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Subject: How is this different from Defenders of the Last Stand? rss

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Tom Lopresti
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We love Defenders of the Last Stand even better than Defenders of the Realm (both of which are coop).

In watching videos for Fallout we have noticed many similarities between it and Defenders of the Last Stand (except for the non-coop aspect).

What differences does Fallout bring?

Thanks for your help.
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Nathan McCullough
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I played Defenders of the Realm a looong time ago, but comparing these two games:

DotR is more like Pandemic, a puzzle to solve so that everyone wins (with the objectives thrown in)

Fallout is a non-coop RPG adventure more like Runebound. Everyone out for themselves, experiencing a story with a race to VPs.

All in all, I'd say they are completely different types of games.
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Jason Brown
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DotLS and Fallout both feature action selection, a post-nuclear Armageddon setting, accomplishment-based objectives, dice rolling combat, and fun story events, but they’re very different games.

DotLS is a coop game that operates hordes of enemies that spawn and move by top-decking like Pandemic. These enemies move in a prescribed manner, closing in on your base to destroy it. The story elements are little one-offs that begin and end with one card. Combat is the singular focus, with the ultimate end game of destroying the four gang bosses.

Fallout is a competitive adventure with branching stories and different end game objectives. The focus changes depending on your mission, one game may challenge you to hunt down specific enemies while another will find you focused on exploring and trading. Enemy AI is still controlled by a deck of cards, but their activations vary according to storylines and game state.

Both games are great at what they do. They share more than some care to admit, but they really are very different and there’s definitely room for both in any library.
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Tom Lopresti
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Thanks so much for your help.

In Defenders of the Last Stand there are different scenarios, objectives, missions, adventures, scavenging, radiation tests, blowing up oil & ammo depots, artifacts, building unique items, etc.

There is a lot more going on in it than just combat. That's what we like about it. The scenarios have you finding things and building things prior to killing the leaders, and you do not always have to kill the leaders to win.

Also, a leader only moves towards Last Stand if the card drawn denotes a space adjacent to it.

The cards have very thematic text on them, as well. However, the continuing story in Fallout is a major difference between the games.

Thanks so very much for your time. Our funds are limited and so we try to research as much as we can before buying a game.



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