John McD
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Can I check on thoughts for becoming the first player Emperor?

The Emperor starts with 8 popularity in a four player game. So you need 16 votes. The way we've been taking things is that you go in with as big an army as you can must, generally about eight (four legions, four foederati) and that means you only need 8 votes. So you go for six or seven blue points and have your election.

The trouble is getting an army that size is not easy, and costs other opportunities. It also tends to happen quite late in the game.

Are there things we're missing, or other tactics?

We've not been playing Rival Emperors diminish support in Rome unless a player is Emperor, is that wrong?
 
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Tor Iver Wilhelmsen
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As the players conquer neutral provinces, the neutral emperor loses support in Rome, so the number should drop rapidly.
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Marty Sample
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You are missing a very key rule - as players take over Neutral provinces, the Italia Support level drops for each one. So after a few turns, the Italia Support level will be down to 2 or 3, making it much easier to take over.

Rival Emperors do NOT degrade the support of a neutral Italia. Such reductions only happen in the Support Phase, which a neutral province does't have since it isn't controlled by a particular player. So you got that part right.
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John McD
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Thanks, that's great.

And also shake
 
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Roger Reisinger
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Everytime a neutral govenor is removed ( a province taken over by a player ), support in Italy goes down 1. So if each player takes a province on the opening turn, neutral Italy would go down to 4. It will continue to go down to a minimum of 1 if all neutral provinces are taken by players.

Also remember it works the same for when a player gains control of Italy. The support level will be 1 + the amount of other provinces they control, and will go down with each province they lose to another player. This is an effective way to reel in a player who is out in front with prestige.


BlackSpy wrote:
Can I check on thoughts for becoming the first player Emperor?

The Emperor starts with 8 popularity in a four player game. So you need 16 votes. The way we've been taking things is that you go in with as big an army as you can must, generally about eight (four legions, four foederati) and that means you only need 8 votes. So you go for six or seven blue points and have your election.

The trouble is getting an army that size is not easy, and costs other opportunities. It also tends to happen quite late in the game.

Are there things we're missing, or other tactics?

We've not been playing Rival Emperors diminish support in Rome unless a player is Emperor, is that wrong?
 
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John McD
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Lowecore wrote:
Everytime a neutral govenor is removed ( a province taken over by a player ), support in Italy goes down 1. So if each player takes a province on the opening turn, neutral Italy would go down to 4. It will continue to go down to a minimum of 1 if all neutral provinces are taken by players.

Also remember it works the same for when a player gains control of Italy. The support level will be 1 + the amount of other provinces they control, and will go down with each province they lose to another player. This is an effective way to reel in a player who is out in front with prestige.


BlackSpy wrote:
Can I check on thoughts for becoming the first player Emperor?

The Emperor starts with 8 popularity in a four player game. So you need 16 votes. The way we've been taking things is that you go in with as big an army as you can must, generally about eight (four legions, four foederati) and that means you only need 8 votes. So you go for six or seven blue points and have your election.

The trouble is getting an army that size is not easy, and costs other opportunities. It also tends to happen quite late in the game.

Are there things we're missing, or other tactics?

We've not been playing Rival Emperors diminish support in Rome unless a player is Emperor, is that wrong?


We were playing the 'if you are Emperor' bit, but not for Neutrals.
 
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