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Cytosis: A Cell Biology Board Game» Forums » Rules

Subject: Are grey flasks overpowered? rss

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Samuel Goh
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I have been playing a few rounds of 4p cytosis and we have found that grey flasks are really strong and if the first player always takes the atp to carb slot and the crab to atp slot, it causes somewhat of a snowball effect for atp collection. The player always has enough atp to do this again and again. We tried to counter this by taking the 3 resource slots but in the end we get punished for having too much resources anyway. Any insights? We are currently nerfing the grey flasks by not allowing double actions, meaning your turn ends after you place the grey flask.
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Walter Vogt
Germany
Ibbenbüren
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You pay 4 ATP (grey flask) plus 2 ATP to get 2 Carbs.
Then you pay 1 carb to get 6 ATP.
In the end you gain 1 carb.


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Eric Amick
United States
Maryland
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waltari7 wrote:
You pay 4 ATP (grey flask) plus 2 ATP to get 2 Carbs.
Then you pay 1 carb to get 6 ATP.
In the end you gain 1 carb.




In addition, a player is limited to one grey flask per turn. Not much of a snowball, especially if your opponents decide not to let you get both in a round. And you can use the second grey flask to snatch the start player marker from the current start player.
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