Recommend
 
 Thumb up
 Hide
9 Posts

Deception: Murder in Hong Kong» Forums » General

Subject: Best variant for player count of 6 rss

Your Tags: Add tags
Popular Tags: [View All]
Barry Churchill
United Kingdom
Essex
flag msg tools
Avatar
mbmbmbmbmb
HI

Planning on playing this 'for the first time in forever'(sorry just finished watching Frozen, lol)tomorrow and was wondering what the best variant is for playing with 6 people?

Cheers and Happy Christmas
BAz
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew Kapish
United States
Brunswick
Ohio
flag msg tools
badge
Total unplayed games in my collection: 13
Avatar
mbmbmbmbmb
Bazmondo123 wrote:
HI

Planning on playing this 'for the first time in forever'(sorry just finished watching Frozen, lol)tomorrow and was wondering what the best variant is for playing with 6 people?

Cheers and Happy Christmas
BAz
Forensic Scientist, Murderer, Accomplice, Witness, and 2 Investigators.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Canada
flag msg tools
I'd agree - 6 or more you just play with everyone.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ryucoo
United Kingdom
Reading
Berkshire
flag msg tools
Avatar
mbmbmb
First time (for)ever

No additional roles. As I've said on another thread, Personally I think 6 is on the cusp. I’d rather skip the roles at this count, especially for your first game - I don’t think that’s really enough people to bury the specialists and keep the murderer aloof.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matt
msg tools
mbmbmbmbmb
We played without any variants for the first 3 rounds we played with 6. First time players. Murder won once, and then Investigators won in the first round twice. We added in the accomplice which spiced it up, but the investigators still won the next three rounds.

It was fun, but definitely seemed to favor the investigators over the murderer. I couldn't tell if the Witness could end up helping the murderer at this play count (giving them a chance to win in the end) or ultimately help the investigators. I'd be interested to play with this a little bit more.

Anyone play with event cards at 6? Do they tend to help the murderer or investigators more?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ryucoo
United Kingdom
Reading
Berkshire
flag msg tools
Avatar
mbmbmb
The best way to help the murderer, is to have everyone read out there cards before they make thier secret selection. Gives them time to process what they have, and what else is out there which may compliment their choices and are open to red herrings. We also do not allow FS gestures, and bullet placement must take place before any table talk is allowed. That way the investigators have the clue cards alone to go on, not other ‘tells’ from the FS. Then it’s down to being a good murderer. We look at the game as a challenge to get away with murder, rather than solve a crime.

No, we haven’t played with the event cards. We thought they added an unnecessary layer to what is an elegant game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matt
msg tools
mbmbmbmbmb
Good advice, I think the timing of when we were doing that affected things. If I am recalling correctly, the selection of the murderer happened prior to reading of the cards. Even if the murderer hadn't yet picked his two cards, it probably put undue pressure on them to not look too long or ask too many questions and reveal "oh, that guy is the murderer!" I'll adjust next game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
endofturn
United States
San Antonio
Texas
flag msg tools
mbmbmbmbmb
Ryucoo wrote:
The best way to help the murderer, is to have everyone read out there cards before they make thier secret selection. Gives them time to process what they have, and what else is out there which may compliment their choices and are open to red herrings. We also do not allow FS gestures, and bullet placement must take place before any table talk is allowed. That way the investigators have the clue cards alone to go on, not other ‘tells’ from the FS. Then it’s down to being a good murderer. We look at the game as a challenge to get away with murder, rather than solve a crime.

No, we haven’t played with the event cards. We thought they added an unnecessary layer to what is an elegant game.


Typically we have the FS role rotate. So we will deal out a set of cards to everyone but the FS. We will have everyone read aloud their cards and think about what weapon and clue they will pick if they are the murder. Then we will deal out the roles and shortly after have everyone close their eyes.

I found it better than the murder scrambling or being unprepared for being the murderer and picking some random bad choices.

But still, the investigators almost always win. We added 5 weapons and clues for every player to try and help. I'm eager to try the new vague location card from the expansion as well.

Replacing one investigator with an accomplice isn't actually something we've done -- then you're down to 3 guesses investigators get total.

I don't know, always seems so easy for FS and investigators.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dizz
United States
Arizona
flag msg tools
Avatar
EntropyGuardian wrote:
Ryucoo wrote:
The best way to help the murderer, is to have everyone read out there cards before they make thier secret selection. Gives them time to process what they have, and what else is out there which may compliment their choices and are open to red herrings. We also do not allow FS gestures, and bullet placement must take place before any table talk is allowed. That way the investigators have the clue cards alone to go on, not other ‘tells’ from the FS. Then it’s down to being a good murderer. We look at the game as a challenge to get away with murder, rather than solve a crime.

No, we haven’t played with the event cards. We thought they added an unnecessary layer to what is an elegant game.


Typically we have the FS role rotate. So we will deal out a set of cards to everyone but the FS. We will have everyone read aloud their cards and think about what weapon and clue they will pick if they are the murder. Then we will deal out the roles and shortly after have everyone close their eyes.

I found it better than the murder scrambling or being unprepared for being the murderer and picking some random bad choices.

But still, the investigators almost always win. We added 5 weapons and clues for every player to try and help. I'm eager to try the new vague location card from the expansion as well.

Replacing one investigator with an accomplice isn't actually something we've done -- then you're down to 3 guesses investigators get total.

I don't know, always seems so easy for FS and investigators.


You have to keep the game moving to give the murderer a chance. The more time people have to talk through the details, the better chance they have to catch the murderer. As the host of the game, I always keep everyone on task. The clues should come out at a regular pace, people only have enough time to briefly finish their conversation and then it's onto presentations. They have the floor for about 30 seconds and no interruptions (except for accusations). We have about 50% catch rate.
But we also have everyone look at all the cards before receiving their roles. Everyone is looking at those cards thinking (if I'm the murderer, which would I pick?). That way they have more time to pick something that blends in with other clues.

Edit: we exclusively play with all roles in the base game
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.