Recommend
1 
 Thumb up
 Hide
1 Posts

Dark Horse» Forums » Variants

Subject: Anonymous Rises Against Marshal Law (A Solitaire Variant) rss

Your Tags: Add tags
Popular Tags: [View All]
United States
flag msg tools
Avatar
mbmbmbmbmb
I have been playing solo this way and thought I would share. I have been victorious on all 5 scenarios that are included in the game. I created and combined this style of play, to increase the challenge and help give the solo game some longevity.

Setup Changes:
Do not use "Character Cards".
Place the "Game End" marker on lucky #13.
Randomly distribute all of the "Resource Hexes". Then, reveal the B and C spaces as shown on the diagram.

Play:
Use the Cruel (Hard) difficulty.
Follow the "Marshal Law" scenario.
* If a one is rolled on the ghost die, then draw an event, as well as drawing one when you roll doubles.

Victory:
Build all of your cities and towns. If that is complete, you will score as according to the rules. Play the game the full 26 rounds.

I did not change much, but it took me a few plays to get the gameplay I was looking for. I am sorry if some of these are already in the rules. I have looked and did not see them specified.

1 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.