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Fallout» Forums » Variants

Subject: Gaining caps for defeating enemies? rss

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Sven DJ
Netherlands
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TL;DR is it a good idea to award caps equal to an enemy's level when you kill it? Or does that make the game too easy?

After 4-5 multiplayer playthroughs we find that we're short on caps almost the entire game. A lot of loot is only worth 2-3 caps, which is 1-2 caps in the shop (and takes a shop action to sell). The only other ways to gain caps are encounters (unreliable due to dice rolls), Lots of Caps card and a Luck perk.

To compare, you need caps for the following things:

- Shopping, which is expensive as all hell. The cheapest weapon and armor are 4 caps, and most drugs cost 4 caps as well. That's at least 2 loot cards you need to sell before you can afford even the cheapest stuff.

- Quests! A lot of quests have the option to either pay someone 4-7 caps or do something like defeat an enemy. Since we almost never have enough caps, we pretty much only do the other thing, which is a shame.
The worst offender is one of the final main quest cards in the Commonwealth scenario, which requires insane amounts of caps to prevent the game from finishing too quickly.

- Brother Outcast. Starting with armor is very good, but the drawback is oh-so real.

- An agenda card which awards influence for having lots of caps.

To balance these issues, we're considering adding the following houserule:

- When defeating an enemy, you gain caps equal to its level.

Do you think this will work? Or will it make the game a little too easy?
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Marcio Ferreira
Portugal
Viana do Castelo
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What about receiving caps for the level minus 1?

Despite I think that part of the gameplay relies on tge rendomness of the events, items, etc...
 
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Justin Shaikewitz
United States
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I like this idea. I thought caps were a bit too hard to get. Course on my first play I forgot to give everyone the three starting caps lol.

I think the varriant with gaining caps equal to half the enemies level rounded up.

Also it’s a good way to represent all the junk you would normally collect and sell.
 
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Wade Schwendemann
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San Diego
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We basically started awarding half a cap per enemy without a loot token. This represented the meat, skin, or other useless junk that any random enemy would be carrying.

Seems to make the shop action more useful as well.
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Keith Reeves
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Saint Peters
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Xknight2099 wrote:
I like this idea. I thought caps were a bit too hard to get. Course on my first play I forgot to give everyone the three starting caps lol.

I think the varriant with gaining caps equal to half the enemies level rounded up.

Also it’s a good way to represent all the junk you would normally collect and sell.


I agree, defeating enemies generates caps equal to half the enemies level rounded up.
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