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Subject: Supernatural Ambiguity (Includes Poll) rss

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Michael Gonzalez
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So, I don't play games with supernatural thematic elements (specifically: magic, afterlife, spells, gods, or other similar tropes). I'm evidently not the only one, so I'm first curious to see how many of you have similar restrictions.

Poll
Do You Play Games With Supernatural Elements?
Yes,it makes no difference to me.
Yes, and I prefer it!
No, I avoid these.
      59 answers
Poll created by Mentat1231


Now, on behalf of those of us who don't like these elements, I was hoping some of you could say whether the following games fit this criterion (i.e. they don't have these supernatural elements in them). It's hard to tell from the descriptions here on BGG.

Yamatai
Voyages of Marco Polo
Concordia
Near and Far / Above and Below
Robinson Crusoe
T.I.M.E. Stories

Thanks!
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Michael Gonzalez
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Re: Supernatural Ambiguity (Polls)
Also, please just PM me if you want to discuss why I don't like these themes. For the sake of the thread, just treat it like someone who doesn't care for sci-fi themes or sports themes or whatever.
 
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Comboteur "Crazed 'Beastface' Survivor" Fou
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Makes no difference to me.

I don't recall there being any of that in Robinson Crusoe either.
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Patrick McNamara
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From the list you provided, you should probably stay away from Near & Far/Above & Below (many supernatural elements) and T.I.M.E. Stories (Demons, spells, etc.). I don't recall any issues in the other games you mentioned.
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Russ Hewson
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Depends on exactly what it is you don't like, but Robinson Crusoe has a 'Ceremonial Bowl', some kind of shamanistic protective amulet and a scenario where you have to build crosses to complete an exorcism. It is a cursed island after all!
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Andres Montanes-Lleras
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I think the term "supernatural" might be a bit ambiguous, especially if you includes gods and afterlife (something more metaphysical) along with magic and spells (which would be more fantastic - though not all fantasy settings have spellcasting).

If you are refering to metaphysical elements, it makes no difference to me, unless they try to convey a "real-world" religuous message, in which case I would completely avoid them.

If you are refering to the broader sense of including fantastic elements, I definetively preffer them.

While I have always been a fan of fantasy and science fiction, not just in games, but also books and movies, which I mixed up with some realistic works as well, nowdays I have less and less interest in anything realistic (the only excpetion being historical fiction, in which case: the farther removed from the present, the better).

This is particularly true of games. While my collection is relatively small , the only "realistic" game I have is Wings of War: Famous Aces. Everything else is either fantasy on sceince fiction, and that is very unlikely to change.
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Ren
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Makes no difference to me.

Concordia has the names of Roman gods on the cards but no gods appear and there's nothing supernatural, it's just thematic fluff to identify the various card types. Just thought I'd point it out since you didn't specify why you want to avoid those elements.
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Ryan Keane
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They make no difference to me, and for those that they do make a difference, it seems no person is exactly the same in what aspects do or don't bother them. E.g. Imperial is one of my favorite games, but some refuse to play it because they don't like pretending to be imaginary war capitalists, or feel the game supports anti-semitic Rothschild conspiracy theories, or... I can't really argue against that. People like what they like and don't like what they don't like.

I would tell you to probably avoid Near and Far/Above and Below, mainly because immersing yourself in the theme of the fantasy story elements is where most of the enjoyment I get from the game is. Without that, they're pretty basic euros. Robinson Crusoe has a little bit of this, but the fantasy/mystical aspects of the story are rarer and I think you could still enjoy the game while ignoring those aspects.

Concordia is a pretty dry non-thematic Euro, but the cards are all Roman gods and thematically I guess you are kind of building in different areas (cards) to honor the different gods' interests, so if you can't ignore that and play it as a pure mechanism-based Euro, it might bother you.

I can't speak to the other 3 on your list.
 
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Michael Gonzalez
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bigmac33070 wrote:
From the list you provided, you should probably stay away from Near & Far/Above & Below (many supernatural elements) and T.I.M.E. Stories (Demons, spells, etc.). I don't recall any issues in the other games you mentioned.


Thanks!
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Michael Gonzalez
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Uhtoff wrote:
Depends on exactly what it is you don't like, but Robinson Crusoe has a 'Ceremonial Bowl', some kind of shamanistic protective amulet and a scenario where you have to build crosses to complete an exorcism. It is a cursed island after all!


Thank you. This would be sufficient to disqualify Robinson Crusoe for me.
 
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C&H Schmidt
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Razoupaf wrote:
I don't recall there being any of that in Robinson Crusoe either.
Well, there's the scenario where you place crosses to lift a curse from an island before it's engulfed by some sort of supernatural mist. Not sure that counts.

Above and Below and Near and Far are set in fantasy worlds with mystical beings and some magic. OP, did you not see the picture of the fish people or do you not consider that supernatural?

TIME Stories has time travel, so...


I find this sort of thing difficult to tell in general and pretty arbitrary. What counts as supernatural? Is SciFi supernatural? Is stuff set in the future supernatural? Is stuff set in the past that's not 100% historically accurate supernatural? But the cases I set out above are pretty clear cut, I think.
 
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Michael Gonzalez
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Gswp wrote:
Razoupaf wrote:
I don't recall there being any of that in Robinson Crusoe either.
Well, there's the scenario where you place crosses to lift a curse from an island before it's engulfed by some sort of supernatural mist. Not sure that counts.

Above and Below and Near and Far are set in fantasy worlds with mystical beings and some magic. OP, did you not see the picture of the fish people or do you not consider that supernatural?

TIME Stories has time travel, so...


I find this sort of thing difficult to tell in general and pretty arbitrary. What counts as supernatural? Is SciFi supernatural? Is stuff set in the future supernatural? Is stuff set in the past that's not 100% historically accurate supernatural? But the cases I set out above are pretty clear cut, I think.


I tried to make things a bit clearer in my initial post: magic, spells, afterlife, and gods are what I had in mind by "supernatural". So time travel would be fine (though it's actually incoherent, and therefore impossible), but I'm told that TIME Stories also has some of the elements I specifically mentioned (magic, afterlife, etc).
 
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