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Shadows of Brimstone: City of the Ancients» Forums » General

Subject: XXL on a small tile rss

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Dan Manning
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So here is the situation: My group was playing the second mission in City of Ancients. We found the summoning chamber and there was a burrower in there. The tile is big enough to hold it, so no problem.

On it's activation, the burrower burrowed (weird, right?) and then needed to come up under one of the characters. The problem is none of the rooms were big enough to allow a 3x3 enemy to be in it. The bone chamber has the black square, so we allowed it to come up there, assuming it was big enough to move the pile of bones and it had the requisite character in it.

When it burrowed again, we moved all of our characters in a passage, obviously too small for the burrower. We brought him up in a room next to the passage and continued the fight.

Is that right? Would he stay burrowed until we moved into a room? Can he come up through those bones in that chamber? We took the most logical route, because I couldn't find any clarification online.
 
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dophin26 wrote:
So here is the situation: My group was playing the second mission in City of Ancients. We found the summoning chamber and there was a burrower in there. The tile is big enough to hold it, so no problem.

On it's activation, the burrower burrowed (weird, right?) and then needed to come up under one of the characters. The problem is none of the rooms were big enough to allow a 3x3 enemy to be in it. The bone chamber has the black square, so we allowed it to come up there, assuming it was big enough to move the pile of bones and it had the requisite character in it.

When it burrowed again, we moved all of our characters in a passage, obviously too small for the burrower. We brought him up in a room next to the passage and continued the fight.

Is that right? Would he stay burrowed until we moved into a room? Can he come up through those bones in that chamber? We took the most logical route, because I couldn't find any clarification online.


Without actually checking the rules... I'm wondering why you think the burrower can't surface in a passage. If it can dig through the ground, the walls (made out of the same stuff) wouldn't even make it bat an eye.
 
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Dan Manning
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It takes a 3x3 set of squares. The passage was only 2 squares wide.
 
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Philip Jelley
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XXL monsters use the rules for XL monsters in the core rulebook, they may overlap the edge of the tile.
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Neil Edmonds
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The closest answer you will find is on page 28 of the rulebook which says:

Quote:
Extra Large Size Enemies actually take up four spaces on the board in a 2x2 square. When one of these Enemies is being placed on the board, it uses a single one of its four spaces as the anchor space for placement and should be positioned so that the rest of the base is placed into spaces that are viable and have no other models in them.


The example pictures are also informative:

Quote:
Extra Large Enemy Overflow Example - In this example, the Extra Large Enemy randomly selects Hero B to target. The only way to reach him is to Overflow the board and smash through the wall leaving half of its base off the board. It moves as far as it can to reach him and ends in a space that had Enemy 1, displacing that existing Enemy out of the way.


Quote:
Extra Large Enemy Overflow Example - In this example, the Extra Large Enemy randomly selects Hero B to target. The only way to reach him is to Overflow the board and smash through the wall leaving half of its base off the board. It moves as far as it can to reach him and ends in a space that had Enemy 1, displacing that existing Enemy out of the way.


It's another example of drift in the product design; when Flying Frog designed the base set they probably never expected to create a miniature with a base larger than 2x2. Fortunately, these examples provide an answer. Based on the examples provided, the Burrower would smash thorough the walls and attack the player in the 2x2 passage.


[Edit - It looks like Philip got a response off while I was writing this. ]
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Philip Jelley
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Autoduelist wrote:
The closest answer you will find is on page 28 of the rulebook which says:

Quote:
Extra Large Size Enemies actually take up four spaces on the board in a 2x2 square. When one of these Enemies is being placed on the board, it uses a single one of its four spaces as the anchor space for placement and should be positioned so that the rest of the base is placed into spaces that are viable and have no other models in them.


The example pictures are also informative:

Quote:
Extra Large Enemy Overflow Example - In this example, the Extra Large Enemy randomly selects Hero B to target. The only way to reach him is to Overflow the board and smash through the wall leaving half of its base off the board. It moves as far as it can to reach him and ends in a space that had Enemy 1, displacing that existing Enemy out of the way.


Quote:
Extra Large Enemy Overflow Example - In this example, the Extra Large Enemy randomly selects Hero B to target. The only way to reach him is to Overflow the board and smash through the wall leaving half of its base off the board. It moves as far as it can to reach him and ends in a space that had Enemy 1, displacing that existing Enemy out of the way.


It's another example of drift in the product design; when Flying Frog designed the base set they probably never expected to create a miniature with a base larger than 2x2. Fortunately, these examples provide an answer. Based on the examples provided, the Burrower would smash thorough the walls and attack the player in the 2x2 passage.


[Edit - It looks like Philip got a response off while I was writing this. ]


Mine was shorter ⛄️
 
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Bobby Warren
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Philip Jelley wrote:
Autoduelist wrote:

[Edit - It looks like Philip got a response off while I was writing this. ]


Mine was shorter ⛄️

I wouldn't brag about that! devil
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Dan Manning
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Very cool you guys. Thanks for the clear explanation. Game on.
 
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Daniel U. Thibault
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And once the posse is swallowed by the Burrower, start laying out the Belly of the Beast tiles...
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