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Subject: My 6th player expansion rss

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Massimo Airmax
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Hi, i have some ideas for a six players game with stone age (i do not have the expansion).

1) on the setup the second player takes 2 more foods, the third 4 more foods, the fourth 6, the fifth 8 and the sixth 10 more food.

2) the players can place 6 people in the village: 2 in the field (by 2 different players), 2 in the tool maker (by 2 different players), the 2 in the hut (by only 1 player)

3) Forest, clay pit, quarry, river: In each of these places, up to a total of 10 people figures may be places

4) a new area with 5 new training tracks , 1 for hunting, one for wood, one for brick, one for stone and one for gold. Each track has 5 cells: 2,3,4,5,6.
The level 2 can change the rolling result: every 1 point turn in 2 points.
The level 3 change every 1 and 2 points in a 3 points
Etc.
For example, i have 4 people in the river; the roll result is 5, 1, 2, 3; if i have the level 3 on gold training track, the roll result became 5,3,3,3.
To advance in the training tracks, i have to put 2 people for level 2, 4 people for level 3, 6 people for level 4, 8 people for level 5 and 10 people for level 6

What do you thinks? Thanks
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Ja Serio
Poland
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I think that in this variant tools become useless, so I don't buy that idea.
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Massimo Airmax
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Ok, but tools cost only 1 person and can be used with all scoring results.

I think that my idea can add new rings for the fifth and sixth player, and can reduce the randomness of the dice.

What do you think? Thanks for the answer!
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Marc Veillet
Canada
Boucherville
Qu├ębec, Canada
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I'm curious to see if this works... :)
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