Alberto Davide
Abkhazia Alaska

In the rulebook pg8 is written: b "Repeat the above process until all Damage has been assigned.Effectively, you will take one Wound for every x points of damage (where x is your armor), rounded up".
Does that mean that the first time I assign damage to the hero, I take a wound even if the damage is less than my armor (like is written in the introduction and before, in the rulebook), instead, if I got to assign the damage a second time I take a wound only if the damage is at least equal to my armor, otherwise not! I'm confused because in the introduction isn't written the passage above, that is on the rulebook.



You always take damage first, then reduce it by your armor.
It really is as simple as that
You might be confused by how units with resistances are handled, where you indeed reduce the damage by their armor once, before starting the very same process (with the exception that they cannot take more wounds if they already have one (or two if poisoned).

Ali Cali
United States Boston Massachusetts

Whatever you wrote confused me. You take wounds equal to the damage divided by your armor rounded up.
Or, when assigning damage to your hero, you take a wound, and then subtract the damage by your armor. If the remaining damage is greater than zero, take a wound and then subtract the damage by your armor. Keep repeating until the remaining damage is zero or less.

Alberto Davide
Abkhazia Alaska

I just copied the rulebook, what does mean "you take one wounds for every x ponts of damage (where x is your armor)"?. It seems to me that if it's 3 points of damage, if equal to 3 points of armor, I take one wounds, if less, no.
I still don't have a pratical experience of the game, maybe I've misunderstood something (english is not my language), if it's like you said, any better! I just want to be sure not to do some mistake once I begin to play.

Nigel Buckle
United Kingdom Thornton Heath Croydon
NSKN are publishing my next game :)
Omega Centauri Published in 2014

As others have said. It means, take a wound, the reduce damage by your armour, then see if damage remains, if so take another wound and reduce damage again, repeat until no damage is left.
Eg. 7 damage with 3 armour. Take a wound and reduce damage by 3 (armour), 4 damage left, so take a wound and reduce by 3 (armour). 1 damage left, so take a wound and reduce by 3 (armour), no damage left so stop. End result you took 3 damage.
Quicker way to calculate is to divide damage by armour and round up, so here 7/3 = 2 1/3 which rounds up to 3 wounds.
This applies even if damage is less than armour, eg 2 damage and 3 armour. Take a wound the reduce damage by 3 so no damage left, so stop.
With the division method 2/3 = 1 after you round up, so 1 wound.

Alberto Davide
Abkhazia Alaska

Ok, I got it. But that part in the rulebook, I still can't understand!
I will ignore it! If it's like this, I'll do this way. Thanks!



al776 wrote: I just copied the rulebook, what does mean "you take one wounds for every x ponts of damage (where x is your armor)"?. It seems to me that if it's 3 points of damage, if equal to 3 points of armor, I take one wounds, if less, no.
That's because you didn't quote the whole sentence. You forgot the part where it says "rounded up".

Salvatore Corrao
Italy Caulonia Marina RC

It means that you can do that calculation to obtain the result more quickly, as others have said. But remember to round up (arrotondare per eccesso).
7 damage and armor 4? 7/4 = 2. Remember that you always get at least one wound if you are not able to block an enemy, even if the monster's attack is 1 and your armor is 8 (1/8 = 1).
Which part of Italy are you from anyway? I love Mage Knight and I would be happy to teach it to you and play.

Alberto Davide
Abkhazia Alaska

I'm from Rome, but rounded up means for example: 7:2=3,5 so 4. If 4 damage is x and x is the armor then I gain a wound. I thought it could be like this only on a second assignation of damage, because that sentence make me think this, but if you all says it's not, Ok. Effectively it was strange that a such important information hasn't been deepened in the rulebook.

Salvatore Corrao
Italy Caulonia Marina RC

Unfortunately, I live far from Rome.
The division trick in the rulebook was only provided to make things quicker and easier for people who prefer using maths. If you don't like it, just remember to assigna 1 wound first, then substract your armour, and so on until damage reaches 0.

Alberto Davide
Abkhazia Alaska

Ok, I got it.



I'm always Alberto I had a problem with the account.
you've right about rounded up, now I understood. But It seems to me it has been explained badly there. It should explain that the stat armor was the unit referred to, when one have to round up the damage, for example: 4 armor and 1 damage left, 4 armor is the unit (1), 1 damage is 0,25, 1/4 of the unit, so I round it up to 1 and take a wound, this way it's clearer to me. If it says:"you take one wound each x damage (where x is your armor) rounded up", (round up what to what?) only through all the other informations and deduction one can understand.



The sentence is maybe a bit hard to understand but it should be correct.
"you will take one Wound for every x points of damage (where x is your armor), rounded up"
assume your armor is 3. Then it means that you take 1 wound for every 3 points of damage. Assume you take 7 damage. Then you take 1 wound for every 3 points of that. Since you round up  because you have more than 2 times 3 points of damage (6) but less than 3 times 3 points of damage (9)  you take 3 wound cards.
This is technically such an easy concept but because it is so "weird" to explain, so many people claim this game to be too complicated.


