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Subject: Favorite Airship Ability Combinations rss

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Nicholas Woyak
United States
Wisconsin
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For the Wind Gambit expansion what are some of your favorite combinations between the passive and aggressive abilities?

As a player who was a bit disappointed by the lack of combat in the game, I think I like the combination of Distract with either Safe Haven or Boost most. Distract really mitigates the drawback of being the aggressor and Boost/Safe Haven both mitigate the penalty of retreating when you lose a combat. That said, all of these abilities require a bit of setup with the maneuvering the airships and positioning of your other units relative to it so it isn't all upside.
 
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