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Battlestations: Second Edition» Forums » General

Subject: Advice needed (solo) rss

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andy bush

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Would you buy this specifically for solo play? My gaming group wouldn’t be into it so I just wondered if this is a good purchase for just me!
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Vadim Golembo
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Short answer, no.

I have it, played it a few times solo, but this is not a solo game.
It would be like buying the Dungeons & Dragon Books to run a campaign solo. Can it be done...yes, is D&D the optimal system to have this experience...short answer no.
There are plenty solo sci-fi games.

Just my 2 cents.
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andy bush

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Ok cool. Good advice thanks.
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Jeff Siadek
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That is some good advice. Battlestations does play well solo but really shines when you have a crew of friends.

Don't ignore the solo rules, though. It can be great to use them if nobody wants to be the Enemy player.
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Scott Mohnkern
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buschenfeld wrote:
Would you buy this specifically for solo play? My gaming group wouldn’t be into it so I just wondered if this is a good purchase for just me!


Others have said this, but I'd definitely say no.

This game crosses that gap between a traditional board game and an RPG. RPG's don't play well solo (With the exception of choose your own adventure games like Tunnels and Trolls by Flying buffalo.

I think if you are looking for space adventure games out there that play solo, there are probably better games out there.
 
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Neal Sofge
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mohnkern wrote:
I think if you are looking for space adventure games out there that play solo, there are probably better games out there.

I thought that too, but then couldn't find any. Battlestations is unique in that it's got both ship combat and individual actions at the same time, with sufficient detail in both areas to make it immersive.
 
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David Hladky
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Basically the scenarios could have been prepared for the solo game, but they are not.
 
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Richard A. Edwards
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sofge wrote:
mohnkern wrote:
I think if you are looking for space adventure games out there that play solo, there are probably better games out there.

I thought that too, but then couldn't find any. Battlestations is unique in that it's got both ship combat and individual actions at the same time, with sufficient detail in both areas to make it immersive.

Destiny Aurora Renegades.
Each scenario (and they are played within a campaign) has two boards (planetary & space) and you have to split your crew who take individual actions. Characters have double-sided cards, one side with their space skills, the other planet-side. Also an AI system for solo play.

That being said, I'm still learning the game and haven't a firm opinion yet, other than the rules are a challenge.
 
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andy bush

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Ok cool cheers!
 
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Neal Sofge
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Battlestations characters are aboard the ships, so the two scales affect each other -- if you want a ship to turn, you move your character to the bridge and do a character-scale action to turn the ship-scale counter.

Destiny Aurora Renegades's approach of having two scales happening at the same time is interesting, but I've seen it before in Star Trek: Expeditions and Star Wars: The Queen's Gambit, just off the top of my head.

For more on this, I chronicled my quest for a "live" spaceship game here: This Spaceship Actually Works.
 
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