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Flash Point: Fire Rescue» Forums » Rules

Subject: Subway trams - walls? rss

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Björn Harzer
Scotland
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Hi all,
just looking at how to play the subway. I can't see in the rules how to treat the walls of the carriages?

I get the rule on the green lines doubling movement costs (mind the gap). And that would apply if i step down from an opened carriage door or a destroyed wall.

*But how many damage counters does the carriage wall take?*

None? - they are not part of the tunnel integrity and shouldn't count towards the 24 limit and end game conditions. But, why then bother with doors? So, that can't be the answer.

Two? - as any other solid wall? But they aren't solid white - and they surely wouldn't take 2 damage counters.

One? - since i would consider them "light walls" - but they aren't solid blue?

I played it using the rule that one damage marker destroys them...

thanks
Bjorn
 
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Garry Rice
United States
Perkasie
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See this thread: Which are walls in subway?

The designer inserted a picture with all walls highlighted in yellow. Should clear it up for you I think
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Björn Harzer
Scotland
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garry_rice wrote:
See this thread: Which are walls in subway?

The designer inserted a picture with all walls highlighted in yellow. Should clear it up for you I think


it does indeed. Thank you!
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Gorani Gorani
Germany
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Beejer2000 wrote:
One? - since i would consider them "light walls" - but they aren't solid blue?

I played it using the rule that one damage marker destroys them...


We played that map for the first time yesterday and wondered about that too. We decided to make every wall on the map a "normal" wall though, although a light wall would make perfect sense too for the wagons.

PS:

PunTheHun wrote:
All walls on the underground map are normal walls.


So all the walls are normal, 2 point structure walls.
 
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