points of trophies
- Remember that mechanically it's a push-your-luck race game without a timer—so push your luck and run that race as quickly as you can. Go for the inner region as soon as your Strength or Craft is 9+.

On average this drives the game to a satisfying conclusion in about 90 minutes.

Good luck & enjoy!
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