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Subject: Anyone here looked at Gloomhaven? rss

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Israel
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Hi,
I'm playing Magic Realm for several years now and I really enjoy it (but like we all learned about the Realm I still have much to learn ). Recently I've discovered about Gloomhaven. I've read many good reviews about this game, and the only 2 "issues" that keep coming up are length and complexity. Two things I'm sure won't bother MR Players .

One of the things I like about MR is the sense of choice I have. Every game I feel like an adventurer and every game I feel like I can choose what to do now, and I can tell a whole story from each game. And I can really remember each action I take in my games, as if it was part of a book or something.

So anyway, if someone has played this game (Gloomhaven), can he say if it gives him a similar feel? Mechanically they seem very different, but I'm talking about the feel you get from the game? Because from what people are saying about it, it sounds like a potential competitor for MR, something I have yet to seen.
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Aaron Bredon
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I've only played Gloomhaven once, and it felt like it is telling a story - but the story is already written and all you can affect is what order things happen and details within the chapters.

Gloomhaven is also a tactical combat game with interludes between combats. In that regard, Gloomhaven and Kingdom Death: Monster are similar in concept, although different in execution.

There is still nothing quite like Magic Realm in what it does in creating a fantasy world with many inhabitants with their own goals.

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Benjamin Tieman
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I’ve played tons of Gloomhaven, and a decent amount of MR, and I have to say, other than the fantasy/adventure/rpg genre, they are not too alike. GH is much more story driven, scenario driven, with tactical grid based combat. You have choices, but not like MR, In GH they are choices in the story.

They are both amazing games, being my #1 & #3 (Mage Knight in between). Mechanically, GH is more like MK than MR. I do not get the feeling of a sweeping, open world, grand adventure, and story telling in GH like I do in MR.

And no, nothing comes close to doing what MR does.
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Israel
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Hmm, well that's a shame. I really had high hopes for this game in that regard.
 
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Daniel U. Thibault
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If you want something that has links to Magic Realm, check out Gloom of Kilforth: A Fantasy Quest Game. Its rules are partially inspired by MR.
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Luke
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Urhixidur wrote:
If you want something that has links to Magic Realm, check out Gloom of Kilforth: A Fantasy Quest Game. Its rules are partially inspired by MR.


Although it is significantly lighter than Magic Realm. Most games are less heavy than MR, but GoK is a fair distance below. Like 2.25 - 2.5 or so.

It's not brainless, certainly, but it doesn't approach the same depth.

They both create an emergent narrative for many people though. I enjoy GoK, but it doesn't transport me like Magic Realm does.

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